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path: root/src/entities/Entity.h (follow)
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* merged masteraap2020-05-051-1/+1
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| * More use of GetModelIndexSergeanur2020-05-051-1/+1
* | implemented most of streamed collisions and big buildingsaap2020-05-051-1/+11
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* changed saving compatibilityNikolay Korolev2020-05-021-1/+4
* Merge remote-tracking branch 'upstream/master'Nikolay Korolev2020-04-301-3/+10
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| * Adding getters and setters for type and statusSergeanur2020-04-301-3/+10
* | pools compatibilityNikolay Korolev2020-04-261-0/+2
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* implemented skinned peds, no cutscene hands yetaap2020-04-241-0/+4
* Struct cleanup, various fixes, enable PS2 randeray orçunus2020-04-191-18/+18
* More CWorld fixessaml1er2020-04-171-1/+1
* Reverse CWorldsaml1er2020-04-161-0/+3
* sync with masterNikolay Korolev2020-04-121-2/+2
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| * CObject completesaml1er2020-04-101-2/+2
* | CPoolsNikolay Korolev2020-04-111-0/+1
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* Frontend, Peds & logic and overflow fixeseray orçunus2019-11-121-1/+1
* CAutomobile::PreRender; whole class finishedaap2019-07-281-1/+1
* implemented cBuoyancyaap2019-07-231-1/+1
* bit more CAutomobileaap2019-07-231-0/+9
* CAutomobile ctor, car spawner, fixesaap2019-07-191-1/+1
* more fixes; started CAutomobile::ProcessControlaap2019-07-161-6/+1
* more CAutomobileaap2019-07-091-0/+2
* cleaned up patching of virtual functions; started CAutomobileaap2019-07-081-17/+3
* More CPederay orçunus2019-07-011-1/+1
* finished CEntityaap2019-06-301-13/+7
* PlayBackThisFrameInterpolation and all it required...Nikolay Korolev2019-06-301-0/+2
* CStreaming almost doneaap2019-06-271-8/+8
* replaced some ctors; made PreRender call game functionaap2019-06-241-0/+1
* More CRadar stuff._AG2019-06-221-1/+14
* finished CFileLoader, except a crash!aap2019-06-181-1/+1
* implemented CCutsceneHead and dependenciesaap2019-06-121-1/+1
* added some small bits and stubsaap2019-06-021-0/+7
* first commitaap2019-05-151-0/+146