summaryrefslogblamecommitdiffstats
path: root/src/video_core/shader/shader_ir.h
blob: 57af8b10f53a24df1a1eb3e4ed6aed20b3c6601a (plain) (tree)
1
2
3
4
5
6
7
8
9





                                            
                
                  
              
                   





                  
























                                                                                          
                                  
                                    


                                          
                          
                                                
 
                                                                      







































                                                                                                  
                                                                                         
                                                           













                                                                       
                                                               


                                                                                                


                                                                        
                                                                                   




                                                                  
                                                





                                                    
                                                       

                                        






















                                                        





                                                                                
 





                                                                        
 




                                                   
 


                                






















                                                                                              
                                                

                                                                                            





                                                                                             

                                                                                               

                                                      
                                                                                            
                                                                     

                                                                                             




                                   

                                  













                                                



                             
                                                 
                                                                          

     










                                                                                                 

                                                                                             
                                                                                       



                   




                                                             












                                                                    
                                          

     



                              




                       








                                                                                             




                          








                                                                                    



                           

                         
                            


                     
                  

  



                                                       
                                                                           














































































































                                                                                            
                                                                    






















                                                                                           
                                                                                   


                                                                                   
                                                                         

























































                                                                                         


                                                                                           
 









                                                   


        


                                      




                              
                                                                     





                                        
                     









                                                                       
                                                            
































                                                                                                 

                                                                                  

     












                                                                    
                                              






                                                                














                                                                
                                             











                                                           







                                                                                      







                                                  


                                                    

     

                                                  



                                                              



                                                                              

                                                                             

                                                                       
                                                                                         

                                                                                       
                                                                                          
                                                                                             

                                                                  

                                                            

                                                                   
 
                                                                   
                                                                            
                                                                 
                                                         
                                                                      
                                                                       
                                                                                      
                                                                 
                                                              
                                                        
 
                                        
                                                                                   
                                           
                                                                                     
 




                                                                       




                                                                                            






                                                                                  








                                                                                                    


                                                                               


                                                              



                                                                                              
                                                         


                                                                                     
 


                                                           
                                                                                  
                                                           
 
                                                                                   
                                                            
                                                                                       
                                                                
 
                                                                                               
                                                                                        

                                                                          
 


                                                                                                
 
                                                                                                
                                                                        


                                                                                                
 



                                                                                   

                                                                                                 
                                                                                                   
                                                                                                  

                                                                                                  
 


                                                                                               
                                                                         

                                                                                          
                                                                          
                                                                                                
                                                                     
 
                                                                    
 

                                                                                       
                                                                                                  
 




                                                                                          
                            
                                                              



                                                           
                                                                           



                                                                            
                                                                      



                                                                   
                                                                                   



                                                                                    
                                                                                    



                                                                                            
                                                                                                 












                                                                                                

                                          










                                                                                              
                                                                     



                                 
                                  
// Copyright 2018 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.

#pragma once

#include <array>
#include <cstring>
#include <map>
#include <optional>
#include <set>
#include <string>
#include <tuple>
#include <variant>
#include <vector>

#include "common/common_types.h"
#include "video_core/engines/maxwell_3d.h"
#include "video_core/engines/shader_bytecode.h"
#include "video_core/engines/shader_header.h"

namespace VideoCommon::Shader {

class OperationNode;
class ConditionalNode;
class GprNode;
class ImmediateNode;
class InternalFlagNode;
class PredicateNode;
class AbufNode; ///< Attribute buffer
class CbufNode; ///< Constant buffer
class LmemNode; ///< Local memory
class GmemNode; ///< Global memory
class CommentNode;

using ProgramCode = std::vector<u64>;

using NodeData =
    std::variant<OperationNode, ConditionalNode, GprNode, ImmediateNode, InternalFlagNode,
                 PredicateNode, AbufNode, CbufNode, LmemNode, GmemNode, CommentNode>;
using Node = const NodeData*;
using Node4 = std::array<Node, 4>;
using NodeBlock = std::vector<Node>;

constexpr u32 MAX_PROGRAM_LENGTH = 0x1000;

enum class OperationCode {
    Assign, /// (float& dest, float src) -> void

    Select, /// (MetaArithmetic, bool pred, float a, float b) -> float

    FAdd,          /// (MetaArithmetic, float a, float b) -> float
    FMul,          /// (MetaArithmetic, float a, float b) -> float
    FDiv,          /// (MetaArithmetic, float a, float b) -> float
    FFma,          /// (MetaArithmetic, float a, float b, float c) -> float
    FNegate,       /// (MetaArithmetic, float a) -> float
    FAbsolute,     /// (MetaArithmetic, float a) -> float
    FClamp,        /// (MetaArithmetic, float value, float min, float max) -> float
    FMin,          /// (MetaArithmetic, float a, float b) -> float
    FMax,          /// (MetaArithmetic, float a, float b) -> float
    FCos,          /// (MetaArithmetic, float a) -> float
    FSin,          /// (MetaArithmetic, float a) -> float
    FExp2,         /// (MetaArithmetic, float a) -> float
    FLog2,         /// (MetaArithmetic, float a) -> float
    FInverseSqrt,  /// (MetaArithmetic, float a) -> float
    FSqrt,         /// (MetaArithmetic, float a) -> float
    FRoundEven,    /// (MetaArithmetic, float a) -> float
    FFloor,        /// (MetaArithmetic, float a) -> float
    FCeil,         /// (MetaArithmetic, float a) -> float
    FTrunc,        /// (MetaArithmetic, float a) -> float
    FCastInteger,  /// (MetaArithmetic, int a) -> float
    FCastUInteger, /// (MetaArithmetic, uint a) -> float

    IAdd,                  /// (MetaArithmetic, int a, int b) -> int
    IMul,                  /// (MetaArithmetic, int a, int b) -> int
    IDiv,                  /// (MetaArithmetic, int a, int b) -> int
    INegate,               /// (MetaArithmetic, int a) -> int
    IAbsolute,             /// (MetaArithmetic, int a) -> int
    IMin,                  /// (MetaArithmetic, int a, int b) -> int
    IMax,                  /// (MetaArithmetic, int a, int b) -> int
    ICastFloat,            /// (MetaArithmetic, float a) -> int
    ICastUnsigned,         /// (MetaArithmetic, uint a) -> int
    ILogicalShiftLeft,     /// (MetaArithmetic, int a, uint b) -> int
    ILogicalShiftRight,    /// (MetaArithmetic, int a, uint b) -> int
    IArithmeticShiftRight, /// (MetaArithmetic, int a, uint b) -> int
    IBitwiseAnd,           /// (MetaArithmetic, int a, int b) -> int
    IBitwiseOr,            /// (MetaArithmetic, int a, int b) -> int
    IBitwiseXor,           /// (MetaArithmetic, int a, int b) -> int
    IBitwiseNot,           /// (MetaArithmetic, int a) -> int
    IBitfieldInsert,       /// (MetaArithmetic, int base, int insert, int offset, int bits) -> int
    IBitfieldExtract,      /// (MetaArithmetic, int value, int offset, int offset) -> int
    IBitCount,             /// (MetaArithmetic, int) -> int

    UAdd,                  /// (MetaArithmetic, uint a, uint b) -> uint
    UMul,                  /// (MetaArithmetic, uint a, uint b) -> uint
    UDiv,                  /// (MetaArithmetic, uint a, uint b) -> uint
    UMin,                  /// (MetaArithmetic, uint a, uint b) -> uint
    UMax,                  /// (MetaArithmetic, uint a, uint b) -> uint
    UCastFloat,            /// (MetaArithmetic, float a) -> uint
    UCastSigned,           /// (MetaArithmetic, int a) -> uint
    ULogicalShiftLeft,     /// (MetaArithmetic, uint a, uint b) -> uint
    ULogicalShiftRight,    /// (MetaArithmetic, uint a, uint b) -> uint
    UArithmeticShiftRight, /// (MetaArithmetic, uint a, uint b) -> uint
    UBitwiseAnd,           /// (MetaArithmetic, uint a, uint b) -> uint
    UBitwiseOr,            /// (MetaArithmetic, uint a, uint b) -> uint
    UBitwiseXor,           /// (MetaArithmetic, uint a, uint b) -> uint
    UBitwiseNot,           /// (MetaArithmetic, uint a) -> uint
    UBitfieldInsert,  /// (MetaArithmetic, uint base, uint insert, int offset, int bits) -> uint
    UBitfieldExtract, /// (MetaArithmetic, uint value, int offset, int offset) -> uint
    UBitCount,        /// (MetaArithmetic, uint) -> uint

    HAdd,      /// (MetaHalfArithmetic, f16vec2 a, f16vec2 b) -> f16vec2
    HMul,      /// (MetaHalfArithmetic, f16vec2 a, f16vec2 b) -> f16vec2
    HFma,      /// (MetaHalfArithmetic, f16vec2 a, f16vec2 b, f16vec2 c) -> f16vec2
    HAbsolute, /// (f16vec2 a) -> f16vec2
    HNegate,   /// (f16vec2 a, bool first, bool second) -> f16vec2
    HMergeF32, /// (f16vec2 src) -> float
    HMergeH0,  /// (f16vec2 dest, f16vec2 src) -> f16vec2
    HMergeH1,  /// (f16vec2 dest, f16vec2 src) -> f16vec2
    HPack2,    /// (float a, float b) -> f16vec2

    LogicalAssign, /// (bool& dst, bool src) -> void
    LogicalAnd,    /// (bool a, bool b) -> bool
    LogicalOr,     /// (bool a, bool b) -> bool
    LogicalXor,    /// (bool a, bool b) -> bool
    LogicalNegate, /// (bool a) -> bool
    LogicalPick2,  /// (bool2 pair, uint index) -> bool
    LogicalAll2,   /// (bool2 a) -> bool
    LogicalAny2,   /// (bool2 a) -> bool

    LogicalFLessThan,     /// (float a, float b) -> bool
    LogicalFEqual,        /// (float a, float b) -> bool
    LogicalFLessEqual,    /// (float a, float b) -> bool
    LogicalFGreaterThan,  /// (float a, float b) -> bool
    LogicalFNotEqual,     /// (float a, float b) -> bool
    LogicalFGreaterEqual, /// (float a, float b) -> bool
    LogicalFIsNan,        /// (float a) -> bool

    LogicalILessThan,     /// (int a, int b) -> bool
    LogicalIEqual,        /// (int a, int b) -> bool
    LogicalILessEqual,    /// (int a, int b) -> bool
    LogicalIGreaterThan,  /// (int a, int b) -> bool
    LogicalINotEqual,     /// (int a, int b) -> bool
    LogicalIGreaterEqual, /// (int a, int b) -> bool

    LogicalULessThan,     /// (uint a, uint b) -> bool
    LogicalUEqual,        /// (uint a, uint b) -> bool
    LogicalULessEqual,    /// (uint a, uint b) -> bool
    LogicalUGreaterThan,  /// (uint a, uint b) -> bool
    LogicalUNotEqual,     /// (uint a, uint b) -> bool
    LogicalUGreaterEqual, /// (uint a, uint b) -> bool

    Logical2HLessThan,     /// (MetaHalfArithmetic, f16vec2 a, f16vec2) -> bool2
    Logical2HEqual,        /// (MetaHalfArithmetic, f16vec2 a, f16vec2) -> bool2
    Logical2HLessEqual,    /// (MetaHalfArithmetic, f16vec2 a, f16vec2) -> bool2
    Logical2HGreaterThan,  /// (MetaHalfArithmetic, f16vec2 a, f16vec2) -> bool2
    Logical2HNotEqual,     /// (MetaHalfArithmetic, f16vec2 a, f16vec2) -> bool2
    Logical2HGreaterEqual, /// (MetaHalfArithmetic, f16vec2 a, f16vec2) -> bool2

    Texture,                /// (MetaTexture, float[N] coords) -> float4
    TextureLod,             /// (MetaTexture, float[N] coords) -> float4
    TextureGather,          /// (MetaTexture, float[N] coords) -> float4
    TextureQueryDimensions, /// (MetaTexture, float a) -> float4
    TextureQueryLod,        /// (MetaTexture, float[N] coords) -> float4
    TexelFetch,             /// (MetaTexture, int[N], int) -> float4

    Branch,        /// (uint branch_target) -> void
    PushFlowStack, /// (uint branch_target) -> void
    PopFlowStack,  /// () -> void
    Exit,          /// () -> void
    Discard,       /// () -> void

    EmitVertex,   /// () -> void
    EndPrimitive, /// () -> void

    YNegate, /// () -> float

    Amount,
};

enum class InternalFlag {
    Zero = 0,
    Sign = 1,
    Carry = 2,
    Overflow = 3,
    Amount = 4,
};

/// Describes the behaviour of code path of a given entry point and a return point.
enum class ExitMethod {
    Undetermined, ///< Internal value. Only occur when analyzing JMP loop.
    AlwaysReturn, ///< All code paths reach the return point.
    Conditional,  ///< Code path reaches the return point or an END instruction conditionally.
    AlwaysEnd,    ///< All code paths reach a END instruction.
};

class Sampler {
public:
    // Use this constructor for bounded Samplers
    explicit Sampler(std::size_t offset, std::size_t index, Tegra::Shader::TextureType type,
                     bool is_array, bool is_shadow)
        : offset{offset}, index{index}, type{type}, is_array{is_array}, is_shadow{is_shadow},
          is_bindless{false} {}

    // Use this constructor for bindless Samplers
    explicit Sampler(u32 cbuf_index, u32 cbuf_offset, std::size_t index,
                     Tegra::Shader::TextureType type, bool is_array, bool is_shadow)
        : offset{(static_cast<u64>(cbuf_index) << 32) | cbuf_offset}, index{index}, type{type},
          is_array{is_array}, is_shadow{is_shadow}, is_bindless{true} {}

    // Use this only for serialization/deserialization
    explicit Sampler(std::size_t offset, std::size_t index, Tegra::Shader::TextureType type,
                     bool is_array, bool is_shadow, bool is_bindless)
        : offset{offset}, index{index}, type{type}, is_array{is_array}, is_shadow{is_shadow},
          is_bindless{is_bindless} {}

    std::size_t GetOffset() const {
        return offset;
    }

    std::size_t GetIndex() const {
        return index;
    }

    Tegra::Shader::TextureType GetType() const {
        return type;
    }

    bool IsArray() const {
        return is_array;
    }

    bool IsShadow() const {
        return is_shadow;
    }

    bool IsBindless() const {
        return is_bindless;
    }

    std::pair<u32, u32> GetBindlessCBuf() const {
        return {static_cast<u32>(offset >> 32), static_cast<u32>(offset)};
    }

    bool operator<(const Sampler& rhs) const {
        return std::tie(offset, index, type, is_array, is_shadow) <
               std::tie(rhs.offset, rhs.index, rhs.type, rhs.is_array, rhs.is_shadow);
    }

private:
    /// Offset in TSC memory from which to read the sampler object, as specified by the sampling
    /// instruction.
    std::size_t offset{};
    std::size_t index{}; ///< Value used to index into the generated GLSL sampler array.
    Tegra::Shader::TextureType type{}; ///< The type used to sample this texture (Texture2D, etc)
    bool is_array{};    ///< Whether the texture is being sampled as an array texture or not.
    bool is_shadow{};   ///< Whether the texture is being sampled as a depth texture or not.
    bool is_bindless{}; ///< Whether this sampler belongs to a bindless texture or not.
};

class ConstBuffer {
public:
    explicit ConstBuffer(u32 max_offset, bool is_indirect)
        : max_offset{max_offset}, is_indirect{is_indirect} {}

    ConstBuffer() = default;

    void MarkAsUsed(u64 offset) {
        max_offset = std::max(max_offset, static_cast<u32>(offset));
    }

    void MarkAsUsedIndirect() {
        is_indirect = true;
    }

    bool IsIndirect() const {
        return is_indirect;
    }

    u32 GetSize() const {
        return max_offset + sizeof(float);
    }

    u32 GetMaxOffset() const {
        return max_offset;
    }

private:
    u32 max_offset{};
    bool is_indirect{};
};

struct GlobalMemoryBase {
    u32 cbuf_index{};
    u32 cbuf_offset{};

    bool operator<(const GlobalMemoryBase& rhs) const {
        return std::tie(cbuf_index, cbuf_offset) < std::tie(rhs.cbuf_index, rhs.cbuf_offset);
    }
};

struct GlobalMemoryUsage {
    bool is_read{};
    bool is_written{};
};

struct MetaArithmetic {
    bool precise{};
};

struct MetaHalfArithmetic {
    bool precise{};
    std::array<Tegra::Shader::HalfType, 3> types = {Tegra::Shader::HalfType::H0_H1,
                                                    Tegra::Shader::HalfType::H0_H1,
                                                    Tegra::Shader::HalfType::H0_H1};
};

struct MetaTexture {
    const Sampler& sampler;
    Node array{};
    Node depth_compare{};
    std::vector<Node> aoffi;
    Node bias{};
    Node lod{};
    Node component{};
    u32 element{};
};

constexpr MetaArithmetic PRECISE = {true};
constexpr MetaArithmetic NO_PRECISE = {false};
constexpr MetaHalfArithmetic HALF_NO_PRECISE = {false};

using Meta = std::variant<MetaArithmetic, MetaHalfArithmetic, MetaTexture>;

/// Holds any kind of operation that can be done in the IR
class OperationNode final {
public:
    template <typename... T>
    explicit constexpr OperationNode(OperationCode code) : code{code}, meta{} {}

    template <typename... T>
    explicit constexpr OperationNode(OperationCode code, Meta&& meta)
        : code{code}, meta{std::move(meta)} {}

    template <typename... T>
    explicit constexpr OperationNode(OperationCode code, const T*... operands)
        : OperationNode(code, {}, operands...) {}

    template <typename... T>
    explicit constexpr OperationNode(OperationCode code, Meta&& meta, const T*... operands_)
        : code{code}, meta{std::move(meta)} {

        auto operands_list = {operands_...};
        for (auto& operand : operands_list) {
            operands.push_back(operand);
        }
    }

    explicit OperationNode(OperationCode code, Meta&& meta, std::vector<Node>&& operands)
        : code{code}, meta{meta}, operands{std::move(operands)} {}

    explicit OperationNode(OperationCode code, std::vector<Node>&& operands)
        : code{code}, meta{}, operands{std::move(operands)} {}

    OperationCode GetCode() const {
        return code;
    }

    const Meta& GetMeta() const {
        return meta;
    }

    std::size_t GetOperandsCount() const {
        return operands.size();
    }

    Node operator[](std::size_t operand_index) const {
        return operands.at(operand_index);
    }

private:
    const OperationCode code;
    const Meta meta;
    std::vector<Node> operands;
};

/// Encloses inside any kind of node that returns a boolean conditionally-executed code
class ConditionalNode final {
public:
    explicit ConditionalNode(Node condition, std::vector<Node>&& code)
        : condition{condition}, code{std::move(code)} {}

    Node GetCondition() const {
        return condition;
    }

    const std::vector<Node>& GetCode() const {
        return code;
    }

private:
    const Node condition;   ///< Condition to be satisfied
    std::vector<Node> code; ///< Code to execute
};

/// A general purpose register
class GprNode final {
public:
    explicit constexpr GprNode(Tegra::Shader::Register index) : index{index} {}

    u32 GetIndex() const {
        return static_cast<u32>(index);
    }

private:
    const Tegra::Shader::Register index;
};

/// A 32-bits value that represents an immediate value
class ImmediateNode final {
public:
    explicit constexpr ImmediateNode(u32 value) : value{value} {}

    u32 GetValue() const {
        return value;
    }

private:
    const u32 value;
};

/// One of Maxwell's internal flags
class InternalFlagNode final {
public:
    explicit constexpr InternalFlagNode(InternalFlag flag) : flag{flag} {}

    InternalFlag GetFlag() const {
        return flag;
    }

private:
    const InternalFlag flag;
};

/// A predicate register, it can be negated without additional nodes
class PredicateNode final {
public:
    explicit constexpr PredicateNode(Tegra::Shader::Pred index, bool negated)
        : index{index}, negated{negated} {}

    Tegra::Shader::Pred GetIndex() const {
        return index;
    }

    bool IsNegated() const {
        return negated;
    }

private:
    const Tegra::Shader::Pred index;
    const bool negated;
};

/// Attribute buffer memory (known as attributes or varyings in GLSL terms)
class AbufNode final {
public:
    explicit constexpr AbufNode(Tegra::Shader::Attribute::Index index, u32 element,
                                const Tegra::Shader::IpaMode& input_mode, Node buffer = {})
        : input_mode{input_mode}, buffer{buffer}, index{index}, element{element} {}

    explicit constexpr AbufNode(Tegra::Shader::Attribute::Index index, u32 element,
                                Node buffer = {})
        : input_mode{}, buffer{buffer}, index{index}, element{element} {}

    Tegra::Shader::IpaMode GetInputMode() const {
        return input_mode;
    }

    Tegra::Shader::Attribute::Index GetIndex() const {
        return index;
    }

    u32 GetElement() const {
        return element;
    }

    Node GetBuffer() const {
        return buffer;
    }

private:
    const Tegra::Shader::IpaMode input_mode;
    const Node buffer;
    const Tegra::Shader::Attribute::Index index;
    const u32 element;
};

/// Constant buffer node, usually mapped to uniform buffers in GLSL
class CbufNode final {
public:
    explicit constexpr CbufNode(u32 index, Node offset) : index{index}, offset{offset} {}

    u32 GetIndex() const {
        return index;
    }

    Node GetOffset() const {
        return offset;
    }

private:
    const u32 index;
    const Node offset;
};

/// Local memory node
class LmemNode final {
public:
    explicit constexpr LmemNode(Node address) : address{address} {}

    Node GetAddress() const {
        return address;
    }

private:
    const Node address;
};

/// Global memory node
class GmemNode final {
public:
    explicit constexpr GmemNode(Node real_address, Node base_address,
                                const GlobalMemoryBase& descriptor)
        : real_address{real_address}, base_address{base_address}, descriptor{descriptor} {}

    Node GetRealAddress() const {
        return real_address;
    }

    Node GetBaseAddress() const {
        return base_address;
    }

    const GlobalMemoryBase& GetDescriptor() const {
        return descriptor;
    }

private:
    const Node real_address;
    const Node base_address;
    const GlobalMemoryBase descriptor;
};

/// Commentary, can be dropped
class CommentNode final {
public:
    explicit CommentNode(std::string text) : text{std::move(text)} {}

    const std::string& GetText() const {
        return text;
    }

private:
    std::string text;
};

class ShaderIR final {
public:
    explicit ShaderIR(const ProgramCode& program_code, u32 main_offset)
        : program_code{program_code}, main_offset{main_offset} {

        Decode();
    }

    const std::map<u32, NodeBlock>& GetBasicBlocks() const {
        return basic_blocks;
    }

    const std::set<u32>& GetRegisters() const {
        return used_registers;
    }

    const std::set<Tegra::Shader::Pred>& GetPredicates() const {
        return used_predicates;
    }

    const std::map<Tegra::Shader::Attribute::Index, std::set<Tegra::Shader::IpaMode>>&
    GetInputAttributes() const {
        return used_input_attributes;
    }

    const std::set<Tegra::Shader::Attribute::Index>& GetOutputAttributes() const {
        return used_output_attributes;
    }

    const std::map<u32, ConstBuffer>& GetConstantBuffers() const {
        return used_cbufs;
    }

    const std::set<Sampler>& GetSamplers() const {
        return used_samplers;
    }

    const std::array<bool, Tegra::Engines::Maxwell3D::Regs::NumClipDistances>& GetClipDistances()
        const {
        return used_clip_distances;
    }

    const std::map<GlobalMemoryBase, GlobalMemoryUsage>& GetGlobalMemory() const {
        return used_global_memory;
    }

    std::size_t GetLength() const {
        return static_cast<std::size_t>(coverage_end * sizeof(u64));
    }

    const Tegra::Shader::Header& GetHeader() const {
        return header;
    }

private:
    void Decode();

    ExitMethod Scan(u32 begin, u32 end, std::set<u32>& labels);

    NodeBlock DecodeRange(u32 begin, u32 end);

    /**
     * Decodes a single instruction from Tegra to IR.
     * @param bb Basic block where the nodes will be written to.
     * @param pc Program counter. Offset to decode.
     * @return Next address to decode.
     */
    u32 DecodeInstr(NodeBlock& bb, u32 pc);

    u32 DecodeArithmetic(NodeBlock& bb, u32 pc);
    u32 DecodeArithmeticImmediate(NodeBlock& bb, u32 pc);
    u32 DecodeBfe(NodeBlock& bb, u32 pc);
    u32 DecodeBfi(NodeBlock& bb, u32 pc);
    u32 DecodeShift(NodeBlock& bb, u32 pc);
    u32 DecodeArithmeticInteger(NodeBlock& bb, u32 pc);
    u32 DecodeArithmeticIntegerImmediate(NodeBlock& bb, u32 pc);
    u32 DecodeArithmeticHalf(NodeBlock& bb, u32 pc);
    u32 DecodeArithmeticHalfImmediate(NodeBlock& bb, u32 pc);
    u32 DecodeFfma(NodeBlock& bb, u32 pc);
    u32 DecodeHfma2(NodeBlock& bb, u32 pc);
    u32 DecodeConversion(NodeBlock& bb, u32 pc);
    u32 DecodeMemory(NodeBlock& bb, u32 pc);
    u32 DecodeTexture(NodeBlock& bb, u32 pc);
    u32 DecodeFloatSetPredicate(NodeBlock& bb, u32 pc);
    u32 DecodeIntegerSetPredicate(NodeBlock& bb, u32 pc);
    u32 DecodeHalfSetPredicate(NodeBlock& bb, u32 pc);
    u32 DecodePredicateSetRegister(NodeBlock& bb, u32 pc);
    u32 DecodePredicateSetPredicate(NodeBlock& bb, u32 pc);
    u32 DecodeRegisterSetPredicate(NodeBlock& bb, u32 pc);
    u32 DecodeFloatSet(NodeBlock& bb, u32 pc);
    u32 DecodeIntegerSet(NodeBlock& bb, u32 pc);
    u32 DecodeHalfSet(NodeBlock& bb, u32 pc);
    u32 DecodeVideo(NodeBlock& bb, u32 pc);
    u32 DecodeXmad(NodeBlock& bb, u32 pc);
    u32 DecodeOther(NodeBlock& bb, u32 pc);

    /// Internalizes node's data and returns a managed pointer to a clone of that node
    Node StoreNode(NodeData&& node_data);

    /// Creates a conditional node
    Node Conditional(Node condition, std::vector<Node>&& code);
    /// Creates a commentary
    Node Comment(const std::string& text);
    /// Creates an u32 immediate
    Node Immediate(u32 value);
    /// Creates a s32 immediate
    Node Immediate(s32 value) {
        return Immediate(static_cast<u32>(value));
    }
    /// Creates a f32 immediate
    Node Immediate(f32 value) {
        u32 integral;
        std::memcpy(&integral, &value, sizeof(u32));
        return Immediate(integral);
    }

    /// Generates a node for a passed register.
    Node GetRegister(Tegra::Shader::Register reg);
    /// Generates a node representing a 19-bit immediate value
    Node GetImmediate19(Tegra::Shader::Instruction instr);
    /// Generates a node representing a 32-bit immediate value
    Node GetImmediate32(Tegra::Shader::Instruction instr);
    /// Generates a node representing a constant buffer
    Node GetConstBuffer(u64 index, u64 offset);
    /// Generates a node representing a constant buffer with a variadic offset
    Node GetConstBufferIndirect(u64 index, u64 offset, Node node);
    /// Generates a node for a passed predicate. It can be optionally negated
    Node GetPredicate(u64 pred, bool negated = false);
    /// Generates a predicate node for an immediate true or false value
    Node GetPredicate(bool immediate);
    /// Generates a node representing an input attribute. Keeps track of used attributes.
    Node GetInputAttribute(Tegra::Shader::Attribute::Index index, u64 element,
                           const Tegra::Shader::IpaMode& input_mode, Node buffer = {});
    /// Generates a node representing an output attribute. Keeps track of used attributes.
    Node GetOutputAttribute(Tegra::Shader::Attribute::Index index, u64 element, Node buffer);
    /// Generates a node representing an internal flag
    Node GetInternalFlag(InternalFlag flag, bool negated = false);
    /// Generates a node representing a local memory address
    Node GetLocalMemory(Node address);
    /// Generates a temporal, internally it uses a post-RZ register
    Node GetTemporal(u32 id);

    /// Sets a register. src value must be a number-evaluated node.
    void SetRegister(NodeBlock& bb, Tegra::Shader::Register dest, Node src);
    /// Sets a predicate. src value must be a bool-evaluated node
    void SetPredicate(NodeBlock& bb, u64 dest, Node src);
    /// Sets an internal flag. src value must be a bool-evaluated node
    void SetInternalFlag(NodeBlock& bb, InternalFlag flag, Node value);
    /// Sets a local memory address. address and value must be a number-evaluated node
    void SetLocalMemory(NodeBlock& bb, Node address, Node value);
    /// Sets a temporal. Internally it uses a post-RZ register
    void SetTemporal(NodeBlock& bb, u32 id, Node value);

    /// Sets internal flags from a float
    void SetInternalFlagsFromFloat(NodeBlock& bb, Node value, bool sets_cc = true);
    /// Sets internal flags from an integer
    void SetInternalFlagsFromInteger(NodeBlock& bb, Node value, bool sets_cc = true);

    /// Conditionally absolute/negated float. Absolute is applied first
    Node GetOperandAbsNegFloat(Node value, bool absolute, bool negate);
    /// Conditionally saturates a float
    Node GetSaturatedFloat(Node value, bool saturate = true);

    /// Converts an integer to different sizes.
    Node ConvertIntegerSize(Node value, Tegra::Shader::Register::Size size, bool is_signed);
    /// Conditionally absolute/negated integer. Absolute is applied first
    Node GetOperandAbsNegInteger(Node value, bool absolute, bool negate, bool is_signed);

    /// Unpacks a half immediate from an instruction
    Node UnpackHalfImmediate(Tegra::Shader::Instruction instr, bool has_negation);
    /// Merges a half pair into another value
    Node HalfMerge(Node dest, Node src, Tegra::Shader::HalfMerge merge);
    /// Conditionally absolute/negated half float pair. Absolute is applied first
    Node GetOperandAbsNegHalf(Node value, bool absolute, bool negate);

    /// Returns a predicate comparing two floats
    Node GetPredicateComparisonFloat(Tegra::Shader::PredCondition condition, Node op_a, Node op_b);
    /// Returns a predicate comparing two integers
    Node GetPredicateComparisonInteger(Tegra::Shader::PredCondition condition, bool is_signed,
                                       Node op_a, Node op_b);
    /// Returns a predicate comparing two half floats. meta consumes how both pairs will be compared
    Node GetPredicateComparisonHalf(Tegra::Shader::PredCondition condition,
                                    const MetaHalfArithmetic& meta, Node op_a, Node op_b);

    /// Returns a predicate combiner operation
    OperationCode GetPredicateCombiner(Tegra::Shader::PredOperation operation);

    /// Returns a condition code evaluated from internal flags
    Node GetConditionCode(Tegra::Shader::ConditionCode cc);

    /// Accesses a texture sampler
    const Sampler& GetSampler(const Tegra::Shader::Sampler& sampler,
                              Tegra::Shader::TextureType type, bool is_array, bool is_shadow);

    // Accesses a texture sampler for a bindless texture.
    const Sampler& GetBindlessSampler(const Tegra::Shader::Register& reg,
                                      Tegra::Shader::TextureType type, bool is_array,
                                      bool is_shadow);

    /// Extracts a sequence of bits from a node
    Node BitfieldExtract(Node value, u32 offset, u32 bits);

    void WriteTexInstructionFloat(NodeBlock& bb, Tegra::Shader::Instruction instr,
                                  const Node4& components);

    void WriteTexsInstructionFloat(NodeBlock& bb, Tegra::Shader::Instruction instr,
                                   const Node4& components);
    void WriteTexsInstructionHalfFloat(NodeBlock& bb, Tegra::Shader::Instruction instr,
                                       const Node4& components);

    Node4 GetTexCode(Tegra::Shader::Instruction instr, Tegra::Shader::TextureType texture_type,
                     Tegra::Shader::TextureProcessMode process_mode, bool depth_compare,
                     bool is_array, bool is_aoffi,
                     std::optional<Tegra::Shader::Register> bindless_reg);

    Node4 GetTexsCode(Tegra::Shader::Instruction instr, Tegra::Shader::TextureType texture_type,
                      Tegra::Shader::TextureProcessMode process_mode, bool depth_compare,
                      bool is_array);

    Node4 GetTld4Code(Tegra::Shader::Instruction instr, Tegra::Shader::TextureType texture_type,
                      bool depth_compare, bool is_array, bool is_aoffi);

    Node4 GetTldsCode(Tegra::Shader::Instruction instr, Tegra::Shader::TextureType texture_type,
                      bool is_array);

    std::tuple<std::size_t, std::size_t> ValidateAndGetCoordinateElement(
        Tegra::Shader::TextureType texture_type, bool depth_compare, bool is_array,
        bool lod_bias_enabled, std::size_t max_coords, std::size_t max_inputs);

    std::vector<Node> GetAoffiCoordinates(Node aoffi_reg, std::size_t coord_count, bool is_tld4);

    Node4 GetTextureCode(Tegra::Shader::Instruction instr, Tegra::Shader::TextureType texture_type,
                         Tegra::Shader::TextureProcessMode process_mode, std::vector<Node> coords,
                         Node array, Node depth_compare, u32 bias_offset, std::vector<Node> aoffi,
                         std::optional<Tegra::Shader::Register> bindless_reg);

    Node GetVideoOperand(Node op, bool is_chunk, bool is_signed, Tegra::Shader::VideoType type,
                         u64 byte_height);

    void WriteLogicOperation(NodeBlock& bb, Tegra::Shader::Register dest,
                             Tegra::Shader::LogicOperation logic_op, Node op_a, Node op_b,
                             Tegra::Shader::PredicateResultMode predicate_mode,
                             Tegra::Shader::Pred predicate, bool sets_cc);
    void WriteLop3Instruction(NodeBlock& bb, Tegra::Shader::Register dest, Node op_a, Node op_b,
                              Node op_c, Node imm_lut, bool sets_cc);

    Node TrackCbuf(Node tracked, const NodeBlock& code, s64 cursor);

    std::optional<u32> TrackImmediate(Node tracked, const NodeBlock& code, s64 cursor);

    std::pair<Node, s64> TrackRegister(const GprNode* tracked, const NodeBlock& code, s64 cursor);

    std::tuple<Node, Node, GlobalMemoryBase> TrackAndGetGlobalMemory(NodeBlock& bb,
                                                                     Node addr_register,
                                                                     u32 immediate_offset,
                                                                     bool is_write);

    template <typename... T>
    Node Operation(OperationCode code, const T*... operands) {
        return StoreNode(OperationNode(code, operands...));
    }

    template <typename... T>
    Node Operation(OperationCode code, Meta&& meta, const T*... operands) {
        return StoreNode(OperationNode(code, std::move(meta), operands...));
    }

    template <typename... T>
    Node Operation(OperationCode code, std::vector<Node>&& operands) {
        return StoreNode(OperationNode(code, std::move(operands)));
    }

    template <typename... T>
    Node Operation(OperationCode code, Meta&& meta, std::vector<Node>&& operands) {
        return StoreNode(OperationNode(code, std::move(meta), std::move(operands)));
    }

    template <typename... T>
    Node SignedOperation(OperationCode code, bool is_signed, const T*... operands) {
        return StoreNode(OperationNode(SignedToUnsignedCode(code, is_signed), operands...));
    }

    template <typename... T>
    Node SignedOperation(OperationCode code, bool is_signed, Meta&& meta, const T*... operands) {
        return StoreNode(
            OperationNode(SignedToUnsignedCode(code, is_signed), std::move(meta), operands...));
    }

    static OperationCode SignedToUnsignedCode(OperationCode operation_code, bool is_signed);

    const ProgramCode& program_code;
    const u32 main_offset;

    u32 coverage_begin{};
    u32 coverage_end{};
    std::map<std::pair<u32, u32>, ExitMethod> exit_method_map;

    std::map<u32, NodeBlock> basic_blocks;
    NodeBlock global_code;

    std::vector<std::unique_ptr<NodeData>> stored_nodes;

    std::set<u32> used_registers;
    std::set<Tegra::Shader::Pred> used_predicates;
    std::map<Tegra::Shader::Attribute::Index, std::set<Tegra::Shader::IpaMode>>
        used_input_attributes;
    std::set<Tegra::Shader::Attribute::Index> used_output_attributes;
    std::map<u32, ConstBuffer> used_cbufs;
    std::set<Sampler> used_samplers;
    std::array<bool, Tegra::Engines::Maxwell3D::Regs::NumClipDistances> used_clip_distances{};
    std::map<GlobalMemoryBase, GlobalMemoryUsage> used_global_memory;

    Tegra::Shader::Header header;
};

} // namespace VideoCommon::Shader