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authorbunnei <bunneidev@gmail.com>2018-11-19 04:24:53 +0100
committerGitHub <noreply@github.com>2018-11-19 04:24:53 +0100
commit3e93c306307f2318184c276fa6a956e35ac27f21 (patch)
tree76f149debbe12a0173f4257b15b3f9081eda1b26
parentMerge pull request #1620 from DarkLordZach/ldr-ro (diff)
parentgame_list: Only reload game list after relevant settings changed (diff)
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-rw-r--r--src/yuzu/configuration/configure_gamelist.cpp14
-rw-r--r--src/yuzu/configuration/configure_gamelist.h2
-rw-r--r--src/yuzu/configuration/configure_general.cpp3
-rw-r--r--src/yuzu/main.cpp8
-rw-r--r--src/yuzu/ui_settings.h2
5 files changed, 28 insertions, 1 deletions
diff --git a/src/yuzu/configuration/configure_gamelist.cpp b/src/yuzu/configuration/configure_gamelist.cpp
index 639d5df0f..ae8cac243 100644
--- a/src/yuzu/configuration/configure_gamelist.cpp
+++ b/src/yuzu/configuration/configure_gamelist.cpp
@@ -36,6 +36,16 @@ ConfigureGameList::ConfigureGameList(QWidget* parent)
InitializeRowComboBoxes();
this->setConfiguration();
+
+ // Force game list reload if any of the relevant settings are changed.
+ connect(ui->show_unknown, &QCheckBox::stateChanged, this,
+ &ConfigureGameList::RequestGameListUpdate);
+ connect(ui->icon_size_combobox, QOverload<int>::of(&QComboBox::currentIndexChanged), this,
+ &ConfigureGameList::RequestGameListUpdate);
+ connect(ui->row_1_text_combobox, QOverload<int>::of(&QComboBox::currentIndexChanged), this,
+ &ConfigureGameList::RequestGameListUpdate);
+ connect(ui->row_2_text_combobox, QOverload<int>::of(&QComboBox::currentIndexChanged), this,
+ &ConfigureGameList::RequestGameListUpdate);
}
ConfigureGameList::~ConfigureGameList() = default;
@@ -49,6 +59,10 @@ void ConfigureGameList::applyConfiguration() {
Settings::Apply();
}
+void ConfigureGameList::RequestGameListUpdate() {
+ UISettings::values.is_game_list_reload_pending.exchange(true);
+}
+
void ConfigureGameList::setConfiguration() {
ui->show_unknown->setChecked(UISettings::values.show_unknown);
ui->show_add_ons->setChecked(UISettings::values.show_add_ons);
diff --git a/src/yuzu/configuration/configure_gamelist.h b/src/yuzu/configuration/configure_gamelist.h
index ff7406c60..bbf7e25f1 100644
--- a/src/yuzu/configuration/configure_gamelist.h
+++ b/src/yuzu/configuration/configure_gamelist.h
@@ -21,6 +21,8 @@ public:
void applyConfiguration();
private:
+ void RequestGameListUpdate();
+
void setConfiguration();
void changeEvent(QEvent*) override;
diff --git a/src/yuzu/configuration/configure_general.cpp b/src/yuzu/configuration/configure_general.cpp
index 314f51203..c22742007 100644
--- a/src/yuzu/configuration/configure_general.cpp
+++ b/src/yuzu/configuration/configure_general.cpp
@@ -23,6 +23,9 @@ ConfigureGeneral::ConfigureGeneral(QWidget* parent)
this->setConfiguration();
+ connect(ui->toggle_deepscan, &QCheckBox::stateChanged, this,
+ [] { UISettings::values.is_game_list_reload_pending.exchange(true); });
+
ui->use_cpu_jit->setEnabled(!Core::System::GetInstance().IsPoweredOn());
}
diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp
index 999086e7f..4b969119c 100644
--- a/src/yuzu/main.cpp
+++ b/src/yuzu/main.cpp
@@ -1341,7 +1341,13 @@ void GMainWindow::OnConfigure() {
UpdateUITheme();
if (UISettings::values.enable_discord_presence != old_discord_presence)
SetDiscordEnabled(UISettings::values.enable_discord_presence);
- game_list->PopulateAsync(UISettings::values.gamedir, UISettings::values.gamedir_deepscan);
+
+ const auto reload = UISettings::values.is_game_list_reload_pending.exchange(false);
+ if (reload) {
+ game_list->PopulateAsync(UISettings::values.gamedir,
+ UISettings::values.gamedir_deepscan);
+ }
+
config->Save();
}
}
diff --git a/src/yuzu/ui_settings.h b/src/yuzu/ui_settings.h
index 32a0d813c..e80aebc0a 100644
--- a/src/yuzu/ui_settings.h
+++ b/src/yuzu/ui_settings.h
@@ -5,6 +5,7 @@
#pragma once
#include <array>
+#include <atomic>
#include <vector>
#include <QByteArray>
#include <QString>
@@ -63,6 +64,7 @@ struct Values {
uint32_t icon_size;
uint8_t row_1_text_id;
uint8_t row_2_text_id;
+ std::atomic_bool is_game_list_reload_pending{false};
};
extern Values values;