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author | ReinUsesLisp <reinuseslisp@airmail.cc> | 2019-01-14 03:33:00 +0100 |
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committer | ReinUsesLisp <reinuseslisp@airmail.cc> | 2019-02-07 02:20:57 +0100 |
commit | 57fb15d2a3fcc6512145c5a46c18f168994a65b0 (patch) | |
tree | 5c27e73872a6896f62fa6aa7fe8b1578d379cbbb | |
parent | gl_shader_disk_cache: Add transferable load (diff) | |
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-rw-r--r-- | src/video_core/renderer_opengl/gl_shader_disk_cache.cpp | 43 | ||||
-rw-r--r-- | src/video_core/renderer_opengl/gl_shader_disk_cache.h | 14 |
2 files changed, 57 insertions, 0 deletions
diff --git a/src/video_core/renderer_opengl/gl_shader_disk_cache.cpp b/src/video_core/renderer_opengl/gl_shader_disk_cache.cpp index eb9854b9f..0c42e3d8a 100644 --- a/src/video_core/renderer_opengl/gl_shader_disk_cache.cpp +++ b/src/video_core/renderer_opengl/gl_shader_disk_cache.cpp @@ -27,6 +27,9 @@ enum class EntryKind : u32 { constexpr u32 NativeVersion = 1; +// TODO(Rodrigo): Hash files +constexpr u64 PrecompiledHash = 0xdeadbeefdeadbeef; + // Making sure sizes doesn't change by accident static_assert(sizeof(BaseBindings) == 12); static_assert(sizeof(ShaderDiskCacheUsage) == 24); @@ -153,6 +156,26 @@ void ShaderDiskCacheOpenGL::SaveUsage(const ShaderDiskCacheUsage& usage) { file.WriteObject(usage); } +void ShaderDiskCacheOpenGL::SavePrecompiled(const ShaderDiskCacheUsage& usage, GLuint program) { + FileUtil::IOFile file = AppendPrecompiledFile(); + if (!file.IsOpen()) { + return; + } + + file.WriteObject(usage); + + GLint binary_length{}; + glGetProgramiv(program, GL_PROGRAM_BINARY_LENGTH, &binary_length); + + GLenum binary_format{}; + std::vector<u8> binary(binary_length); + glGetProgramBinary(program, binary_length, nullptr, &binary_format, binary.data()); + + file.WriteObject(static_cast<u32>(binary_format)); + file.WriteObject(static_cast<u32>(binary_length)); + file.WriteArray(binary.data(), binary.size()); +} + FileUtil::IOFile ShaderDiskCacheOpenGL::AppendTransferableFile() const { if (!EnsureDirectories()) { return {}; @@ -173,6 +196,26 @@ FileUtil::IOFile ShaderDiskCacheOpenGL::AppendTransferableFile() const { return file; } +FileUtil::IOFile ShaderDiskCacheOpenGL::AppendPrecompiledFile() const { + if (!EnsureDirectories()) { + return {}; + } + + const auto precompiled_path{GetPrecompiledPath()}; + const bool existed = FileUtil::Exists(precompiled_path); + + FileUtil::IOFile file(precompiled_path, "ab"); + if (!file.IsOpen()) { + LOG_ERROR(Render_OpenGL, "Failed to open precompiled cache in path={}", precompiled_path); + return {}; + } + + if (!existed || file.GetSize() == 0) { + file.WriteObject(PrecompiledHash); + } + return file; +} + bool ShaderDiskCacheOpenGL::EnsureDirectories() const { const auto CreateDir = [](const std::string& dir) { if (!FileUtil::CreateDir(dir)) { diff --git a/src/video_core/renderer_opengl/gl_shader_disk_cache.h b/src/video_core/renderer_opengl/gl_shader_disk_cache.h index 46d762b64..fdb29caa5 100644 --- a/src/video_core/renderer_opengl/gl_shader_disk_cache.h +++ b/src/video_core/renderer_opengl/gl_shader_disk_cache.h @@ -130,6 +130,14 @@ public: } }; +struct ShaderDiskCachePrecompiledEntry { + ShaderDiskCacheUsage usage; + GLenum binary_format; + std::vector<u8> binary; + std::string code; + GLShader::ShaderEntries entries; +}; + class ShaderDiskCacheOpenGL { public: /// Loads transferable cache. If file has a old version, it deletes it. Returns true on success. @@ -142,10 +150,16 @@ public: /// Saves shader usage to the transferable file. Does not check for collisions. void SaveUsage(const ShaderDiskCacheUsage& usage); + /// Saves a precompiled shader entry. Does not check for collisions. + void SavePrecompiled(const ShaderDiskCacheUsage& usage, GLuint program); + private: /// Opens current game's transferable file and write it's header if it doesn't exist FileUtil::IOFile AppendTransferableFile() const; + /// Opens current game's precompiled file and write it's header if it doesn't exist + FileUtil::IOFile AppendPrecompiledFile() const; + /// Create shader disk cache directories. Returns true on success. bool EnsureDirectories() const; |