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author | ReinUsesLisp <reinuseslisp@airmail.cc> | 2019-07-18 07:12:01 +0200 |
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committer | ReinUsesLisp <reinuseslisp@airmail.cc> | 2019-09-06 01:35:51 +0200 |
commit | 322d0200c80e36cb97b0d0d79f0f3e9eaa2f96af (patch) | |
tree | 5f27554aafca9c67cdf407cc2985eec02a17e3e9 | |
parent | gl_rasterizer: Add samplers to compute dispatches (diff) | |
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-rw-r--r-- | src/video_core/renderer_opengl/gl_rasterizer.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp index fd4753af7..70eece9af 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.cpp +++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp @@ -825,6 +825,8 @@ void RasterizerOpenGL::DispatchCompute(GPUVAddr code_addr) { bind_ubo_pushbuffer.Bind(); bind_ssbo_pushbuffer.Bind(); + state.ApplyTextures(); + state.ApplyImages(); state.ApplyShaderProgram(); state.ApplyProgramPipeline(); |