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authorJames Rowe <jroweboy@gmail.com>2016-05-03 08:07:17 +0200
committerJames Rowe <jroweboy@gmail.com>2016-11-05 09:55:41 +0100
commit2b1654ad9bbd8af53f22434d350704a1a1d0a285 (patch)
tree0da3cc7a1c622c1a659f4b2a8c5c08984dabd5c3
parentUpdate CONTRIBUTING.md (diff)
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-rw-r--r--src/citra/config.cpp4
-rw-r--r--src/citra/default_ini.h10
-rw-r--r--src/citra/emu_window/emu_window_sdl2.cpp5
-rw-r--r--src/citra_qt/bootmanager.cpp4
-rw-r--r--src/citra_qt/config.cpp10
-rw-r--r--src/citra_qt/configure_dialog.cpp1
-rw-r--r--src/citra_qt/configure_graphics.cpp4
-rw-r--r--src/citra_qt/configure_graphics.ui115
-rw-r--r--src/common/CMakeLists.txt2
-rw-r--r--src/common/emu_window.cpp68
-rw-r--r--src/common/emu_window.h30
-rw-r--r--src/common/framebuffer_layout.cpp312
-rw-r--r--src/common/framebuffer_layout.h43
-rw-r--r--src/core/settings.cpp7
-rw-r--r--src/core/settings.h11
-rw-r--r--src/video_core/renderer_opengl/renderer_opengl.cpp18
16 files changed, 517 insertions, 127 deletions
diff --git a/src/citra/config.cpp b/src/citra/config.cpp
index 05eabfa3d..305e3ba53 100644
--- a/src/citra/config.cpp
+++ b/src/citra/config.cpp
@@ -72,6 +72,10 @@ void Config::ReadValues() {
Settings::values.bg_green = (float)sdl2_config->GetReal("Renderer", "bg_green", 1.0);
Settings::values.bg_blue = (float)sdl2_config->GetReal("Renderer", "bg_blue", 1.0);
+ // Layout
+ Settings::values.layout_option = static_cast<Settings::LayoutOption>(sdl2_config->GetInteger("Layout", "layout_option", 0));
+ Settings::values.swap_screen = sdl2_config->GetBoolean("Layout", "swap_screen", false);
+
// Audio
Settings::values.sink_id = sdl2_config->Get("Audio", "output_engine", "auto");
Settings::values.enable_audio_stretching =
diff --git a/src/citra/default_ini.h b/src/citra/default_ini.h
index 0b49e0230..b22627a2f 100644
--- a/src/citra/default_ini.h
+++ b/src/citra/default_ini.h
@@ -63,6 +63,16 @@ use_scaled_resolution =
# 0 (default): Off, 1: On
use_vsync =
+[Layout]
+# Layout for the screen inside the render window.
+# 0 (default): Default Top Bottom Screen, 1: Single Screen Only, 2: Large Screen Small Screen
+layout_option =
+
+# Swaps the prominent screen with the other screen.
+# For example, if Single Screen is chosen, setting this to 1 will display the bottom screen instead of the top screen.
+# 0 (default): Top Screen is prominent, 1: Bottom Screen is prominent
+swap_screen =
+
# The clear color for the renderer. What shows up on the sides of the bottom screen.
# Must be in range of 0.0-1.0. Defaults to 1.0 for all.
bg_red =
diff --git a/src/citra/emu_window/emu_window_sdl2.cpp b/src/citra/emu_window/emu_window_sdl2.cpp
index 7df054208..8abe48984 100644
--- a/src/citra/emu_window/emu_window_sdl2.cpp
+++ b/src/citra/emu_window/emu_window_sdl2.cpp
@@ -46,11 +46,8 @@ bool EmuWindow_SDL2::IsOpen() const {
void EmuWindow_SDL2::OnResize() {
int width, height;
-
SDL_GetWindowSize(render_window, &width, &height);
-
- NotifyFramebufferLayoutChanged(
- EmuWindow::FramebufferLayout::DefaultScreenLayout(width, height));
+ UpdateCurrentFramebufferLayout(width, height);
}
EmuWindow_SDL2::EmuWindow_SDL2() {
diff --git a/src/citra_qt/bootmanager.cpp b/src/citra_qt/bootmanager.cpp
index 0abae86c3..7699ca8d0 100644
--- a/src/citra_qt/bootmanager.cpp
+++ b/src/citra_qt/bootmanager.cpp
@@ -161,9 +161,7 @@ void GRenderWindow::OnFramebufferSizeChanged() {
qreal pixelRatio = windowPixelRatio();
unsigned width = child->QPaintDevice::width() * pixelRatio;
unsigned height = child->QPaintDevice::height() * pixelRatio;
-
- NotifyFramebufferLayoutChanged(
- EmuWindow::FramebufferLayout::DefaultScreenLayout(width, height));
+ UpdateCurrentFramebufferLayout(width, height);
}
void GRenderWindow::BackupGeometry() {
diff --git a/src/citra_qt/config.cpp b/src/citra_qt/config.cpp
index 0b46ca6bb..f4f1a354d 100644
--- a/src/citra_qt/config.cpp
+++ b/src/citra_qt/config.cpp
@@ -54,6 +54,11 @@ void Config::ReadValues() {
Settings::values.bg_blue = qt_config->value("bg_blue", 1.0).toFloat();
qt_config->endGroup();
+ qt_config->beginGroup("Layout");
+ Settings::values.layout_option = static_cast<Settings::LayoutOption>(qt_config->value("layout_option").toInt());
+ Settings::values.swap_screen = qt_config->value("swap_screen", false).toBool();
+ qt_config->endGroup();
+
qt_config->beginGroup("Audio");
Settings::values.sink_id = qt_config->value("output_engine", "auto").toString().toStdString();
Settings::values.enable_audio_stretching =
@@ -155,6 +160,11 @@ void Config::SaveValues() {
qt_config->setValue("bg_blue", (double)Settings::values.bg_blue);
qt_config->endGroup();
+ qt_config->beginGroup("Layout");
+ qt_config->setValue("layout_option", static_cast<int>(Settings::values.layout_option));
+ qt_config->setValue("swap_screen", Settings::values.swap_screen);
+ qt_config->endGroup();
+
qt_config->beginGroup("Audio");
qt_config->setValue("output_engine", QString::fromStdString(Settings::values.sink_id));
qt_config->setValue("enable_audio_stretching", Settings::values.enable_audio_stretching);
diff --git a/src/citra_qt/configure_dialog.cpp b/src/citra_qt/configure_dialog.cpp
index 446ad04a1..525a7cc4e 100644
--- a/src/citra_qt/configure_dialog.cpp
+++ b/src/citra_qt/configure_dialog.cpp
@@ -23,4 +23,5 @@ void ConfigureDialog::applyConfiguration() {
ui->graphicsTab->applyConfiguration();
ui->audioTab->applyConfiguration();
ui->debugTab->applyConfiguration();
+ Settings::Apply();
}
diff --git a/src/citra_qt/configure_graphics.cpp b/src/citra_qt/configure_graphics.cpp
index 19c1f75c2..c6c28197e 100644
--- a/src/citra_qt/configure_graphics.cpp
+++ b/src/citra_qt/configure_graphics.cpp
@@ -23,6 +23,8 @@ void ConfigureGraphics::setConfiguration() {
ui->toggle_shader_jit->setChecked(Settings::values.use_shader_jit);
ui->toggle_scaled_resolution->setChecked(Settings::values.use_scaled_resolution);
ui->toggle_vsync->setChecked(Settings::values.use_vsync);
+ ui->layout_combobox->setCurrentIndex(static_cast<int>(Settings::values.layout_option));
+ ui->swap_screen->setChecked(Settings::values.swap_screen);
}
void ConfigureGraphics::applyConfiguration() {
@@ -30,5 +32,7 @@ void ConfigureGraphics::applyConfiguration() {
Settings::values.use_shader_jit = ui->toggle_shader_jit->isChecked();
Settings::values.use_scaled_resolution = ui->toggle_scaled_resolution->isChecked();
Settings::values.use_vsync = ui->toggle_vsync->isChecked();
+ Settings::values.layout_option = static_cast<Settings::LayoutOption>(ui->layout_combobox->currentIndex());
+ Settings::values.swap_screen = ui->swap_screen->isChecked();
Settings::Apply();
}
diff --git a/src/citra_qt/configure_graphics.ui b/src/citra_qt/configure_graphics.ui
index da6e19ce1..af16a4292 100644
--- a/src/citra_qt/configure_graphics.ui
+++ b/src/citra_qt/configure_graphics.ui
@@ -22,38 +22,88 @@
<string>Graphics</string>
</property>
<layout class="QVBoxLayout" name="verticalLayout_2">
- <item>
- <widget class="QCheckBox" name="toggle_hw_renderer">
- <property name="text">
- <string>Enable hardware renderer</string>
- </property>
+ <item>
+ <widget class="QCheckBox" name="toggle_hw_renderer">
+ <property name="text">
+ <string>Enable hardware renderer</string>
+ </property>
+ </widget>
+ </item>
+ <item>
+ <widget class="QCheckBox" name="toggle_shader_jit">
+ <property name="text">
+ <string>Enable shader JIT</string>
+ </property>
+ </widget>
+ </item>
+ <item>
+ <widget class="QCheckBox" name="toggle_scaled_resolution">
+ <property name="text">
+ <string>Enable scaled resolution</string>
+ </property>
+ </widget>
+ </item>
+ <item>
+ <widget class="QCheckBox" name="toggle_vsync">
+ <property name="text">
+ <string>Enable V-Sync</string>
+ </property>
+ </widget>
+ </item>
+ </layout>
+ </widget>
+ </item>
+ </layout>
+ </item>
+ <item>
+ <widget class="QGroupBox" name="groupBox2">
+ <property name="title">
+ <string>Layout</string>
+ </property>
+ <layout class="QHBoxLayout" name="horizontalLayout_3">
+ <item>
+ <layout class="QVBoxLayout" name="verticalLayout_2">
+ <item>
+ <layout class="QHBoxLayout" name="horizontalLayout_3">
+ <item>
+ <widget class="QLabel" name="label1">
+ <property name="text">
+ <string>Screen Layout:</string>
+ </property>
</widget>
- </item>
- <item>
- <widget class="QCheckBox" name="toggle_shader_jit">
+ </item>
+ <item>
+ <widget class="QComboBox" name="layout_combobox">
+ <item>
<property name="text">
- <string>Enable shader JIT</string>
+ <string notr="true">Default</string>
</property>
- </widget>
- </item>
- <item>
- <widget class="QCheckBox" name="toggle_scaled_resolution">
+ </item>
+ <item>
<property name="text">
- <string>Enable scaled resolution</string>
+ <string notr="true">Single Screen</string>
</property>
- </widget>
- </item>
- <item>
- <widget class="QCheckBox" name="toggle_vsync">
+ </item>
+ <item>
<property name="text">
- <string>Enable V-Sync</string>
+ <string notr="true">Large Screen</string>
</property>
+ </item>
</widget>
- </item>
+ </item>
+ </layout>
+ </item>
+ <item>
+ <widget class="QCheckBox" name="swap_screen">
+ <property name="text">
+ <string>Swap Screens</string>
+ </property>
+ </widget>
+ </item>
</layout>
- </widget>
- </item>
- </layout>
+ </item>
+ </layout>
+ </widget>
</item>
<item>
<spacer name="verticalSpacer">
@@ -71,22 +121,5 @@
</layout>
</widget>
<resources/>
- <connections>
- <connection>
- <sender>toggle_gdbstub</sender>
- <signal>toggled(bool)</signal>
- <receiver>gdbport_spinbox</receiver>
- <slot>setEnabled(bool)</slot>
- <hints>
- <hint type="sourcelabel">
- <x>84</x>
- <y>157</y>
- </hint>
- <hint type="destinationlabel">
- <x>342</x>
- <y>158</y>
- </hint>
- </hints>
- </connection>
- </connections>
+ <connections/>
</ui>
diff --git a/src/common/CMakeLists.txt b/src/common/CMakeLists.txt
index aa6eee2a3..74a271f08 100644
--- a/src/common/CMakeLists.txt
+++ b/src/common/CMakeLists.txt
@@ -5,6 +5,7 @@ set(SRCS
break_points.cpp
emu_window.cpp
file_util.cpp
+ framebuffer_layout.cpp
hash.cpp
key_map.cpp
logging/filter.cpp
@@ -35,6 +36,7 @@ set(HEADERS
common_types.h
emu_window.h
file_util.h
+ framebuffer_layout.h
hash.h
key_map.h
linear_disk_cache.h
diff --git a/src/common/emu_window.cpp b/src/common/emu_window.cpp
index 122f1c212..e3a9e08e6 100644
--- a/src/common/emu_window.cpp
+++ b/src/common/emu_window.cpp
@@ -40,7 +40,7 @@ void EmuWindow::CirclePadUpdated(float x, float y) {
* @param framebuffer_y Framebuffer y-coordinate to check
* @return True if the coordinates are within the touchpad, otherwise false
*/
-static bool IsWithinTouchscreen(const EmuWindow::FramebufferLayout& layout, unsigned framebuffer_x,
+static bool IsWithinTouchscreen(const Layout::FramebufferLayout& layout, unsigned framebuffer_x,
unsigned framebuffer_y) {
return (
framebuffer_y >= layout.bottom_screen.top && framebuffer_y < layout.bottom_screen.bottom &&
@@ -89,57 +89,19 @@ void EmuWindow::TouchMoved(unsigned framebuffer_x, unsigned framebuffer_y) {
TouchPressed(framebuffer_x, framebuffer_y);
}
-EmuWindow::FramebufferLayout EmuWindow::FramebufferLayout::DefaultScreenLayout(unsigned width,
- unsigned height) {
- // When hiding the widget, the function receives a size of 0
- if (width == 0)
- width = 1;
- if (height == 0)
- height = 1;
-
- EmuWindow::FramebufferLayout res = {width, height, {}, {}};
-
- float window_aspect_ratio = static_cast<float>(height) / width;
- float emulation_aspect_ratio =
- static_cast<float>(VideoCore::kScreenTopHeight * 2) / VideoCore::kScreenTopWidth;
-
- if (window_aspect_ratio > emulation_aspect_ratio) {
- // Window is narrower than the emulation content => apply borders to the top and bottom
- int viewport_height = static_cast<int>(std::round(emulation_aspect_ratio * width));
-
- res.top_screen.left = 0;
- res.top_screen.right = res.top_screen.left + width;
- res.top_screen.top = (height - viewport_height) / 2;
- res.top_screen.bottom = res.top_screen.top + viewport_height / 2;
-
- int bottom_width = static_cast<int>(
- (static_cast<float>(VideoCore::kScreenBottomWidth) / VideoCore::kScreenTopWidth) *
- (res.top_screen.right - res.top_screen.left));
- int bottom_border = ((res.top_screen.right - res.top_screen.left) - bottom_width) / 2;
-
- res.bottom_screen.left = bottom_border;
- res.bottom_screen.right = res.bottom_screen.left + bottom_width;
- res.bottom_screen.top = res.top_screen.bottom;
- res.bottom_screen.bottom = res.bottom_screen.top + viewport_height / 2;
- } else {
- // Otherwise, apply borders to the left and right sides of the window.
- int viewport_width = static_cast<int>(std::round(height / emulation_aspect_ratio));
-
- res.top_screen.left = (width - viewport_width) / 2;
- res.top_screen.right = res.top_screen.left + viewport_width;
- res.top_screen.top = 0;
- res.top_screen.bottom = res.top_screen.top + height / 2;
-
- int bottom_width = static_cast<int>(
- (static_cast<float>(VideoCore::kScreenBottomWidth) / VideoCore::kScreenTopWidth) *
- (res.top_screen.right - res.top_screen.left));
- int bottom_border = ((res.top_screen.right - res.top_screen.left) - bottom_width) / 2;
-
- res.bottom_screen.left = res.top_screen.left + bottom_border;
- res.bottom_screen.right = res.bottom_screen.left + bottom_width;
- res.bottom_screen.top = res.top_screen.bottom;
- res.bottom_screen.bottom = res.bottom_screen.top + height / 2;
+void EmuWindow::UpdateCurrentFramebufferLayout(unsigned width, unsigned height) {
+ Layout::FramebufferLayout layout;
+ switch (Settings::values.layout_option) {
+ case Settings::LayoutOption::SingleScreen:
+ layout = Layout::SingleFrameLayout(width, height, Settings::values.swap_screen);
+ break;
+ case Settings::LayoutOption::LargeScreen:
+ layout = Layout::LargeFrameLayout(width, height, Settings::values.swap_screen);
+ break;
+ case Settings::LayoutOption::Default:
+ default:
+ layout = Layout::DefaultFrameLayout(width, height, Settings::values.swap_screen);
+ break;
}
-
- return res;
+ NotifyFramebufferLayoutChanged(layout);
}
diff --git a/src/common/emu_window.h b/src/common/emu_window.h
index 67df63e06..6fac572f5 100644
--- a/src/common/emu_window.h
+++ b/src/common/emu_window.h
@@ -7,6 +7,7 @@
#include <tuple>
#include <utility>
#include "common/common_types.h"
+#include "common/framebuffer_layout.h"
#include "common/math_util.h"
#include "core/hle/service/hid/hid.h"
@@ -38,23 +39,6 @@ public:
std::pair<unsigned, unsigned> min_client_area_size;
};
- /// Describes the layout of the window framebuffer (size and top/bottom screen positions)
- struct FramebufferLayout {
-
- /**
- * Factory method for constructing a default FramebufferLayout
- * @param width Window framebuffer width in pixels
- * @param height Window framebuffer height in pixels
- * @return Newly created FramebufferLayout object with default screen regions initialized
- */
- static FramebufferLayout DefaultScreenLayout(unsigned width, unsigned height);
-
- unsigned width;
- unsigned height;
- MathUtil::Rectangle<unsigned> top_screen;
- MathUtil::Rectangle<unsigned> bottom_screen;
- };
-
/// Swap buffers to display the next frame
virtual void SwapBuffers() = 0;
@@ -211,10 +195,16 @@ public:
* Gets the framebuffer layout (width, height, and screen regions)
* @note This method is thread-safe
*/
- const FramebufferLayout& GetFramebufferLayout() const {
+ const Layout::FramebufferLayout& GetFramebufferLayout() const {
return framebuffer_layout;
}
+ /**
+ * Convenience method to update the VideoCore EmuWindow
+ * Read from the current settings to determine which layout to use.
+ */
+ void UpdateCurrentFramebufferLayout(unsigned width, unsigned height);
+
protected:
EmuWindow() {
// TODO: Find a better place to set this.
@@ -250,7 +240,7 @@ protected:
* Update framebuffer layout with the given parameter.
* @note EmuWindow implementations will usually use this in window resize event handlers.
*/
- void NotifyFramebufferLayoutChanged(const FramebufferLayout& layout) {
+ void NotifyFramebufferLayoutChanged(const Layout::FramebufferLayout& layout) {
framebuffer_layout = layout;
}
@@ -274,7 +264,7 @@ private:
// By default, ignore this request and do nothing.
}
- FramebufferLayout framebuffer_layout; ///< Current framebuffer layout
+ Layout::FramebufferLayout framebuffer_layout; ///< Current framebuffer layout
unsigned client_area_width; ///< Current client width, should be set by window impl.
unsigned client_area_height; ///< Current client height, should be set by window impl.
diff --git a/src/common/framebuffer_layout.cpp b/src/common/framebuffer_layout.cpp
new file mode 100644
index 000000000..a0e75090d
--- /dev/null
+++ b/src/common/framebuffer_layout.cpp
@@ -0,0 +1,312 @@
+// Copyright 2016 Citra Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include <cmath>
+
+#include "common/assert.h"
+#include "common/framebuffer_layout.h"
+#include "video_core/video_core.h"
+
+namespace Layout {
+static FramebufferLayout DefaultFrameLayout(unsigned width, unsigned height) {
+
+ ASSERT(width > 0);
+ ASSERT(height > 0);
+
+ FramebufferLayout res {width, height, true, true, {}, {}};
+
+ float window_aspect_ratio = static_cast<float>(height) / width;
+ float emulation_aspect_ratio = static_cast<float>(VideoCore::kScreenTopHeight * 2) /
+ VideoCore::kScreenTopWidth;
+
+ if (window_aspect_ratio > emulation_aspect_ratio) {
+ // Window is narrower than the emulation content => apply borders to the top and bottom
+ int viewport_height = static_cast<int>(std::round(emulation_aspect_ratio * width));
+
+ res.top_screen.left = 0;
+ res.top_screen.right = res.top_screen.left + width;
+ res.top_screen.top = (height - viewport_height) / 2;
+ res.top_screen.bottom = res.top_screen.top + viewport_height / 2;
+
+ int bottom_width = static_cast<int>((static_cast<float>(VideoCore::kScreenBottomWidth) /
+ VideoCore::kScreenTopWidth) * (res.top_screen.right - res.top_screen.left));
+ int bottom_border = ((res.top_screen.right - res.top_screen.left) - bottom_width) / 2;
+
+ res.bottom_screen.left = bottom_border;
+ res.bottom_screen.right = res.bottom_screen.left + bottom_width;
+ res.bottom_screen.top = res.top_screen.bottom;
+ res.bottom_screen.bottom = res.bottom_screen.top + viewport_height / 2;
+ } else {
+ // Otherwise, apply borders to the left and right sides of the window.
+ int viewport_width = static_cast<int>(std::round(height / emulation_aspect_ratio));
+
+ res.top_screen.left = (width - viewport_width) / 2;
+ res.top_screen.right = res.top_screen.left + viewport_width;
+ res.top_screen.top = 0;
+ res.top_screen.bottom = res.top_screen.top + height / 2;
+
+ int bottom_width = static_cast<int>((static_cast<float>(VideoCore::kScreenBottomWidth) /
+ VideoCore::kScreenTopWidth) * (res.top_screen.right - res.top_screen.left));
+ int bottom_border = ((res.top_screen.right - res.top_screen.left) - bottom_width) / 2;
+
+ res.bottom_screen.left = res.top_screen.left + bottom_border;
+ res.bottom_screen.right = res.bottom_screen.left + bottom_width;
+ res.bottom_screen.top = res.top_screen.bottom;
+ res.bottom_screen.bottom = res.bottom_screen.top + height / 2;
+ }
+
+ return res;
+}
+
+static FramebufferLayout DefaultFrameLayout_Swapped(unsigned width, unsigned height) {
+
+ ASSERT(width > 0);
+ ASSERT(height > 0);
+
+ FramebufferLayout res {width, height, true, true, {}, {}};
+
+ float window_aspect_ratio = static_cast<float>(height) / width;
+ float emulation_aspect_ratio = static_cast<float>(VideoCore::kScreenTopHeight * 2) /
+ VideoCore::kScreenTopWidth;
+
+ if (window_aspect_ratio > emulation_aspect_ratio) {
+ // Window is narrower than the emulation content => apply borders to the top and bottom
+ int viewport_height = static_cast<int>(std::round(emulation_aspect_ratio * width));
+
+ res.top_screen.left = 0;
+ res.top_screen.right = res.top_screen.left + width;
+
+ int bottom_width = static_cast<int>((static_cast<float>(VideoCore::kScreenBottomWidth) /
+ VideoCore::kScreenTopWidth) * (res.top_screen.right - res.top_screen.left));
+ int bottom_border = ((res.top_screen.right - res.top_screen.left) - bottom_width) / 2;
+
+ res.bottom_screen.left = bottom_border;
+ res.bottom_screen.right = res.bottom_screen.left + bottom_width;
+ res.bottom_screen.top = (height - viewport_height) / 2;
+ res.bottom_screen.bottom = res.bottom_screen.top + viewport_height / 2;
+
+ res.top_screen.top = res.bottom_screen.bottom;
+ res.top_screen.bottom = res.top_screen.top + viewport_height / 2;
+ } else {
+ // Otherwise, apply borders to the left and right sides of the window.
+ int viewport_width = static_cast<int>(std::round(height / emulation_aspect_ratio));
+ res.top_screen.left = (width - viewport_width) / 2;
+ res.top_screen.right = res.top_screen.left + viewport_width;
+
+ int bottom_width = static_cast<int>((static_cast<float>(VideoCore::kScreenBottomWidth) /
+ VideoCore::kScreenTopWidth) * (res.top_screen.right - res.top_screen.left));
+ int bottom_border = ((res.top_screen.right - res.top_screen.left) - bottom_width) / 2;
+
+ res.bottom_screen.left = res.top_screen.left + bottom_border;
+ res.bottom_screen.right = res.bottom_screen.left + bottom_width;
+ res.bottom_screen.top = 0;
+ res.bottom_screen.bottom = res.bottom_screen.top + height / 2;
+
+ res.top_screen.top = res.bottom_screen.bottom;
+ res.top_screen.bottom = res.top_screen.top + height / 2;
+ }
+
+ return res;
+}
+
+static FramebufferLayout SingleFrameLayout(unsigned width, unsigned height) {
+
+ ASSERT(width > 0);
+ ASSERT(height > 0);
+
+ FramebufferLayout res {width, height, true, false, {}, {}};
+
+ float window_aspect_ratio = static_cast<float>(height) / width;
+ float emulation_aspect_ratio = static_cast<float>(VideoCore::kScreenTopHeight) /
+ VideoCore::kScreenTopWidth;
+
+ if (window_aspect_ratio > emulation_aspect_ratio) {
+ // Window is narrower than the emulation content => apply borders to the top and bottom
+ int viewport_height = static_cast<int>(std::round(emulation_aspect_ratio * width));
+
+ res.top_screen.left = 0;
+ res.top_screen.right = res.top_screen.left + width;
+ res.top_screen.top = (height - viewport_height) / 2;
+ res.top_screen.bottom = res.top_screen.top + viewport_height;
+
+ res.bottom_screen.left = 0;
+ res.bottom_screen.right = VideoCore::kScreenBottomWidth;
+ res.bottom_screen.top = 0;
+ res.bottom_screen.bottom = VideoCore::kScreenBottomHeight;
+ } else {
+ // Otherwise, apply borders to the left and right sides of the window.
+ int viewport_width = static_cast<int>(std::round(height / emulation_aspect_ratio));
+
+ res.top_screen.left = (width - viewport_width) / 2;
+ res.top_screen.right = res.top_screen.left + viewport_width;
+ res.top_screen.top = 0;
+ res.top_screen.bottom = res.top_screen.top + height;
+
+ // The Rasterizer still depends on these fields to maintain the right aspect ratio
+ res.bottom_screen.left = 0;
+ res.bottom_screen.right = VideoCore::kScreenBottomWidth;
+ res.bottom_screen.top = 0;
+ res.bottom_screen.bottom = VideoCore::kScreenBottomHeight;
+ }
+
+ return res;
+}
+
+static FramebufferLayout SingleFrameLayout_Swapped(unsigned width, unsigned height) {
+
+ ASSERT(width > 0);
+ ASSERT(height > 0);
+
+ FramebufferLayout res {width, height, false, true, {}, {}};
+
+ float window_aspect_ratio = static_cast<float>(height) / width;
+ float emulation_aspect_ratio = static_cast<float>(VideoCore::kScreenBottomHeight) /
+ VideoCore::kScreenBottomWidth;
+
+ if (window_aspect_ratio > emulation_aspect_ratio) {
+ // Window is narrower than the emulation content => apply borders to the top and bottom
+ int viewport_height = static_cast<int>(std::round(emulation_aspect_ratio * width));
+
+ res.bottom_screen.left = 0;
+ res.bottom_screen.right = res.bottom_screen.left + width;
+ res.bottom_screen.top = (height - viewport_height) / 2;
+ res.bottom_screen.bottom = res.bottom_screen.top + viewport_height;
+
+ // The Rasterizer still depends on these fields to maintain the right aspect ratio
+ res.top_screen.left = 0;
+ res.top_screen.right = VideoCore::kScreenTopWidth;
+ res.top_screen.top = 0;
+ res.top_screen.bottom = VideoCore::kScreenTopHeight;
+ } else {
+ // Otherwise, apply borders to the left and right sides of the window.
+ int viewport_width = static_cast<int>(std::round(height / emulation_aspect_ratio));
+
+ res.bottom_screen.left = (width - viewport_width) / 2;
+ res.bottom_screen.right = res.bottom_screen.left + viewport_width;
+ res.bottom_screen.top = 0;
+ res.bottom_screen.bottom = res.bottom_screen.top + height;
+
+ res.top_screen.left = 0;
+ res.top_screen.right = VideoCore::kScreenTopWidth;
+ res.top_screen.top = 0;
+ res.top_screen.bottom = VideoCore::kScreenTopHeight;
+ }
+
+ return res;
+}
+
+static FramebufferLayout LargeFrameLayout(unsigned width, unsigned height) {
+
+ ASSERT(width > 0);
+ ASSERT(height > 0);
+
+ FramebufferLayout res {width, height, true, true, {}, {}};
+
+ float window_aspect_ratio = static_cast<float>(height) / width;
+ float emulation_aspect_ratio = static_cast<float>(VideoCore::kScreenTopHeight * 4) /
+ (VideoCore::kScreenTopWidth * 4 + VideoCore::kScreenBottomWidth);
+
+ if (window_aspect_ratio > emulation_aspect_ratio) {
+ // Window is narrower than the emulation content => apply borders to the top and bottom
+ int viewport_height = static_cast<int>(std::round(emulation_aspect_ratio * width));
+
+ res.top_screen.left = 0;
+ // Top screen occupies 4 / 5ths of the total width
+ res.top_screen.right = static_cast<int>(std::round(width / 5)) * 4;
+ res.top_screen.top = (height - viewport_height) / 2;
+ res.top_screen.bottom = res.top_screen.top + viewport_height;
+
+ int bottom_height = static_cast<int>((static_cast<float>(VideoCore::kScreenBottomHeight) /
+ VideoCore::kScreenBottomWidth) * (width - res.top_screen.right));
+
+ res.bottom_screen.left = res.top_screen.right;
+ res.bottom_screen.right = width;
+ res.bottom_screen.bottom = res.top_screen.bottom;
+ res.bottom_screen.top = res.bottom_screen.bottom - bottom_height;
+ } else {
+ // Otherwise, apply borders to the left and right sides of the window.
+ int viewport_width = static_cast<int>(std::round(height / emulation_aspect_ratio));
+ // Break the viewport into fifths and give top 4 of them
+ int fifth_width = static_cast<int>(std::round(viewport_width / 5));
+
+ res.top_screen.left = (width - viewport_width) / 2;
+ res.top_screen.right = res.top_screen.left + fifth_width * 4;
+ res.top_screen.top = 0;
+ res.top_screen.bottom = height;
+
+ int bottom_height = static_cast<int>((static_cast<float>(VideoCore::kScreenBottomHeight) /
+ VideoCore::kScreenBottomWidth) * (fifth_width));
+
+ res.bottom_screen.left = res.top_screen.right;
+ res.bottom_screen.right = width - (width - viewport_width) / 2;
+ res.bottom_screen.bottom = res.top_screen.bottom;
+ res.bottom_screen.top = res.bottom_screen.bottom - bottom_height;
+ }
+
+ return res;
+}
+
+static FramebufferLayout LargeFrameLayout_Swapped(unsigned width, unsigned height) {
+
+ ASSERT(width > 0);
+ ASSERT(height > 0);
+
+ FramebufferLayout res {width, height, true, true, {}, {}};
+
+ float window_aspect_ratio = static_cast<float>(height) / width;
+ float emulation_aspect_ratio = static_cast<float>(VideoCore::kScreenBottomHeight * 4) /
+ (VideoCore::kScreenBottomWidth * 4 + VideoCore::kScreenTopWidth);
+
+ if (window_aspect_ratio > emulation_aspect_ratio) {
+ // Window is narrower than the emulation content => apply borders to the top and bottom
+ int viewport_height = static_cast<int>(std::round(emulation_aspect_ratio * width));
+
+ res.bottom_screen.left = 0;
+ // Top screen occupies 4 / 5ths of the total width
+ res.bottom_screen.right = static_cast<int>(std::round(width / 5)) * 4;
+ res.bottom_screen.top = (height - viewport_height) / 2;
+ res.bottom_screen.bottom = res.bottom_screen.top + viewport_height;
+
+ int top_height = static_cast<int>((static_cast<float>(VideoCore::kScreenTopHeight) /
+ VideoCore::kScreenTopWidth) * (width - res.bottom_screen.right));
+
+ res.top_screen.left = res.bottom_screen.right;
+ res.top_screen.right = width;
+ res.top_screen.bottom = res.bottom_screen.bottom;
+ res.top_screen.top = res.top_screen.bottom - top_height;
+ } else {
+ // Otherwise, apply borders to the left and right sides of the window.
+ int viewport_width = static_cast<int>(std::round(height / emulation_aspect_ratio));
+ // Break the viewport into fifths and give top 4 of them
+ int fifth_width = static_cast<int>(std::round(viewport_width / 5));
+
+ res.bottom_screen.left = (width - viewport_width) / 2;
+ res.bottom_screen.right = res.bottom_screen.left + fifth_width * 4;
+ res.bottom_screen.top = 0;
+ res.bottom_screen.bottom = height;
+
+ int top_height = static_cast<int>((static_cast<float>(VideoCore::kScreenTopHeight) /
+ VideoCore::kScreenTopWidth) * (fifth_width));
+
+ res.top_screen.left = res.bottom_screen.right;
+ res.top_screen.right = width - (width - viewport_width) / 2;
+ res.top_screen.bottom = res.bottom_screen.bottom;
+ res.top_screen.top = res.top_screen.bottom - top_height;
+ }
+
+ return res;
+}
+
+FramebufferLayout DefaultFrameLayout(unsigned width, unsigned height, bool is_swapped) {
+ return is_swapped ? DefaultFrameLayout_Swapped(width, height) : DefaultFrameLayout(width, height);
+}
+
+FramebufferLayout SingleFrameLayout(unsigned width, unsigned height, bool is_swapped) {
+ return is_swapped ? SingleFrameLayout_Swapped(width, height) : SingleFrameLayout(width, height);
+}
+
+FramebufferLayout LargeFrameLayout(unsigned width, unsigned height, bool is_swapped) {
+ return is_swapped ? LargeFrameLayout_Swapped(width, height) : LargeFrameLayout(width, height);
+}
+} \ No newline at end of file
diff --git a/src/common/framebuffer_layout.h b/src/common/framebuffer_layout.h
new file mode 100644
index 000000000..c69a80732
--- /dev/null
+++ b/src/common/framebuffer_layout.h
@@ -0,0 +1,43 @@
+// Copyright 2016 Citra Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#pragma once
+
+#include "common/math_util.h"
+namespace Layout {
+/// Describes the layout of the window framebuffer (size and top/bottom screen positions)
+struct FramebufferLayout {
+ unsigned width;
+ unsigned height;
+ bool top_screen_enabled;
+ bool bottom_screen_enabled;
+ MathUtil::Rectangle<unsigned> top_screen;
+ MathUtil::Rectangle<unsigned> bottom_screen;
+};
+
+/**
+ * Factory method for constructing a default FramebufferLayout
+ * @param width Window framebuffer width in pixels
+ * @param height Window framebuffer height in pixels
+ * @return Newly created FramebufferLayout object with default screen regions initialized
+ */
+FramebufferLayout DefaultFrameLayout(unsigned width, unsigned height, bool is_swapped);
+
+/**
+ * Factory method for constructing a FramebufferLayout with only the top screen
+ * @param width Window framebuffer width in pixels
+ * @param height Window framebuffer height in pixels
+ * @return Newly created FramebufferLayout object with default screen regions initialized
+ */
+FramebufferLayout SingleFrameLayout(unsigned width, unsigned height, bool is_swapped);
+
+/**
+ * Factory method for constructing a Frame with the a 4x size Top screen with a 1x size bottom screen on the right
+ * This is useful in particular because it matches well with a 1920x1080 resolution monitor
+ * @param width Window framebuffer width in pixels
+ * @param height Window framebuffer height in pixels
+ * @return Newly created FramebufferLayout object with default screen regions initialized
+ */
+FramebufferLayout LargeFrameLayout(unsigned width, unsigned height, bool is_swapped);
+} \ No newline at end of file
diff --git a/src/core/settings.cpp b/src/core/settings.cpp
index 4a0969b00..05f41f798 100644
--- a/src/core/settings.cpp
+++ b/src/core/settings.cpp
@@ -7,6 +7,8 @@
#include "settings.h"
#include "video_core/video_core.h"
+#include "common/emu_window.h"
+
namespace Settings {
Values values = {};
@@ -20,6 +22,11 @@ void Apply() {
VideoCore::g_shader_jit_enabled = values.use_shader_jit;
VideoCore::g_scaled_resolution_enabled = values.use_scaled_resolution;
+ if (VideoCore::g_emu_window) {
+ auto layout = VideoCore::g_emu_window->GetFramebufferLayout();
+ VideoCore::g_emu_window->UpdateCurrentFramebufferLayout(layout.width, layout.height);
+ }
+
AudioCore::SelectSink(values.sink_id);
AudioCore::EnableStretching(values.enable_audio_stretching);
}
diff --git a/src/core/settings.h b/src/core/settings.h
index 5a64f8018..e931953d7 100644
--- a/src/core/settings.h
+++ b/src/core/settings.h
@@ -10,7 +10,15 @@
namespace Settings {
+enum class LayoutOption {
+ Default,
+ SingleScreen,
+ LargeScreen,
+ Custom,
+};
+
namespace NativeInput {
+
enum Values {
// directly mapped keys
A,
@@ -84,6 +92,9 @@ struct Values {
bool use_scaled_resolution;
bool use_vsync;
+ LayoutOption layout_option;
+ bool swap_screen;
+
float bg_red;
float bg_green;
float bg_blue;
diff --git a/src/video_core/renderer_opengl/renderer_opengl.cpp b/src/video_core/renderer_opengl/renderer_opengl.cpp
index 03a588364..fd0d74ace 100644
--- a/src/video_core/renderer_opengl/renderer_opengl.cpp
+++ b/src/video_core/renderer_opengl/renderer_opengl.cpp
@@ -390,6 +390,8 @@ void RendererOpenGL::DrawSingleScreenRotated(const ScreenInfo& screen_info, floa
*/
void RendererOpenGL::DrawScreens() {
auto layout = render_window->GetFramebufferLayout();
+ const auto& top_screen = layout.top_screen;
+ const auto& bottom_screen = layout.bottom_screen;
glViewport(0, 0, layout.width, layout.height);
glClear(GL_COLOR_BUFFER_BIT);
@@ -403,12 +405,16 @@ void RendererOpenGL::DrawScreens() {
glActiveTexture(GL_TEXTURE0);
glUniform1i(uniform_color_texture, 0);
- DrawSingleScreenRotated(screen_infos[0], (float)layout.top_screen.left,
- (float)layout.top_screen.top, (float)layout.top_screen.GetWidth(),
- (float)layout.top_screen.GetHeight());
- DrawSingleScreenRotated(screen_infos[1], (float)layout.bottom_screen.left,
- (float)layout.bottom_screen.top, (float)layout.bottom_screen.GetWidth(),
- (float)layout.bottom_screen.GetHeight());
+ if (layout.top_screen_enabled) {
+ DrawSingleScreenRotated(screen_infos[0], (float)top_screen.left,
+ (float)top_screen.top, (float)top_screen.GetWidth(),
+ (float)top_screen.GetHeight());
+ }
+ if (layout.bottom_screen_enabled) {
+ DrawSingleScreenRotated(screen_infos[1], (float)bottom_screen.left,
+ (float)bottom_screen.top, (float)bottom_screen.GetWidth(),
+ (float)bottom_screen.GetHeight());
+ }
m_current_frame++;
}