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author | ReinUsesLisp <reinuseslisp@airmail.cc> | 2021-01-23 02:17:23 +0100 |
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committer | ReinUsesLisp <reinuseslisp@airmail.cc> | 2021-02-13 06:18:38 +0100 |
commit | 0b8b9614426d099be7c5a02c147c9f97631c1c2f (patch) | |
tree | 1c16841c05a82fa3dc1fc4154219ae9d4dc04c2f | |
parent | Merge branch 'bytes-to-map-end' into new-bufcache-wip (diff) | |
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-rw-r--r-- | src/video_core/buffer_cache/buffer_cache.h | 8 |
1 files changed, 7 insertions, 1 deletions
diff --git a/src/video_core/buffer_cache/buffer_cache.h b/src/video_core/buffer_cache/buffer_cache.h index a296036f4..2a6844ab1 100644 --- a/src/video_core/buffer_cache/buffer_cache.h +++ b/src/video_core/buffer_cache/buffer_cache.h @@ -1243,9 +1243,15 @@ typename BufferCache<P>::Binding BufferCache<P>::StorageBufferBinding(GPUVAddr s if (!cpu_addr || size == 0) { return NULL_BINDING; } + // HACK(Rodrigo): This is the number of bytes bound in host beyond the guest API's range. + // It exists due to some games like Astral Chain operate out of bounds. + // Binding the whole map range would be technically correct, but games have large maps that make + // this approach unaffordable for now. + static constexpr u32 arbitrary_extra_bytes = 0xc000; + const u32 bytes_to_map_end = static_cast<u32>(gpu_memory.BytesToMapEnd(gpu_addr)); const Binding binding{ .cpu_addr = *cpu_addr, - .size = size, + .size = std::min(size + arbitrary_extra_bytes, bytes_to_map_end), .buffer_id = BufferId{}, }; return binding; |