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author | bunnei <bunneidev@gmail.com> | 2015-11-25 04:59:14 +0100 |
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committer | bunnei <bunneidev@gmail.com> | 2016-02-05 23:20:15 +0100 |
commit | 01b407638cdee1b2435018d730a698aa1c65d6a4 (patch) | |
tree | e70d5303d354f0d016dcfb194d8931146c9da471 | |
parent | gl_shader_gen: Implement fragment lighting fresnel effect. (diff) | |
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-rw-r--r-- | src/video_core/renderer_opengl/gl_shader_gen.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/video_core/renderer_opengl/gl_shader_gen.cpp b/src/video_core/renderer_opengl/gl_shader_gen.cpp index 6487172b4..4f87c5846 100644 --- a/src/video_core/renderer_opengl/gl_shader_gen.cpp +++ b/src/video_core/renderer_opengl/gl_shader_gen.cpp @@ -341,11 +341,11 @@ static void WriteLighting(std::string& out, const PicaShaderConfig& config) { break; case Regs::LightingLutInput::VH: - index = std::string("dot(view, " + half_angle + ")"); + index = std::string("dot(normalize(view), " + half_angle + ")"); break; case Regs::LightingLutInput::NV: - index = std::string("dot(normal, view)"); + index = std::string("dot(normal, normalize(view))"); break; case Regs::LightingLutInput::LN: |