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author | bunnei <bunneidev@gmail.com> | 2018-11-19 04:24:53 +0100 |
---|---|---|
committer | GitHub <noreply@github.com> | 2018-11-19 04:24:53 +0100 |
commit | 3e93c306307f2318184c276fa6a956e35ac27f21 (patch) | |
tree | 76f149debbe12a0173f4257b15b3f9081eda1b26 | |
parent | Merge pull request #1620 from DarkLordZach/ldr-ro (diff) | |
parent | game_list: Only reload game list after relevant settings changed (diff) | |
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-rw-r--r-- | src/yuzu/configuration/configure_gamelist.cpp | 14 | ||||
-rw-r--r-- | src/yuzu/configuration/configure_gamelist.h | 2 | ||||
-rw-r--r-- | src/yuzu/configuration/configure_general.cpp | 3 | ||||
-rw-r--r-- | src/yuzu/main.cpp | 8 | ||||
-rw-r--r-- | src/yuzu/ui_settings.h | 2 |
5 files changed, 28 insertions, 1 deletions
diff --git a/src/yuzu/configuration/configure_gamelist.cpp b/src/yuzu/configuration/configure_gamelist.cpp index 639d5df0f..ae8cac243 100644 --- a/src/yuzu/configuration/configure_gamelist.cpp +++ b/src/yuzu/configuration/configure_gamelist.cpp @@ -36,6 +36,16 @@ ConfigureGameList::ConfigureGameList(QWidget* parent) InitializeRowComboBoxes(); this->setConfiguration(); + + // Force game list reload if any of the relevant settings are changed. + connect(ui->show_unknown, &QCheckBox::stateChanged, this, + &ConfigureGameList::RequestGameListUpdate); + connect(ui->icon_size_combobox, QOverload<int>::of(&QComboBox::currentIndexChanged), this, + &ConfigureGameList::RequestGameListUpdate); + connect(ui->row_1_text_combobox, QOverload<int>::of(&QComboBox::currentIndexChanged), this, + &ConfigureGameList::RequestGameListUpdate); + connect(ui->row_2_text_combobox, QOverload<int>::of(&QComboBox::currentIndexChanged), this, + &ConfigureGameList::RequestGameListUpdate); } ConfigureGameList::~ConfigureGameList() = default; @@ -49,6 +59,10 @@ void ConfigureGameList::applyConfiguration() { Settings::Apply(); } +void ConfigureGameList::RequestGameListUpdate() { + UISettings::values.is_game_list_reload_pending.exchange(true); +} + void ConfigureGameList::setConfiguration() { ui->show_unknown->setChecked(UISettings::values.show_unknown); ui->show_add_ons->setChecked(UISettings::values.show_add_ons); diff --git a/src/yuzu/configuration/configure_gamelist.h b/src/yuzu/configuration/configure_gamelist.h index ff7406c60..bbf7e25f1 100644 --- a/src/yuzu/configuration/configure_gamelist.h +++ b/src/yuzu/configuration/configure_gamelist.h @@ -21,6 +21,8 @@ public: void applyConfiguration(); private: + void RequestGameListUpdate(); + void setConfiguration(); void changeEvent(QEvent*) override; diff --git a/src/yuzu/configuration/configure_general.cpp b/src/yuzu/configuration/configure_general.cpp index 314f51203..c22742007 100644 --- a/src/yuzu/configuration/configure_general.cpp +++ b/src/yuzu/configuration/configure_general.cpp @@ -23,6 +23,9 @@ ConfigureGeneral::ConfigureGeneral(QWidget* parent) this->setConfiguration(); + connect(ui->toggle_deepscan, &QCheckBox::stateChanged, this, + [] { UISettings::values.is_game_list_reload_pending.exchange(true); }); + ui->use_cpu_jit->setEnabled(!Core::System::GetInstance().IsPoweredOn()); } diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp index 999086e7f..4b969119c 100644 --- a/src/yuzu/main.cpp +++ b/src/yuzu/main.cpp @@ -1341,7 +1341,13 @@ void GMainWindow::OnConfigure() { UpdateUITheme(); if (UISettings::values.enable_discord_presence != old_discord_presence) SetDiscordEnabled(UISettings::values.enable_discord_presence); - game_list->PopulateAsync(UISettings::values.gamedir, UISettings::values.gamedir_deepscan); + + const auto reload = UISettings::values.is_game_list_reload_pending.exchange(false); + if (reload) { + game_list->PopulateAsync(UISettings::values.gamedir, + UISettings::values.gamedir_deepscan); + } + config->Save(); } } diff --git a/src/yuzu/ui_settings.h b/src/yuzu/ui_settings.h index 32a0d813c..e80aebc0a 100644 --- a/src/yuzu/ui_settings.h +++ b/src/yuzu/ui_settings.h @@ -5,6 +5,7 @@ #pragma once #include <array> +#include <atomic> #include <vector> #include <QByteArray> #include <QString> @@ -63,6 +64,7 @@ struct Values { uint32_t icon_size; uint8_t row_1_text_id; uint8_t row_2_text_id; + std::atomic_bool is_game_list_reload_pending{false}; }; extern Values values; |