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authorwwylele <wwylele@gmail.com>2017-05-25 19:15:12 +0200
committerwwylele <wwylele@gmail.com>2017-05-30 09:54:58 +0200
commit686cbf3ac6503755337dd683bf22dfaa07b21c67 (patch)
tree0d8ea8a1ae4f1d90f057b1b1219b96c2cd0e0c69
parentpica: prepare registers for spotlight (diff)
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-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.cpp45
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.h6
-rw-r--r--src/video_core/renderer_opengl/gl_shader_gen.cpp9
-rw-r--r--src/video_core/renderer_opengl/gl_shader_gen.h3
4 files changed, 61 insertions, 2 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp
index aa9b831dd..57d5e8253 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp
@@ -735,6 +735,40 @@ void RasterizerOpenGL::NotifyPicaRegisterChanged(u32 id) {
SyncLightPosition(7);
break;
+ // Fragment spot lighting direction
+ case PICA_REG_INDEX_WORKAROUND(lighting.light[0].spot_x, 0x146 + 0 * 0x10):
+ case PICA_REG_INDEX_WORKAROUND(lighting.light[0].spot_z, 0x147 + 0 * 0x10):
+ SyncLightSpotDirection(0);
+ break;
+ case PICA_REG_INDEX_WORKAROUND(lighting.light[1].spot_x, 0x146 + 1 * 0x10):
+ case PICA_REG_INDEX_WORKAROUND(lighting.light[1].spot_z, 0x147 + 1 * 0x10):
+ SyncLightSpotDirection(1);
+ break;
+ case PICA_REG_INDEX_WORKAROUND(lighting.light[2].spot_x, 0x146 + 2 * 0x10):
+ case PICA_REG_INDEX_WORKAROUND(lighting.light[2].spot_z, 0x147 + 2 * 0x10):
+ SyncLightSpotDirection(2);
+ break;
+ case PICA_REG_INDEX_WORKAROUND(lighting.light[3].spot_x, 0x146 + 3 * 0x10):
+ case PICA_REG_INDEX_WORKAROUND(lighting.light[3].spot_z, 0x147 + 3 * 0x10):
+ SyncLightSpotDirection(3);
+ break;
+ case PICA_REG_INDEX_WORKAROUND(lighting.light[4].spot_x, 0x146 + 4 * 0x10):
+ case PICA_REG_INDEX_WORKAROUND(lighting.light[4].spot_z, 0x147 + 4 * 0x10):
+ SyncLightSpotDirection(4);
+ break;
+ case PICA_REG_INDEX_WORKAROUND(lighting.light[5].spot_x, 0x146 + 5 * 0x10):
+ case PICA_REG_INDEX_WORKAROUND(lighting.light[5].spot_z, 0x147 + 5 * 0x10):
+ SyncLightSpotDirection(5);
+ break;
+ case PICA_REG_INDEX_WORKAROUND(lighting.light[6].spot_x, 0x146 + 6 * 0x10):
+ case PICA_REG_INDEX_WORKAROUND(lighting.light[6].spot_z, 0x147 + 6 * 0x10):
+ SyncLightSpotDirection(6);
+ break;
+ case PICA_REG_INDEX_WORKAROUND(lighting.light[7].spot_x, 0x146 + 7 * 0x10):
+ case PICA_REG_INDEX_WORKAROUND(lighting.light[7].spot_z, 0x147 + 7 * 0x10):
+ SyncLightSpotDirection(7);
+ break;
+
// Fragment lighting light source config
case PICA_REG_INDEX_WORKAROUND(lighting.light[0].config, 0x149 + 0 * 0x10):
case PICA_REG_INDEX_WORKAROUND(lighting.light[1].config, 0x149 + 1 * 0x10):
@@ -1595,6 +1629,17 @@ void RasterizerOpenGL::SyncLightPosition(int light_index) {
}
}
+void RasterizerOpenGL::SyncLightSpotDirection(int light_index) {
+ const auto& light = Pica::g_state.regs.lighting.light[light_index];
+ GLvec3 spot_direction = {light.spot_x / 2047.0f, light.spot_y / 2047.0f,
+ light.spot_z / 2047.0f};
+
+ if (spot_direction != uniform_block_data.data.light_src[light_index].spot_direction) {
+ uniform_block_data.data.light_src[light_index].spot_direction = spot_direction;
+ uniform_block_data.dirty = true;
+ }
+}
+
void RasterizerOpenGL::SyncLightDistanceAttenuationBias(int light_index) {
GLfloat dist_atten_bias =
Pica::float20::FromRaw(Pica::g_state.regs.lighting.light[light_index].dist_atten_bias)
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.h b/src/video_core/renderer_opengl/gl_rasterizer.h
index a9ad7d660..d9a3e9d1c 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.h
+++ b/src/video_core/renderer_opengl/gl_rasterizer.h
@@ -125,6 +125,7 @@ private:
alignas(16) GLvec3 diffuse;
alignas(16) GLvec3 ambient;
alignas(16) GLvec3 position;
+ alignas(16) GLvec3 spot_direction; // negated
GLfloat dist_atten_bias;
GLfloat dist_atten_scale;
};
@@ -153,7 +154,7 @@ private:
};
static_assert(
- sizeof(UniformData) == 0x3E0,
+ sizeof(UniformData) == 0x460,
"The size of the UniformData structure has changed, update the structure in the shader");
static_assert(sizeof(UniformData) < 16384,
"UniformData structure must be less than 16kb as per the OpenGL spec");
@@ -241,6 +242,9 @@ private:
/// Syncs the specified light's position to match the PICA register
void SyncLightPosition(int light_index);
+ /// Syncs the specified spot light direcition to match the PICA register
+ void SyncLightSpotDirection(int light_index);
+
/// Syncs the specified light's distance attenuation bias to match the PICA register
void SyncLightDistanceAttenuationBias(int light_index);
diff --git a/src/video_core/renderer_opengl/gl_shader_gen.cpp b/src/video_core/renderer_opengl/gl_shader_gen.cpp
index 600119321..fe23be340 100644
--- a/src/video_core/renderer_opengl/gl_shader_gen.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_gen.cpp
@@ -75,6 +75,8 @@ PicaShaderConfig PicaShaderConfig::BuildFromRegs(const Pica::Regs& regs) {
state.lighting.light[light_index].two_sided_diffuse = light.config.two_sided_diffuse != 0;
state.lighting.light[light_index].dist_atten_enable =
!regs.lighting.IsDistAttenDisabled(num);
+ state.lighting.light[light_index].spot_atten_enable =
+ !regs.lighting.IsSpotAttenDisabled(num);
}
state.lighting.lut_d0.enable = regs.lighting.config1.disable_lut_d0 == 0;
@@ -87,6 +89,12 @@ PicaShaderConfig PicaShaderConfig::BuildFromRegs(const Pica::Regs& regs) {
state.lighting.lut_d1.type = regs.lighting.lut_input.d1.Value();
state.lighting.lut_d1.scale = regs.lighting.lut_scale.GetScale(regs.lighting.lut_scale.d1);
+ // this is a dummy field due to lack of the corresponding register
+ state.lighting.lut_sp.enable = true;
+ state.lighting.lut_sp.abs_input = regs.lighting.abs_lut_input.disable_sp == 0;
+ state.lighting.lut_sp.type = regs.lighting.lut_input.sp.Value();
+ state.lighting.lut_sp.scale = regs.lighting.lut_scale.GetScale(regs.lighting.lut_scale.sp);
+
state.lighting.lut_fr.enable = regs.lighting.config1.disable_lut_fr == 0;
state.lighting.lut_fr.abs_input = regs.lighting.abs_lut_input.disable_fr == 0;
state.lighting.lut_fr.type = regs.lighting.lut_input.fr.Value();
@@ -968,6 +976,7 @@ struct LightSrc {
vec3 diffuse;
vec3 ambient;
vec3 position;
+ vec3 spot_direction;
float dist_atten_bias;
float dist_atten_scale;
};
diff --git a/src/video_core/renderer_opengl/gl_shader_gen.h b/src/video_core/renderer_opengl/gl_shader_gen.h
index ea6d216d1..9c90eadf9 100644
--- a/src/video_core/renderer_opengl/gl_shader_gen.h
+++ b/src/video_core/renderer_opengl/gl_shader_gen.h
@@ -93,6 +93,7 @@ union PicaShaderConfig {
bool directional;
bool two_sided_diffuse;
bool dist_atten_enable;
+ bool spot_atten_enable;
} light[8];
bool enable;
@@ -110,7 +111,7 @@ union PicaShaderConfig {
bool abs_input;
Pica::LightingRegs::LightingLutInput type;
float scale;
- } lut_d0, lut_d1, lut_fr, lut_rr, lut_rg, lut_rb;
+ } lut_d0, lut_d1, lut_sp, lut_fr, lut_rr, lut_rg, lut_rb;
} lighting;
struct {