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author | wwylele <wwylele@gmail.com> | 2016-11-30 17:52:53 +0100 |
---|---|---|
committer | GitHub <noreply@github.com> | 2016-11-30 17:52:53 +0100 |
commit | 6034399bf97958e1cf5a53014986884d8cfc8733 (patch) | |
tree | 2753254465dadeb3be1e9fb55ac5ff861910a54b | |
parent | Merge pull request #1820 from mailwl/service-ver (diff) | |
parent | ClangFormat: Fixed the clang-format errors (diff) | |
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-rw-r--r-- | src/video_core/rasterizer.cpp | 4 | ||||
-rw-r--r-- | src/video_core/renderer_opengl/gl_rasterizer.cpp | 12 |
2 files changed, 10 insertions, 6 deletions
diff --git a/src/video_core/rasterizer.cpp b/src/video_core/rasterizer.cpp index f81f529b6..b9f5d4533 100644 --- a/src/video_core/rasterizer.cpp +++ b/src/video_core/rasterizer.cpp @@ -946,8 +946,8 @@ static void ProcessTriangleInternal(const Shader::OutputVertex& v0, const Shader // Blend the fog for (unsigned i = 0; i < 3; i++) { - combiner_output[i] = - static_cast<u8>(fog_factor * combiner_output[i] + (1.0f - fog_factor) * fog_color[i]); + combiner_output[i] = static_cast<u8>(fog_factor * combiner_output[i] + + (1.0f - fog_factor) * fog_color[i]); } } diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp index e5f4366c1..1b734aaa5 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.cpp +++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp @@ -213,12 +213,16 @@ void RasterizerOpenGL::DrawTriangles() { // Scissor checks are window-, not viewport-relative, which means that if the cached texture // sub-rect changes, the scissor bounds also need to be updated. - GLint scissor_x1 = static_cast<GLint>(rect.left + regs.scissor_test.x1 * color_surface->res_scale_width); - GLint scissor_y1 = static_cast<GLint>(rect.bottom + regs.scissor_test.y1 * color_surface->res_scale_height); + GLint scissor_x1 = + static_cast<GLint>(rect.left + regs.scissor_test.x1 * color_surface->res_scale_width); + GLint scissor_y1 = + static_cast<GLint>(rect.bottom + regs.scissor_test.y1 * color_surface->res_scale_height); // x2, y2 have +1 added to cover the entire pixel area, otherwise you might get cracks when // scaling or doing multisampling. - GLint scissor_x2 = static_cast<GLint>(rect.left + (regs.scissor_test.x2 + 1) * color_surface->res_scale_width); - GLint scissor_y2 = static_cast<GLint>(rect.bottom + (regs.scissor_test.y2 + 1) * color_surface->res_scale_height); + GLint scissor_x2 = + static_cast<GLint>(rect.left + (regs.scissor_test.x2 + 1) * color_surface->res_scale_width); + GLint scissor_y2 = static_cast<GLint>( + rect.bottom + (regs.scissor_test.y2 + 1) * color_surface->res_scale_height); if (uniform_block_data.data.scissor_x1 != scissor_x1 || uniform_block_data.data.scissor_x2 != scissor_x2 || |