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authorbunnei <bunneidev@gmail.com>2018-09-14 18:18:06 +0200
committerbunnei <bunneidev@gmail.com>2018-09-30 20:31:58 +0200
commit15cc729ebdd9f5053a16e2d9e1e7bab6d62aff8a (patch)
tree40b6154573084d317268e286ad76a175e59ef5a1
parentgl_rasterizer_cache: Add support for SurfaceTarget::TextureCubemap. (diff)
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-rw-r--r--src/video_core/renderer_opengl/gl_shader_decompiler.cpp8
1 files changed, 8 insertions, 0 deletions
diff --git a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
index b3e95187e..320babdb1 100644
--- a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
@@ -2000,6 +2000,14 @@ private:
}
break;
}
+ case Tegra::Shader::TextureType::TextureCube: {
+ ASSERT_MSG(!is_array, "Unimplemented");
+ std::string x = regs.GetRegisterAsFloat(instr.gpr8);
+ std::string y = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
+ std::string z = regs.GetRegisterAsFloat(instr.gpr20);
+ coord = "vec3 coords = vec3(" + x + ", " + y + ", " + z + ");";
+ break;
+ }
default:
LOG_CRITICAL(HW_GPU, "Unhandled texture type {}",
static_cast<u32>(texture_type));