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author | aroulin <andy.roulin@epfl.ch> | 2015-08-23 22:03:07 +0200 |
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committer | aroulin <andy.roulin@epfl.ch> | 2015-08-23 22:03:07 +0200 |
commit | 03c5cfead4a6ad75097e736062b25f9a7e6082cd (patch) | |
tree | bc611c82bd9b68b24885e5d4611b3021c6501fe7 | |
parent | Shader: RCP and RSQ computes only the 1st component (diff) | |
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-rw-r--r-- | src/video_core/shader/shader_interpreter.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/video_core/shader/shader_interpreter.cpp b/src/video_core/shader/shader_interpreter.cpp index 51fee6f97..76fda95f3 100644 --- a/src/video_core/shader/shader_interpreter.cpp +++ b/src/video_core/shader/shader_interpreter.cpp @@ -237,7 +237,7 @@ void RunInterpreter(UnitState<Debug>& state) { { Record<DebugDataRecord::SRC1>(state.debug, iteration, src1); Record<DebugDataRecord::DEST_IN>(state.debug, iteration, dest); - float24 rsq_res = float24::FromFloat32(1.0f / sqrt(src1[0].ToFloat32())); + float24 rsq_res = float24::FromFloat32(1.0f / std::sqrt(src1[0].ToFloat32())); for (int i = 0; i < 4; ++i) { if (!swizzle.DestComponentEnabled(i)) continue; |