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author | David Marcec <dmarcecguzman@gmail.com> | 2020-07-10 08:13:11 +0200 |
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committer | David Marcec <dmarcecguzman@gmail.com> | 2020-07-17 06:26:15 +0200 |
commit | 2ba195aa0d11a53d0da618e41d3c172602222309 (patch) | |
tree | 74fa555f0fbbad118005751882cb86518dacdcd6 | |
parent | Rebase for per game settings (diff) | |
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-rw-r--r-- | src/video_core/renderer_opengl/gl_rasterizer.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp index fbd11e28f..c3fad563c 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.cpp +++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp @@ -166,7 +166,7 @@ RasterizerOpenGL::RasterizerOpenGL(Core::System& system, Core::Frontend::EmuWind if (device.UseAsynchronousShaders()) { // Max worker threads we should allow - constexpr auto MAX_THREADS = 8u; + constexpr auto MAX_THREADS = 2u; // Amount of threads we should reserve for other parts of yuzu constexpr auto RESERVED_THREADS = 6u; // Get the amount of threads we can use(this can return zero) |