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authorMorph <39850852+Morph1984@users.noreply.github.com>2020-10-09 05:43:07 +0200
committerMorph <39850852+Morph1984@users.noreply.github.com>2020-11-16 05:33:20 +0100
commit652d6766d55acec6416dccb900a45c6660a86607 (patch)
tree7f9c64b78ca02aa1f62de77e25fcacbb2fdc4291
parentcontrollers/npad: Stop games from vibrating incorrect controllers (diff)
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-rw-r--r--src/core/hle/service/hid/controllers/npad.cpp3
-rw-r--r--src/core/settings.cpp1
-rw-r--r--src/core/settings.h1
-rw-r--r--src/yuzu/applets/controller.cpp4
-rw-r--r--src/yuzu/applets/controller.ui2
-rw-r--r--src/yuzu/configuration/config.cpp4
-rw-r--r--src/yuzu/configuration/configure_input.cpp2
-rw-r--r--src/yuzu/configuration/configure_input.ui2
-rw-r--r--src/yuzu_cmd/config.cpp2
-rw-r--r--src/yuzu_cmd/default_ini.h7
-rw-r--r--src/yuzu_tester/config.cpp1
11 files changed, 26 insertions, 3 deletions
diff --git a/src/core/hle/service/hid/controllers/npad.cpp b/src/core/hle/service/hid/controllers/npad.cpp
index f865e3f5f..924f209c0 100644
--- a/src/core/hle/service/hid/controllers/npad.cpp
+++ b/src/core/hle/service/hid/controllers/npad.cpp
@@ -703,7 +703,8 @@ void Controller_NPad::VibrateController(const std::vector<DeviceHandle>& vibrati
// TODO: Vibrate left/right vibration motors independently if possible.
button_state[A - BUTTON_HID_BEGIN]->SetRumblePlay(
- vibration_values[i].amp_high, vibration_values[i].amp_low,
+ vibration_values[i].amp_high * Settings::values.vibration_strength.GetValue() / 100,
+ vibration_values[i].amp_low * Settings::values.vibration_strength.GetValue() / 100,
vibration_values[i].freq_high, vibration_values[i].freq_low);
latest_vibration_values[npad_index][device_index] = vibration_values[i];
diff --git a/src/core/settings.cpp b/src/core/settings.cpp
index aadbc3932..6e39aebb5 100644
--- a/src/core/settings.cpp
+++ b/src/core/settings.cpp
@@ -150,6 +150,7 @@ void RestoreGlobalState() {
values.players.SetGlobal(true);
values.use_docked_mode.SetGlobal(true);
values.vibration_enabled.SetGlobal(true);
+ values.vibration_strength.SetGlobal(true);
values.motion_enabled.SetGlobal(true);
}
diff --git a/src/core/settings.h b/src/core/settings.h
index edd2a00ca..496f47747 100644
--- a/src/core/settings.h
+++ b/src/core/settings.h
@@ -170,6 +170,7 @@ struct Values {
Setting<bool> use_docked_mode;
Setting<bool> vibration_enabled;
+ Setting<int> vibration_strength;
Setting<bool> motion_enabled;
std::string motion_device;
diff --git a/src/yuzu/applets/controller.cpp b/src/yuzu/applets/controller.cpp
index 7697fe434..196b4f163 100644
--- a/src/yuzu/applets/controller.cpp
+++ b/src/yuzu/applets/controller.cpp
@@ -266,6 +266,8 @@ void QtControllerSelectorDialog::ApplyConfiguration() {
OnDockedModeChanged(pre_docked_mode, Settings::values.use_docked_mode.GetValue());
Settings::values.vibration_enabled.SetValue(ui->vibrationGroup->isChecked());
+ Settings::values.vibration_strength.SetValue(ui->vibrationSpin->value());
+ Settings::values.motion_enabled.SetValue(ui->motionGroup->isChecked());
}
void QtControllerSelectorDialog::LoadConfiguration() {
@@ -281,6 +283,8 @@ void QtControllerSelectorDialog::LoadConfiguration() {
UpdateDockedState(Settings::values.players.GetValue()[8].connected);
ui->vibrationGroup->setChecked(Settings::values.vibration_enabled.GetValue());
+ ui->vibrationSpin->setValue(Settings::values.vibration_strength.GetValue());
+ ui->motionGroup->setChecked(Settings::values.motion_enabled.GetValue());
}
void QtControllerSelectorDialog::CallConfigureInputDialog() {
diff --git a/src/yuzu/applets/controller.ui b/src/yuzu/applets/controller.ui
index 2ab69a2d3..cc27b8ef4 100644
--- a/src/yuzu/applets/controller.ui
+++ b/src/yuzu/applets/controller.ui
@@ -2349,7 +2349,7 @@
<number>1</number>
</property>
<property name="maximum">
- <number>200</number>
+ <number>100</number>
</property>
<property name="value">
<number>100</number>
diff --git a/src/yuzu/configuration/config.cpp b/src/yuzu/configuration/config.cpp
index 296c58f58..820ef4098 100644
--- a/src/yuzu/configuration/config.cpp
+++ b/src/yuzu/configuration/config.cpp
@@ -493,6 +493,8 @@ void Config::ReadControlValues() {
ReadSettingGlobal(Settings::values.use_docked_mode, QStringLiteral("use_docked_mode"), false);
ReadSettingGlobal(Settings::values.vibration_enabled, QStringLiteral("vibration_enabled"),
true);
+ ReadSettingGlobal(Settings::values.vibration_strength, QStringLiteral("vibration_strength"),
+ 100);
ReadSettingGlobal(Settings::values.motion_enabled, QStringLiteral("motion_enabled"), true);
qt_config->endGroup();
@@ -1150,6 +1152,8 @@ void Config::SaveControlValues() {
WriteSettingGlobal(QStringLiteral("use_docked_mode"), Settings::values.use_docked_mode, false);
WriteSettingGlobal(QStringLiteral("vibration_enabled"), Settings::values.vibration_enabled,
true);
+ WriteSettingGlobal(QStringLiteral("vibration_strength"), Settings::values.vibration_strength,
+ 100);
WriteSettingGlobal(QStringLiteral("motion_enabled"), Settings::values.motion_enabled, true);
WriteSetting(QStringLiteral("motion_device"),
QString::fromStdString(Settings::values.motion_device),
diff --git a/src/yuzu/configuration/configure_input.cpp b/src/yuzu/configuration/configure_input.cpp
index 9a4de4c5d..84df547b9 100644
--- a/src/yuzu/configuration/configure_input.cpp
+++ b/src/yuzu/configuration/configure_input.cpp
@@ -186,6 +186,7 @@ void ConfigureInput::ApplyConfiguration() {
OnDockedModeChanged(pre_docked_mode, Settings::values.use_docked_mode.GetValue());
Settings::values.vibration_enabled.SetValue(ui->vibrationGroup->isChecked());
+ Settings::values.vibration_strength.SetValue(ui->vibrationSpin->value());
Settings::values.motion_enabled.SetValue(ui->motionGroup->isChecked());
}
@@ -206,6 +207,7 @@ void ConfigureInput::LoadConfiguration() {
UpdateDockedState(Settings::values.players.GetValue()[8].connected);
ui->vibrationGroup->setChecked(Settings::values.vibration_enabled.GetValue());
+ ui->vibrationSpin->setValue(Settings::values.vibration_strength.GetValue());
ui->motionGroup->setChecked(Settings::values.motion_enabled.GetValue());
}
diff --git a/src/yuzu/configuration/configure_input.ui b/src/yuzu/configuration/configure_input.ui
index b74481bda..cbd67d4c7 100644
--- a/src/yuzu/configuration/configure_input.ui
+++ b/src/yuzu/configuration/configure_input.ui
@@ -215,7 +215,7 @@
<number>1</number>
</property>
<property name="maximum">
- <number>200</number>
+ <number>100</number>
</property>
<property name="value">
<number>100</number>
diff --git a/src/yuzu_cmd/config.cpp b/src/yuzu_cmd/config.cpp
index feee02fcd..209350837 100644
--- a/src/yuzu_cmd/config.cpp
+++ b/src/yuzu_cmd/config.cpp
@@ -290,6 +290,8 @@ void Config::ReadValues() {
Settings::values.vibration_enabled.SetValue(
sdl2_config->GetBoolean("ControlsGeneral", "vibration_enabled", true));
+ Settings::values.vibration_strength.SetValue(
+ sdl2_config->GetInteger("ControlsGeneral", "vibration_strength", 100));
Settings::values.motion_enabled.SetValue(
sdl2_config->GetBoolean("ControlsGeneral", "motion_enabled", true));
Settings::values.touchscreen.enabled =
diff --git a/src/yuzu_cmd/default_ini.h b/src/yuzu_cmd/default_ini.h
index 796e27df4..53057c01c 100644
--- a/src/yuzu_cmd/default_ini.h
+++ b/src/yuzu_cmd/default_ini.h
@@ -65,6 +65,13 @@ button_screenshot=
lstick=
rstick=
+# Whether to enable or disable vibration
+# 0: Disabled, 1 (default): Enabled
+vibration_enabled=
+
+# Vibration strength percentage (Default: 100)
+vibration_strength=
+
# for motion input, the following devices are available:
# - "motion_emu" (default) for emulating motion input from mouse input. Required parameters:
# - "update_period": update period in milliseconds (default to 100)
diff --git a/src/yuzu_tester/config.cpp b/src/yuzu_tester/config.cpp
index 3a8a333f0..437302520 100644
--- a/src/yuzu_tester/config.cpp
+++ b/src/yuzu_tester/config.cpp
@@ -76,6 +76,7 @@ void Config::ReadValues() {
}
Settings::values.vibration_enabled.SetValue(true);
+ Settings::values.vibration_strength.SetValue(100);
Settings::values.motion_enabled.SetValue(true);
Settings::values.touchscreen.enabled = "";
Settings::values.touchscreen.device = "";