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#pragma once
#include "common.h"
#include "Font.h"
#include "Ped.h"
#include "PedType.h"
#include "Text.h"
#include "Sprite2d.h"
class CEntity;
class CBuilding;
class CPhysical;
class CVehicle;
class CPed;
class CObject;
class CPlayerInfo;
class CRunningScript;
extern int32 ScriptParams[32];
void FlushLog();
#define script_assert(_Expression) FlushLog(); assert(_Expression);
#define PICKUP_PLACEMENT_OFFSET (0.5f)
#define PED_FIND_Z_OFFSET (5.0f)
#define COP_PED_FIND_Z_OFFSET (10.0f)
#define UPSIDEDOWN_UP_THRESHOLD (-0.97f)
#define UPSIDEDOWN_MOVE_SPEED_THRESHOLD (0.01f)
#define UPSIDEDOWN_TURN_SPEED_THRESHOLD (0.02f)
#define UPSIDEDOWN_TIMER_THRESHOLD (1000)
#define SPHERE_MARKER_R (252)
#define SPHERE_MARKER_G (138)
#define SPHERE_MARKER_B (242)
#define SPHERE_MARKER_A (228)
#define SPHERE_MARKER_PULSE_PERIOD 2048
#define SPHERE_MARKER_PULSE_FRACTION 0.1f
#ifdef USE_PRECISE_MEASUREMENT_CONVERTION
#define METERS_IN_FOOT (0.3048f)
#define FEET_IN_METER (3.28084f)
#else
#define METERS_IN_FOOT (0.3f)
#define FEET_IN_METER (3.33f)
#endif
#define KEY_LENGTH_IN_SCRIPT (8)
//#define GTA_SCRIPT_COLLECTIVE
struct intro_script_rectangle
{
bool m_bIsUsed;
bool m_bBeforeFade;
int16 m_nTextureId;
CRect m_sRect;
CRGBA m_sColor;
intro_script_rectangle() { }
~intro_script_rectangle() { }
};
VALIDATE_SIZE(intro_script_rectangle, 0x18);
enum {
SCRIPT_TEXT_MAX_LENGTH = 100
};
struct intro_text_line
{
float m_fScaleX;
float m_fScaleY;
CRGBA m_sColor;
bool m_bJustify;
bool m_bCentered;
bool m_bBackground;
bool m_bBackgroundOnly;
float m_fWrapX;
float m_fCenterSize;
CRGBA m_sBackgroundColor;
bool m_bTextProportional;
bool m_bTextBeforeFade;
bool m_bRightJustify;
int32 m_nFont;
float m_fAtX;
float m_fAtY;
wchar m_Text[SCRIPT_TEXT_MAX_LENGTH];
intro_text_line() { }
~intro_text_line() { }
void Reset()
{
m_fScaleX = 0.48f;
m_fScaleY = 1.12f;
m_sColor = CRGBA(225, 225, 225, 255);
m_bJustify = false;
m_bRightJustify = false;
m_bCentered = false;
m_bBackground = false;
m_bBackgroundOnly = false;
m_fWrapX = 182.0f;
m_fCenterSize = DEFAULT_SCREEN_WIDTH;
m_sBackgroundColor = CRGBA(128, 128, 128, 128);
m_bTextProportional = true;
m_bTextBeforeFade = false;
m_nFont = FONT_STANDARD;
m_fAtX = 0.0f;
m_fAtY = 0.0f;
memset(&m_Text, 0, sizeof(m_Text));
}
};
VALIDATE_SIZE(intro_text_line, 0x414);
struct script_sphere_struct
{
bool m_bInUse;
uint16 m_Index;
uint32 m_Id;
CVector m_vecCenter;
float m_fRadius;
script_sphere_struct() { }
};
struct CStoredLine
{
CVector vecInf;
CVector vecSup;
uint32 color1;
uint32 color2;
};
enum {
CLEANUP_UNUSED = 0,
CLEANUP_CAR,
CLEANUP_CHAR,
CLEANUP_OBJECT
};
struct cleanup_entity_struct
{
uint8 type;
int32 id;
};
enum {
MAX_CLEANUP = 50,
MAX_UPSIDEDOWN_CAR_CHECKS = 6,
MAX_STUCK_CAR_CHECKS = 16
};
class CMissionCleanup
{
public:
cleanup_entity_struct m_sEntities[MAX_CLEANUP];
uint8 m_nCount;
CMissionCleanup();
void Init();
cleanup_entity_struct* FindFree();
void AddEntityToList(int32, uint8);
void RemoveEntityFromList(int32, uint8);
void Process();
void CheckIfCollisionHasLoadedForMissionObjects();
};
struct upsidedown_car_data
{
int32 m_nVehicleIndex;
uint32 m_nUpsideDownTimer;
};
class CUpsideDownCarCheck
{
upsidedown_car_data m_sCars[MAX_UPSIDEDOWN_CAR_CHECKS];
public:
void Init();
bool IsCarUpsideDown(int32);
bool IsCarUpsideDown(CVehicle*);
void UpdateTimers();
bool AreAnyCarsUpsideDown();
void AddCarToCheck(int32);
void RemoveCarFromCheck(int32);
bool HasCarBeenUpsideDownForAWhile(int32);
};
struct stuck_car_data
{
int32 m_nVehicleIndex;
CVector m_vecPos;
int32 m_nLastCheck;
float m_fRadius;
uint32 m_nStuckTime;
bool m_bStuck;
stuck_car_data() { }
void Reset();
};
class CStuckCarCheck
{
stuck_car_data m_sCars[MAX_STUCK_CAR_CHECKS];
public:
void Init();
void Process();
void AddCarToCheck(int32, float, uint32);
void RemoveCarFromCheck(int32);
bool HasCarBeenStuckForAWhile(int32);
};
enum {
ARGUMENT_END = 0,
ARGUMENT_INT32,
ARGUMENT_GLOBALVAR,
ARGUMENT_LOCALVAR,
ARGUMENT_INT8,
ARGUMENT_INT16,
ARGUMENT_FLOAT
};
struct tCollectiveData
{
int32 colIndex;
int32 pedIndex;
};
enum {
USED_OBJECT_NAME_LENGTH = 24
};
struct tUsedObject
{
char name[USED_OBJECT_NAME_LENGTH];
int32 index;
};
struct tBuildingSwap
{
CBuilding* m_pBuilding;
int32 m_nNewModel;
int32 m_nOldModel;
};
enum {
VAR_LOCAL = 1,
VAR_GLOBAL = 2,
};
enum {
#ifdef PS2
SIZE_MAIN_SCRIPT = 205512,
#else
SIZE_MAIN_SCRIPT = 225512,
#endif
SIZE_MISSION_SCRIPT = 35000,
SIZE_SCRIPT_SPACE = SIZE_MAIN_SCRIPT + SIZE_MISSION_SCRIPT
};
enum {
MAX_NUM_SCRIPTS = 128,
MAX_NUM_INTRO_TEXT_LINES = 48,
MAX_NUM_INTRO_RECTANGLES = 16,
MAX_NUM_SCRIPT_SRPITES = 16,
MAX_NUM_SCRIPT_SPHERES = 16,
MAX_NUM_USED_OBJECTS = 220,
MAX_NUM_MISSION_SCRIPTS = 120,
MAX_NUM_BUILDING_SWAPS = 25,
MAX_NUM_INVISIBILITY_SETTINGS = 20,
MAX_NUM_STORED_LINES = 1024,
MAX_ALLOWED_COLLISIONS = 2
};
class CTheScripts
{
public:
static uint8 ScriptSpace[SIZE_SCRIPT_SPACE];
static CRunningScript ScriptsArray[MAX_NUM_SCRIPTS];
static intro_text_line IntroTextLines[MAX_NUM_INTRO_TEXT_LINES];
static intro_script_rectangle IntroRectangles[MAX_NUM_INTRO_RECTANGLES];
static CSprite2d ScriptSprites[MAX_NUM_SCRIPT_SRPITES];
static script_sphere_struct ScriptSphereArray[MAX_NUM_SCRIPT_SPHERES];
static tUsedObject UsedObjectArray[MAX_NUM_USED_OBJECTS];
static int32 MultiScriptArray[MAX_NUM_MISSION_SCRIPTS];
static tBuildingSwap BuildingSwapArray[MAX_NUM_BUILDING_SWAPS];
static CEntity* InvisibilitySettingArray[MAX_NUM_INVISIBILITY_SETTINGS];
static CStoredLine aStoredLines[MAX_NUM_STORED_LINES];
static bool DbgFlag;
static uint32 OnAMissionFlag;
static CMissionCleanup MissionCleanUp;
static CStuckCarCheck StuckCars;
static CUpsideDownCarCheck UpsideDownCars;
static int32 StoreVehicleIndex;
static bool StoreVehicleWasRandom;
static CRunningScript *pIdleScripts;
static CRunningScript *pActiveScripts;
static int32 NextFreeCollectiveIndex;
static int32 LastRandomPedId;
static uint16 NumberOfUsedObjects;
static bool bAlreadyRunningAMissionScript;
static bool bUsingAMultiScriptFile;
static uint16 NumberOfMissionScripts;
static uint32 LargestMissionScriptSize;
static uint32 MainScriptSize;
static uint8 FailCurrentMission;
static uint16 NumScriptDebugLines;
static uint16 NumberOfIntroRectanglesThisFrame;
static uint16 NumberOfIntroTextLinesThisFrame;
static uint8 UseTextCommands;
static uint16 CommandsExecuted;
static uint16 ScriptsUpdated;
static uint32 LastMissionPassedTime;
static uint16 NumberOfExclusiveMissionScripts;
#if (defined GTA_PC && !defined GTAVC_JP_PATCH || defined GTA_XBOX || defined SUPPORT_XBOX_SCRIPT || defined GTA_MOBILE || defined SUPPORT_MOBILE_SCRIPT)
#define CARDS_IN_SUIT (13)
#define NUM_SUITS (4)
#define MAX_DECKS (6)
#define CARDS_IN_DECK (CARDS_IN_SUIT * NUM_SUITS)
#define CARDS_IN_STACK (CARDS_IN_DECK * MAX_DECKS)
static int16 CardStack[CARDS_IN_STACK];
static int16 CardStackPosition;
static int AllowedCollision[MAX_ALLOWED_COLLISIONS];
#endif
static bool bPlayerIsInTheStatium;
static uint8 RiotIntensity;
static bool bPlayerHasMetDebbieHarry;
static void Init();
static void Process();
static CRunningScript* StartTestScript();
static bool IsPlayerOnAMission();
static void ClearSpaceForMissionEntity(const CVector&, CEntity*);
static void UndoBuildingSwaps();
static void UndoEntityInvisibilitySettings();
static void ScriptDebugLine3D(float x1, float y1, float z1, float x2, float y2, float z2, uint32 col, uint32 col2);
static void RenderTheScriptDebugLines();
static void SaveAllScripts(uint8*, uint32*);
static void LoadAllScripts(uint8*, uint32);
static bool IsDebugOn() { return DbgFlag; };
static void InvertDebugFlag() { DbgFlag = !DbgFlag; }
static int32* GetPointerToScriptVariable(int32 offset) { assert(offset >= 8 && offset < CTheScripts::GetSizeOfVariableSpace()); return (int32*)&ScriptSpace[offset]; }
static int32 Read4BytesFromScript(uint32* pIp) {
int32 retval = ScriptSpace[*pIp + 3] << 24 | ScriptSpace[*pIp + 2] << 16 | ScriptSpace[*pIp + 1] << 8 | ScriptSpace[*pIp];
*pIp += 4;
return retval;
}
static int16 Read2BytesFromScript(uint32* pIp) {
int16 retval = ScriptSpace[*pIp + 1] << 8 | ScriptSpace[*pIp];
*pIp += 2;
return retval;
}
static int8 Read1ByteFromScript(uint32* pIp) {
int8 retval = ScriptSpace[*pIp];
*pIp += 1;
return retval;
}
static float ReadFloatFromScript(uint32* pIp) {
return Read2BytesFromScript(pIp) / 16.0f;
}
static void ReadTextLabelFromScript(uint32* pIp, char* buf) {
strncpy(buf, (const char*)&CTheScripts::ScriptSpace[*pIp], KEY_LENGTH_IN_SCRIPT);
}
static wchar* GetTextByKeyFromScript(uint32* pIp) {
wchar* text = TheText.Get((const char*)&CTheScripts::ScriptSpace[*pIp]);
*pIp += KEY_LENGTH_IN_SCRIPT;
return text;
}
static int32 GetSizeOfVariableSpace()
{
uint32 tmp = 3;
return Read4BytesFromScript(&tmp);
}
static CRunningScript* StartNewScript(uint32);
static void CleanUpThisVehicle(CVehicle*);
static void CleanUpThisPed(CPed*);
static void CleanUpThisObject(CObject*);
static bool IsPedStopped(CPed*);
static bool IsPlayerStopped(CPlayerInfo*);
static bool IsVehicleStopped(CVehicle*);
static void PrintListSizes();
static void ReadObjectNamesFromScript();
static void UpdateObjectIndices();
static void ReadMultiScriptFileOffsetsFromScript();
static void DrawScriptSpheres();
static void HighlightImportantArea(uint32, float, float, float, float, float);
static void HighlightImportantAngledArea(uint32, float, float, float, float, float, float, float, float, float);
static void DrawDebugSquare(float, float, float, float);
static void DrawDebugAngledSquare(float, float, float, float, float, float, float, float);
static void DrawDebugCube(float, float, float, float, float, float);
static void DrawDebugAngledCube(float, float, float, float, float, float, float, float, float, float);
static void AddToInvisibilitySwapArray(CEntity*, bool);
static void AddToBuildingSwapArray(CBuilding*, int32, int32);
static int32 GetActualScriptSphereIndex(int32 index);
static int32 AddScriptSphere(int32 id, CVector pos, float radius);
static int32 GetNewUniqueScriptSphereIndex(int32 index);
static void RemoveScriptSphere(int32 index);
static void RemoveScriptTextureDictionary();
public:
static void RemoveThisPed(CPed* pPed);
static uint32& GetLastMissionPassedTime() { return LastMissionPassedTime; }
#ifdef MISSION_SWITCHER
static void SwitchToMission(int32 mission);
#endif
#ifdef GTA_SCRIPT_COLLECTIVE
static void AdvanceCollectiveIndex()
{
if (NextFreeCollectiveIndex == INT32_MAX)
NextFreeCollectiveIndex = 0;
else
NextFreeCollectiveIndex++;
}
static int AddPedsInVehicleToCollective(int);
static int AddPedsInAreaToCollective(float, float, float, float);
static int FindFreeSlotInCollectiveArray();
static void SetObjectiveForAllPedsInCollective(int, eObjective, int16, int16);
static void SetObjectiveForAllPedsInCollective(int, eObjective, CVector, float);
static void SetObjectiveForAllPedsInCollective(int, eObjective, CVector);
static void SetObjectiveForAllPedsInCollective(int, eObjective, void*);
static void SetObjectiveForAllPedsInCollective(int, eObjective);
#endif
};
enum {
MAX_STACK_DEPTH = 6,
NUM_LOCAL_VARS = 16,
NUM_TIMERS = 2
};
class CRunningScript
{
enum {
ANDOR_NONE = 0,
ANDS_1 = 1,
ANDS_2,
ANDS_3,
ANDS_4,
ANDS_5,
ANDS_6,
ANDS_7,
ANDS_8,
ORS_1 = 21,
ORS_2,
ORS_3,
ORS_4,
ORS_5,
ORS_6,
ORS_7,
ORS_8
};
public:
CRunningScript* next;
CRunningScript* prev;
char m_abScriptName[8];
uint32 m_nIp;
uint32 m_anStack[MAX_STACK_DEPTH];
uint16 m_nStackPointer;
int32 m_anLocalVariables[NUM_LOCAL_VARS + NUM_TIMERS];
bool m_bIsActive;
bool m_bCondResult;
bool m_bIsMissionScript;
bool m_bSkipWakeTime;
uint32 m_nWakeTime;
uint16 m_nAndOrState;
bool m_bNotFlag;
bool m_bDeatharrestEnabled;
bool m_bDeatharrestExecuted;
bool m_bMissionFlag;
public:
void SetIP(uint32 ip) { m_nIp = ip; }
CRunningScript* GetNext() const { return next; }
void Save(uint8*& buf);
void Load(uint8*& buf);
void UpdateTimers(float timeStep) {
m_anLocalVariables[NUM_LOCAL_VARS] += timeStep;
m_anLocalVariables[NUM_LOCAL_VARS + 1] += timeStep;
}
void Init();
void Process();
void RemoveScriptFromList(CRunningScript**);
void AddScriptToList(CRunningScript**);
static const uint32 nSaveStructSize;
void CollectParameters(uint32*, int16);
int32 CollectNextParameterWithoutIncreasingPC(uint32);
int32* GetPointerToScriptVariable(uint32*, int16);
void StoreParameters(uint32*, int16);
int8 ProcessOneCommand();
void DoDeatharrestCheck();
void UpdateCompareFlag(bool);
int16 GetPadState(uint16, uint16);
int8 ProcessCommands0To99(int32);
int8 ProcessCommands100To199(int32);
int8 ProcessCommands200To299(int32);
int8 ProcessCommands300To399(int32);
int8 ProcessCommands400To499(int32);
int8 ProcessCommands500To599(int32);
int8 ProcessCommands600To699(int32);
int8 ProcessCommands700To799(int32);
int8 ProcessCommands800To899(int32);
int8 ProcessCommands900To999(int32);
int8 ProcessCommands1000To1099(int32);
int8 ProcessCommands1100To1199(int32);
int8 ProcessCommands1200To1299(int32);
int8 ProcessCommands1300To1399(int32);
int8 ProcessCommands1400To1499(int32);
void LocatePlayerCommand(int32, uint32*);
void LocatePlayerCharCommand(int32, uint32*);
void LocatePlayerCarCommand(int32, uint32*);
void LocateCharCommand(int32, uint32*);
void LocateCharCharCommand(int32, uint32*);
void LocateCharCarCommand(int32, uint32*);
void LocateCharObjectCommand(int32, uint32*);
void LocateCarCommand(int32, uint32*);
void LocateSniperBulletCommand(int32, uint32*);
void PlayerInAreaCheckCommand(int32, uint32*);
void PlayerInAngledAreaCheckCommand(int32, uint32*);
void CharInAreaCheckCommand(int32, uint32*);
void CarInAreaCheckCommand(int32, uint32*);
void LocateObjectCommand(int32, uint32*);
void ObjectInAreaCheckCommand(int32, uint32*);
#ifdef GTA_SCRIPT_COLLECTIVE
void LocateCollectiveCommand(int32, uint32*);
void LocateCollectiveCharCommand(int32, uint32*);
void LocateCollectiveCarCommand(int32, uint32*);
void LocateCollectivePlayerCommand(int32, uint32*);
void CollectiveInAreaCheckCommand(int32, uint32*);
#endif
#ifdef MISSION_REPLAY
bool CanAllowMissionReplay();
#endif
#ifdef USE_ADVANCED_SCRIPT_DEBUG_OUTPUT
int CollectParameterForDebug(char* buf, bool& var);
void GetStoredParameterForDebug(char* buf);
#endif
float LimitAngleOnCircle(float angle) { return angle < 0.0f ? angle + 360.0f : angle; }
bool ThisIsAValidRandomPed(uint32 pedtype, int civ, int gang, int criminal);
bool CheckDamagedWeaponType(int32 actual, int32 type);
static bool ThisIsAValidRandomCop(int32 mi, bool cop, bool swat, bool fbi, bool army, bool miami);
};
#ifdef USE_DEBUG_SCRIPT_LOADER
extern int scriptToLoad;
#endif
#ifdef MISSION_REPLAY
static_assert(false, "Mission replay is not supported");
extern int AllowMissionReplay;
extern uint32 WaitForMissionActivate;
extern uint32 WaitForSave;
extern uint32 MissionStartTime;
extern int missionRetryScriptIndex;
extern bool doingMissionRetry;
extern bool gbTryingPorn4Again;
extern int IsInAmmunation;
extern int MissionSkipLevel;
uint32 AddExtraDeathDelay();
void RetryMission(int, int);
#endif
#ifdef USE_DEBUG_SCRIPT_LOADER
extern int scriptToLoad;
#endif
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