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author | bunnei <bunneidev@gmail.com> | 2019-01-24 04:09:22 +0100 |
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committer | bunnei <bunneidev@gmail.com> | 2019-03-07 03:48:56 +0100 |
commit | 65651078e5ae60ff14bf6d6e8e367ec7262c4120 (patch) | |
tree | 11260b97ca9a99a3ed18c53bb38be4d4e42e1075 | |
parent | gpu: Refactor command and swap buffers interface for asynch. (diff) | |
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-rw-r--r-- | src/yuzu/bootmanager.cpp | 10 |
1 files changed, 6 insertions, 4 deletions
diff --git a/src/yuzu/bootmanager.cpp b/src/yuzu/bootmanager.cpp index 73b04b749..3b070bfbb 100644 --- a/src/yuzu/bootmanager.cpp +++ b/src/yuzu/bootmanager.cpp @@ -20,10 +20,7 @@ EmuThread::EmuThread(GRenderWindow* render_window) : render_window(render_window) {} void EmuThread::run() { - if (!Settings::values.use_multi_core) { - // Single core mode must acquire OpenGL context for entire emulation session - render_window->MakeCurrent(); - } + render_window->MakeCurrent(); MicroProfileOnThreadCreate("EmuThread"); @@ -38,6 +35,11 @@ void EmuThread::run() { emit LoadProgress(VideoCore::LoadCallbackStage::Complete, 0, 0); + if (Settings::values.use_asynchronous_gpu_emulation) { + // Release OpenGL context for the GPU thread + render_window->DoneCurrent(); + } + // holds whether the cpu was running during the last iteration, // so that the DebugModeLeft signal can be emitted before the // next execution step |