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author | ReinUsesLisp <reinuseslisp@airmail.cc> | 2019-07-11 21:10:59 +0200 |
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committer | ReinUsesLisp <reinuseslisp@airmail.cc> | 2019-07-11 21:10:59 +0200 |
commit | 0eb0c24269677cda2ba8c5be216a3c87520f2e70 (patch) | |
tree | 1ff0e076e9c3fee49e98660f45516f503daa7029 | |
parent | gl_shader_decompiler: Fix conditional usage of GL_ARB_shader_viewport_layer_array (diff) | |
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-rw-r--r-- | src/video_core/renderer_opengl/gl_shader_decompiler.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp index d0f579323..3408e6c41 100644 --- a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp +++ b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp @@ -310,7 +310,7 @@ private: } if (ir.UsesPointSize()) { - code.AddLine("int gl_PointSize;"); + code.AddLine("float gl_PointSize;"); } --code.scope; |