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authorbunnei <bunneidev@gmail.com>2015-11-19 03:16:06 +0100
committerbunnei <bunneidev@gmail.com>2016-02-05 23:17:32 +0100
commit5f3bad8fb19004eebc1aec7df295d9c807a64fef (patch)
tree391a997b4a24d291410d7b13828a4c883392bdae
parentgl_shader_gen: Fix bug with lighting where clamp highlights was only applied to last light. (diff)
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-rw-r--r--src/video_core/renderer_opengl/gl_shader_gen.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/video_core/renderer_opengl/gl_shader_gen.cpp b/src/video_core/renderer_opengl/gl_shader_gen.cpp
index 7821170db..8bc8e2b36 100644
--- a/src/video_core/renderer_opengl/gl_shader_gen.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_gen.cpp
@@ -416,7 +416,7 @@ vec4 secondary_fragment_color = vec4(0.0);
std::string light_src = "light_src[" + std::to_string(num) + "]";
if (config.light_src[light_index].directional)
- out += "light_vector = normalize(-" + light_src + ".position);\n";
+ out += "light_vector = normalize(" + light_src + ".position);\n";
else
out += "light_vector = normalize(" + light_src + ".position - fragment_position);\n";