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author | Morph <39850852+Morph1984@users.noreply.github.com> | 2020-09-02 17:58:15 +0200 |
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committer | Morph <39850852+Morph1984@users.noreply.github.com> | 2020-09-02 17:58:15 +0200 |
commit | 45ecd601be9519f6c969746c7736cb0a7090560a (patch) | |
tree | 4c76baa8419fa8cb23c7c6ad2fa12a70d3c75426 | |
parent | Merge pull request #4570 from german77/motionInput (diff) | |
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-rw-r--r-- | src/common/math_util.h | 2 | ||||
-rw-r--r-- | src/input_common/motion_input.cpp | 7 | ||||
-rw-r--r-- | src/input_common/motion_input.h | 6 |
3 files changed, 10 insertions, 5 deletions
diff --git a/src/common/math_util.h b/src/common/math_util.h index cc35c90ee..b35ad8507 100644 --- a/src/common/math_util.h +++ b/src/common/math_util.h @@ -9,7 +9,7 @@ namespace Common { -constexpr float PI = 3.14159265f; +constexpr float PI = 3.1415926535f; template <class T> struct Rectangle { diff --git a/src/input_common/motion_input.cpp b/src/input_common/motion_input.cpp index 88fddb1b9..22a849866 100644 --- a/src/input_common/motion_input.cpp +++ b/src/input_common/motion_input.cpp @@ -1,3 +1,8 @@ +// Copyright 2020 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included + +#include "common/math_util.h" #include "input_common/motion_input.h" namespace InputCommon { @@ -69,7 +74,7 @@ void MotionInput::UpdateOrientation(u64 elapsed_time) { } const auto normal_accel = accel.Normalized(); - auto rad_gyro = gyro * 3.1415926535f * 2; + auto rad_gyro = gyro * Common::PI * 2; const f32 swap = rad_gyro.x; rad_gyro.x = rad_gyro.y; rad_gyro.y = -swap; diff --git a/src/input_common/motion_input.h b/src/input_common/motion_input.h index 445798a54..54b4439d9 100644 --- a/src/input_common/motion_input.h +++ b/src/input_common/motion_input.h @@ -1,6 +1,6 @@ -// Copyright 2014 Dolphin Emulator Project -// Licensed under GPLv2+ -// Refer to the license.txt file included. +// Copyright 2020 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included #pragma once |