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authorReinUsesLisp <reinuseslisp@airmail.cc>2021-04-01 00:46:38 +0200
committerameerj <52414509+ameerj@users.noreply.github.com>2021-07-23 03:51:25 +0200
commit5f22cd89e20cd39c1395b7bd3b8e667a40f53751 (patch)
treecbeafb6b9b75150822c216eb41ff7d098872b3d9
parentshader: Implement LDG .U.128 as .128 (diff)
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-rw-r--r--src/shader_recompiler/ir_opt/constant_propagation_pass.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/shader_recompiler/ir_opt/constant_propagation_pass.cpp b/src/shader_recompiler/ir_opt/constant_propagation_pass.cpp
index 052f1609b..7da4d50ef 100644
--- a/src/shader_recompiler/ir_opt/constant_propagation_pass.cpp
+++ b/src/shader_recompiler/ir_opt/constant_propagation_pass.cpp
@@ -5,6 +5,7 @@
#include <algorithm>
#include <tuple>
#include <type_traits>
+#include <ranges>
#include "common/bit_cast.h"
#include "common/bit_util.h"
@@ -424,7 +425,7 @@ void ConstantPropagation(IR::Block& block, IR::Inst& inst) {
} // Anonymous namespace
void ConstantPropagationPass(IR::Program& program) {
- for (IR::Block* const block : program.post_order_blocks) {
+ for (IR::Block* const block : program.post_order_blocks | std::views::reverse) {
for (IR::Inst& inst : block->Instructions()) {
ConstantPropagation(*block, inst);
}