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authorameerj <52414509+ameerj@users.noreply.github.com>2021-05-30 02:00:06 +0200
committerameerj <52414509+ameerj@users.noreply.github.com>2021-07-23 03:51:36 +0200
commit1542f31e7979a7bae465d299774268533a130f9b (patch)
tree18163b9bf88cb7c37582173a8c0c6e7ec053c812
parentglsl: Fix and implement rest of cbuf access (diff)
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-rw-r--r--src/shader_recompiler/backend/glsl/emit_context.h1
-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl_image.cpp3
-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl_integer.cpp19
-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl_memory.cpp16
4 files changed, 19 insertions, 20 deletions
diff --git a/src/shader_recompiler/backend/glsl/emit_context.h b/src/shader_recompiler/backend/glsl/emit_context.h
index c9d629c40..7ae7c8766 100644
--- a/src/shader_recompiler/backend/glsl/emit_context.h
+++ b/src/shader_recompiler/backend/glsl/emit_context.h
@@ -135,6 +135,7 @@ public:
std::vector<u32> image_bindings;
bool uses_y_direction{};
+ bool uses_cc_carry{};
private:
void SetupExtensions(std::string& header);
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_image.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_image.cpp
index 9213375b4..d1f7c5d91 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_image.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_image.cpp
@@ -234,9 +234,6 @@ void EmitImageGather([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Ins
const auto texture{Texture(ctx, info, index)};
const auto texel{ctx.reg_alloc.Define(inst, Type::F32x4)};
const auto sparse_inst{PrepareSparse(inst)};
- if (!offset2.IsEmpty()) {
- ctx.Add("/*OFFSET 2 IS {}*/", ctx.reg_alloc.Consume(offset2));
- }
if (!sparse_inst) {
if (offset.IsEmpty()) {
ctx.Add("{}=textureGather({},{},int({}));", texel, texture, coords,
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_integer.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_integer.cpp
index 73ceb06d9..4a3d66c90 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_integer.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_integer.cpp
@@ -31,6 +31,7 @@ void SetSignFlag(EmitContext& ctx, IR::Inst& inst, std::string_view result) {
void EmitIAdd32(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b) {
const auto result{ctx.reg_alloc.Define(inst, Type::U32)};
if (IR::Inst* const carry{inst.GetAssociatedPseudoOperation(IR::Opcode::GetCarryFromOp)}) {
+ ctx.uses_cc_carry = true;
ctx.Add("{}=uaddCarry({},{},carry);", result, a, b);
ctx.AddU1("{}=carry!=0;", *carry, result);
carry->Invalidate();
@@ -61,11 +62,11 @@ void EmitISub64(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::strin
}
void EmitIMul32(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b) {
- ctx.AddU32("{}={}*{};", inst, a, b);
+ ctx.AddU32("{}=uint({}*{});", inst, a, b);
}
void EmitINeg32(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
- ctx.AddU32("{}=-({});", inst, value);
+ ctx.AddU32("{}=uint(-({}));", inst, value);
}
void EmitINeg64(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
@@ -124,7 +125,7 @@ void EmitBitwiseXor32(EmitContext& ctx, IR::Inst& inst, std::string_view a, std:
void EmitBitFieldInsert(EmitContext& ctx, IR::Inst& inst, std::string_view base,
std::string_view insert, std::string_view offset, std::string_view count) {
- ctx.AddU32("{}=bitfieldInsert({}, {}, int({}), int({}));", inst, base, insert, offset, count);
+ ctx.AddU32("{}=bitfieldInsert({},{},int({}),int({}));", inst, base, insert, offset, count);
}
void EmitBitFieldSExtract(EmitContext& ctx, IR::Inst& inst, std::string_view base,
@@ -166,25 +167,25 @@ void EmitFindUMsb32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst
}
void EmitSMin32(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b) {
- ctx.AddU32("{}=min(int({}), int({}));", inst, a, b);
+ ctx.AddU32("{}=min(int({}),int({}));", inst, a, b);
}
void EmitUMin32(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b) {
- ctx.AddU32("{}=min(uint({}), uint({}));", inst, a, b);
+ ctx.AddU32("{}=min(uint({}),uint({}));", inst, a, b);
}
void EmitSMax32(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b) {
- ctx.AddU32("{}=max(int({}), int({}));", inst, a, b);
+ ctx.AddU32("{}=max(int({}),int({}));", inst, a, b);
}
void EmitUMax32(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b) {
- ctx.AddU32("{}=max(uint({}), uint({}));", inst, a, b);
+ ctx.AddU32("{}=max(uint({}),uint({}));", inst, a, b);
}
void EmitSClamp32(EmitContext& ctx, IR::Inst& inst, std::string_view value, std::string_view min,
std::string_view max) {
const auto result{ctx.reg_alloc.Define(inst, Type::U32)};
- ctx.Add("{}=clamp(int({}), int({}), int({}));", result, value, min, max);
+ ctx.Add("{}=clamp(int({}),int({}),int({}));", result, value, min, max);
SetZeroFlag(ctx, inst, result);
SetSignFlag(ctx, inst, result);
}
@@ -192,7 +193,7 @@ void EmitSClamp32(EmitContext& ctx, IR::Inst& inst, std::string_view value, std:
void EmitUClamp32(EmitContext& ctx, IR::Inst& inst, std::string_view value, std::string_view min,
std::string_view max) {
const auto result{ctx.reg_alloc.Define(inst, Type::U32)};
- ctx.Add("{}=clamp(uint({}), uint({}), uint({}));", result, value, min, max);
+ ctx.Add("{}=clamp(uint({}),uint({}),uint({}));", result, value, min, max);
SetZeroFlag(ctx, inst, result);
SetSignFlag(ctx, inst, result);
}
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_memory.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_memory.cpp
index 0450a7c21..c66b7b788 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_memory.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_memory.cpp
@@ -50,16 +50,16 @@ void EmitLoadStorage32(EmitContext& ctx, IR::Inst& inst, const IR::Value& bindin
void EmitLoadStorage64(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
const IR::Value& offset) {
const auto offset_var{ctx.reg_alloc.Consume(offset)};
- ctx.AddU32x2("{}=uvec2(ssbo{}[{}/4],ssbo{}[{}/4+1]);", inst, binding.U32(), offset_var,
+ ctx.AddU32x2("{}=uvec2(ssbo{}[{}/4],ssbo{}[({}+4)/4]);", inst, binding.U32(), offset_var,
binding.U32(), offset_var);
}
void EmitLoadStorage128(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
const IR::Value& offset) {
const auto offset_var{ctx.reg_alloc.Consume(offset)};
- ctx.AddU32x4("{}=uvec4(ssbo{}[{}/4],ssbo{}[{}/4+1],ssbo{}[{}/4+2],ssbo{}[{}/4+3]);", inst,
- binding.U32(), offset_var, binding.U32(), offset_var, binding.U32(), offset_var,
- binding.U32(), offset_var);
+ ctx.AddU32x4("{}=uvec4(ssbo{}[{}/4],ssbo{}[({}+4)/4],ssbo{}[({}+8)/4],ssbo{}[({}+12)/4]);",
+ inst, binding.U32(), offset_var, binding.U32(), offset_var, binding.U32(),
+ offset_var, binding.U32(), offset_var);
}
void EmitWriteStorageU8([[maybe_unused]] EmitContext& ctx,
@@ -108,7 +108,7 @@ void EmitWriteStorage64(EmitContext& ctx, const IR::Value& binding, const IR::Va
std::string_view value) {
const auto offset_var{ctx.reg_alloc.Consume(offset)};
ctx.Add("ssbo{}[{}/4]={}.x;", binding.U32(), offset_var, value);
- ctx.Add("ssbo{}[({}/4)+1]={}.y;", binding.U32(), offset_var, value);
+ ctx.Add("ssbo{}[({}+4)/4]={}.y;", binding.U32(), offset_var, value);
}
void EmitWriteStorage128([[maybe_unused]] EmitContext& ctx,
@@ -117,8 +117,8 @@ void EmitWriteStorage128([[maybe_unused]] EmitContext& ctx,
[[maybe_unused]] std::string_view value) {
const auto offset_var{ctx.reg_alloc.Consume(offset)};
ctx.Add("ssbo{}[{}/4]={}.x;", binding.U32(), offset_var, value);
- ctx.Add("ssbo{}[({}/4)+1]={}.y;", binding.U32(), offset_var, value);
- ctx.Add("ssbo{}[({}/4)+2]={}.z;", binding.U32(), offset_var, value);
- ctx.Add("ssbo{}[({}/4)+3]={}.w;", binding.U32(), offset_var, value);
+ ctx.Add("ssbo{}[({}+4)/4]={}.y;", binding.U32(), offset_var, value);
+ ctx.Add("ssbo{}[({}+8)/4]={}.z;", binding.U32(), offset_var, value);
+ ctx.Add("ssbo{}[({}+12)/4]={}.w;", binding.U32(), offset_var, value);
}
} // namespace Shader::Backend::GLSL