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author | ReinUsesLisp <reinuseslisp@airmail.cc> | 2021-03-31 02:28:00 +0200 |
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committer | ameerj <52414509+ameerj@users.noreply.github.com> | 2021-07-23 03:51:25 +0200 |
commit | 0c933e20dec02e12a4644281b9b7bf9716a5cbb5 (patch) | |
tree | 50efe837b0653c3c6b9eabadb9a62b5a2c96437d | |
parent | spirv: Remove unnecesary variable for clip distances (diff) | |
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-rw-r--r-- | src/video_core/renderer_vulkan/vk_pipeline_cache.cpp | 12 |
1 files changed, 11 insertions, 1 deletions
diff --git a/src/video_core/renderer_vulkan/vk_pipeline_cache.cpp b/src/video_core/renderer_vulkan/vk_pipeline_cache.cpp index eb4df9000..30a707599 100644 --- a/src/video_core/renderer_vulkan/vk_pipeline_cache.cpp +++ b/src/video_core/renderer_vulkan/vk_pipeline_cache.cpp @@ -777,6 +777,11 @@ GraphicsPipeline PipelineCache::CreateGraphicsPipeline(ShaderPools& pools, const Shader::Profile profile{MakeProfile(key, program.stage)}; const std::vector<u32> code{EmitSPIRV(profile, program, binding)}; modules[stage_index] = BuildShader(device, code); + if (device.HasDebuggingToolAttached()) { + const std::string name{fmt::format("{:016x}{:016x}", key.unique_hashes[index][0], + key.unique_hashes[index][1])}; + modules[stage_index].SetObjectNameEXT(name.c_str()); + } } return GraphicsPipeline(maxwell3d, gpu_memory, scheduler, buffer_cache, texture_cache, device, descriptor_pool, update_descriptor_queue, render_pass_cache, key.state, @@ -836,8 +841,13 @@ ComputePipeline PipelineCache::CreateComputePipeline(ShaderPools& pools, Shader::IR::Program program{TranslateProgram(pools.inst, pools.block, env, cfg)}; u32 binding{0}; std::vector<u32> code{EmitSPIRV(base_profile, program, binding)}; + vk::ShaderModule spv_module{BuildShader(device, code)}; + if (device.HasDebuggingToolAttached()) { + const auto name{fmt::format("{:016x}{:016x}", key.unique_hash[0], key.unique_hash[1])}; + spv_module.SetObjectNameEXT(name.c_str()); + } return ComputePipeline{device, descriptor_pool, update_descriptor_queue, program.info, - BuildShader(device, code)}; + std::move(spv_module)}; } static Shader::AttributeType CastAttributeType(const FixedPipelineState::VertexAttribute& attr) { |