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author | FernandoS27 <fsahmkow27@gmail.com> | 2018-09-08 01:53:06 +0200 |
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committer | FernandoS27 <fsahmkow27@gmail.com> | 2018-09-09 17:59:01 +0200 |
commit | 073a21ac0b9af6871af02aa0096677abb4af117b (patch) | |
tree | 6299170e3b7bef89c2d93218243c8cc7a962b3a8 | |
parent | Change name of TEXQ to TXQ, in order to match NVIDIA's naming (diff) | |
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-rw-r--r-- | src/video_core/engines/shader_bytecode.h | 17 | ||||
-rw-r--r-- | src/video_core/renderer_opengl/gl_shader_decompiler.cpp | 20 |
2 files changed, 36 insertions, 1 deletions
diff --git a/src/video_core/engines/shader_bytecode.h b/src/video_core/engines/shader_bytecode.h index 9bfeff5b6..6cfdb6e27 100644 --- a/src/video_core/engines/shader_bytecode.h +++ b/src/video_core/engines/shader_bytecode.h @@ -244,6 +244,16 @@ enum class TextureType : u64 { TextureCube = 3, }; +enum class TextureQueryType : u64 { + Dimension = 1, + TextureType = 2, + SamplePosition = 5, + Filter = 16, + LevelOfDetail = 18, + Wrap = 20, + BorderColor = 22, +}; + enum class IpaInterpMode : u64 { Linear = 0, Perspective = 1, Flat = 2, Sc = 3 }; enum class IpaSampleMode : u64 { Default = 0, Centroid = 1, Offset = 2 }; @@ -519,6 +529,11 @@ union Instruction { } tex; union { + BitField<22, 6, TextureQueryType> query_type; + BitField<31, 4, u64> component_mask; + } txq; + + union { BitField<28, 1, u64> array; BitField<29, 2, TextureType> texture_type; BitField<56, 2, u64> component; @@ -670,7 +685,7 @@ public: LDG, // Load from global memory STG, // Store in global memory TEX, - TXQ, // Texture Query + TXQ, // Texture Query TEXS, // Texture Fetch with scalar/non-vec4 source/destinations TLDS, // Texture Load with scalar/non-vec4 source/destinations TLD4, // Texture Load 4 diff --git a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp index 172ba8335..6d895bbb6 100644 --- a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp +++ b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp @@ -1920,6 +1920,26 @@ private: WriteTexsInstruction(instr, coord, texture); break; } + case OpCode::Id::TXQ: { + // TODO: the new commits on the texture refactor, change the way samplers work. + // Sadly, not all texture instructions specify the type of texture their sampler + // uses. This must be fixed at a later instance. + const std::string sampler = + GetSampler(instr.sampler, Tegra::Shader::TextureType::Texture2D, false); + switch (instr.txq.query_type) { + case Tegra::Shader::TextureQueryType::Dimension: { + const std::string texture = "textureQueryLevels(" + sampler + ')'; + regs.SetRegisterToInteger(instr.gpr0, true, 0, texture, 1, 1); + break; + } + default: { + LOG_CRITICAL(HW_GPU, "Unhandled texture query type: {}", + static_cast<u32>(instr.txq.query_type.Value())); + UNREACHABLE(); + } + } + break; + } default: { LOG_CRITICAL(HW_GPU, "Unhandled memory instruction: {}", opcode->GetName()); UNREACHABLE(); |