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author | bunnei <bunneidev@gmail.com> | 2016-02-05 23:03:58 +0100 |
---|---|---|
committer | bunnei <bunneidev@gmail.com> | 2016-02-05 23:03:58 +0100 |
commit | 69e2453649b30962ac68ef54ffbf30ab4f1a9842 (patch) | |
tree | 9a326b50a36a9f185267d5e6d35aaa27aaf690fa | |
parent | Merge pull request #1392 from lioncash/move (diff) | |
parent | hwrasterizer: Use proper cached fb addr/size (diff) | |
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-rw-r--r-- | src/video_core/renderer_opengl/gl_rasterizer.cpp | 72 | ||||
-rw-r--r-- | src/video_core/renderer_opengl/gl_rasterizer.h | 4 |
2 files changed, 34 insertions, 42 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp index 291ef737d..6441e2586 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.cpp +++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp @@ -36,7 +36,7 @@ static bool IsPassThroughTevStage(const Pica::Regs::TevStageConfig& stage) { stage.GetAlphaMultiplier() == 1); } -RasterizerOpenGL::RasterizerOpenGL() : last_fb_color_addr(0), last_fb_depth_addr(0) { } +RasterizerOpenGL::RasterizerOpenGL() : cached_fb_color_addr(0), cached_fb_depth_addr(0) { } RasterizerOpenGL::~RasterizerOpenGL() { } void RasterizerOpenGL::InitObjects() { @@ -169,16 +169,14 @@ void RasterizerOpenGL::DrawTriangles() { // Flush the resource cache at the current depth and color framebuffer addresses for render-to-texture const auto& regs = Pica::g_state.regs; - PAddr cur_fb_color_addr = regs.framebuffer.GetColorBufferPhysicalAddress(); - u32 cur_fb_color_size = Pica::Regs::BytesPerColorPixel(regs.framebuffer.color_format) - * regs.framebuffer.GetWidth() * regs.framebuffer.GetHeight(); + u32 cached_fb_color_size = Pica::Regs::BytesPerColorPixel(fb_color_texture.format) + * fb_color_texture.width * fb_color_texture.height; - PAddr cur_fb_depth_addr = regs.framebuffer.GetDepthBufferPhysicalAddress(); - u32 cur_fb_depth_size = Pica::Regs::BytesPerDepthPixel(regs.framebuffer.depth_format) - * regs.framebuffer.GetWidth() * regs.framebuffer.GetHeight(); + u32 cached_fb_depth_size = Pica::Regs::BytesPerDepthPixel(fb_depth_texture.format) + * fb_depth_texture.width * fb_depth_texture.height; - res_cache.InvalidateInRange(cur_fb_color_addr, cur_fb_color_size, true); - res_cache.InvalidateInRange(cur_fb_depth_addr, cur_fb_depth_size, true); + res_cache.InvalidateInRange(cached_fb_color_addr, cached_fb_color_size, true); + res_cache.InvalidateInRange(cached_fb_depth_addr, cached_fb_depth_size, true); } void RasterizerOpenGL::FlushFramebuffer() { @@ -291,38 +289,34 @@ void RasterizerOpenGL::NotifyPicaRegisterChanged(u32 id) { void RasterizerOpenGL::FlushRegion(PAddr addr, u32 size) { const auto& regs = Pica::g_state.regs; - PAddr cur_fb_color_addr = regs.framebuffer.GetColorBufferPhysicalAddress(); - u32 cur_fb_color_size = Pica::Regs::BytesPerColorPixel(regs.framebuffer.color_format) - * regs.framebuffer.GetWidth() * regs.framebuffer.GetHeight(); + u32 cached_fb_color_size = Pica::Regs::BytesPerColorPixel(fb_color_texture.format) + * fb_color_texture.width * fb_color_texture.height; - PAddr cur_fb_depth_addr = regs.framebuffer.GetDepthBufferPhysicalAddress(); - u32 cur_fb_depth_size = Pica::Regs::BytesPerDepthPixel(regs.framebuffer.depth_format) - * regs.framebuffer.GetWidth() * regs.framebuffer.GetHeight(); + u32 cached_fb_depth_size = Pica::Regs::BytesPerDepthPixel(fb_depth_texture.format) + * fb_depth_texture.width * fb_depth_texture.height; // If source memory region overlaps 3DS framebuffers, commit them before the copy happens - if (MathUtil::IntervalsIntersect(addr, size, cur_fb_color_addr, cur_fb_color_size)) + if (MathUtil::IntervalsIntersect(addr, size, cached_fb_color_addr, cached_fb_color_size)) CommitColorBuffer(); - if (MathUtil::IntervalsIntersect(addr, size, cur_fb_depth_addr, cur_fb_depth_size)) + if (MathUtil::IntervalsIntersect(addr, size, cached_fb_depth_addr, cached_fb_depth_size)) CommitDepthBuffer(); } void RasterizerOpenGL::InvalidateRegion(PAddr addr, u32 size) { const auto& regs = Pica::g_state.regs; - PAddr cur_fb_color_addr = regs.framebuffer.GetColorBufferPhysicalAddress(); - u32 cur_fb_color_size = Pica::Regs::BytesPerColorPixel(regs.framebuffer.color_format) - * regs.framebuffer.GetWidth() * regs.framebuffer.GetHeight(); + u32 cached_fb_color_size = Pica::Regs::BytesPerColorPixel(fb_color_texture.format) + * fb_color_texture.width * fb_color_texture.height; - PAddr cur_fb_depth_addr = regs.framebuffer.GetDepthBufferPhysicalAddress(); - u32 cur_fb_depth_size = Pica::Regs::BytesPerDepthPixel(regs.framebuffer.depth_format) - * regs.framebuffer.GetWidth() * regs.framebuffer.GetHeight(); + u32 cached_fb_depth_size = Pica::Regs::BytesPerDepthPixel(fb_depth_texture.format) + * fb_depth_texture.width * fb_depth_texture.height; // If modified memory region overlaps 3DS framebuffers, reload their contents into OpenGL - if (MathUtil::IntervalsIntersect(addr, size, cur_fb_color_addr, cur_fb_color_size)) + if (MathUtil::IntervalsIntersect(addr, size, cached_fb_color_addr, cached_fb_color_size)) ReloadColorBuffer(); - if (MathUtil::IntervalsIntersect(addr, size, cur_fb_depth_addr, cur_fb_depth_size)) + if (MathUtil::IntervalsIntersect(addr, size, cached_fb_depth_addr, cached_fb_depth_size)) ReloadDepthBuffer(); // Notify cache of flush in case the region touches a cached resource @@ -514,10 +508,10 @@ void RasterizerOpenGL::SetShader() { void RasterizerOpenGL::SyncFramebuffer() { const auto& regs = Pica::g_state.regs; - PAddr cur_fb_color_addr = regs.framebuffer.GetColorBufferPhysicalAddress(); + PAddr new_fb_color_addr = regs.framebuffer.GetColorBufferPhysicalAddress(); Pica::Regs::ColorFormat new_fb_color_format = regs.framebuffer.color_format; - PAddr cur_fb_depth_addr = regs.framebuffer.GetDepthBufferPhysicalAddress(); + PAddr new_fb_depth_addr = regs.framebuffer.GetDepthBufferPhysicalAddress(); Pica::Regs::DepthFormat new_fb_depth_format = regs.framebuffer.depth_format; bool fb_size_changed = fb_color_texture.width != static_cast<GLsizei>(regs.framebuffer.GetWidth()) || @@ -529,10 +523,10 @@ void RasterizerOpenGL::SyncFramebuffer() { bool depth_fb_prop_changed = fb_depth_texture.format != new_fb_depth_format || fb_size_changed; - bool color_fb_modified = last_fb_color_addr != cur_fb_color_addr || + bool color_fb_modified = cached_fb_color_addr != new_fb_color_addr || color_fb_prop_changed; - bool depth_fb_modified = last_fb_depth_addr != cur_fb_depth_addr || + bool depth_fb_modified = cached_fb_depth_addr != new_fb_depth_addr || depth_fb_prop_changed; // Commit if framebuffer modified in any way @@ -572,13 +566,13 @@ void RasterizerOpenGL::SyncFramebuffer() { // Load buffer data again if fb modified in any way if (color_fb_modified) { - last_fb_color_addr = cur_fb_color_addr; + cached_fb_color_addr = new_fb_color_addr; ReloadColorBuffer(); } if (depth_fb_modified) { - last_fb_depth_addr = cur_fb_depth_addr; + cached_fb_depth_addr = new_fb_depth_addr; ReloadDepthBuffer(); } @@ -723,7 +717,7 @@ void RasterizerOpenGL::SyncDrawState() { MICROPROFILE_DEFINE(OpenGL_FramebufferReload, "OpenGL", "FB Reload", MP_RGB(70, 70, 200)); void RasterizerOpenGL::ReloadColorBuffer() { - u8* color_buffer = Memory::GetPhysicalPointer(Pica::g_state.regs.framebuffer.GetColorBufferPhysicalAddress()); + u8* color_buffer = Memory::GetPhysicalPointer(cached_fb_color_addr); if (color_buffer == nullptr) return; @@ -758,13 +752,11 @@ void RasterizerOpenGL::ReloadColorBuffer() { } void RasterizerOpenGL::ReloadDepthBuffer() { - PAddr depth_buffer_addr = Pica::g_state.regs.framebuffer.GetDepthBufferPhysicalAddress(); - - if (depth_buffer_addr == 0) + if (cached_fb_depth_addr == 0) return; // TODO: Appears to work, but double-check endianness of depth values and order of depth-stencil - u8* depth_buffer = Memory::GetPhysicalPointer(depth_buffer_addr); + u8* depth_buffer = Memory::GetPhysicalPointer(cached_fb_depth_addr); if (depth_buffer == nullptr) return; @@ -827,8 +819,8 @@ Common::Profiling::TimingCategory buffer_commit_category("Framebuffer Commit"); MICROPROFILE_DEFINE(OpenGL_FramebufferCommit, "OpenGL", "FB Commit", MP_RGB(70, 70, 200)); void RasterizerOpenGL::CommitColorBuffer() { - if (last_fb_color_addr != 0) { - u8* color_buffer = Memory::GetPhysicalPointer(last_fb_color_addr); + if (cached_fb_color_addr != 0) { + u8* color_buffer = Memory::GetPhysicalPointer(cached_fb_color_addr); if (color_buffer != nullptr) { Common::Profiling::ScopeTimer timer(buffer_commit_category); @@ -863,9 +855,9 @@ void RasterizerOpenGL::CommitColorBuffer() { } void RasterizerOpenGL::CommitDepthBuffer() { - if (last_fb_depth_addr != 0) { + if (cached_fb_depth_addr != 0) { // TODO: Output seems correct visually, but doesn't quite match sw renderer output. One of them is wrong. - u8* depth_buffer = Memory::GetPhysicalPointer(last_fb_depth_addr); + u8* depth_buffer = Memory::GetPhysicalPointer(cached_fb_depth_addr); if (depth_buffer != nullptr) { Common::Profiling::ScopeTimer timer(buffer_commit_category); diff --git a/src/video_core/renderer_opengl/gl_rasterizer.h b/src/video_core/renderer_opengl/gl_rasterizer.h index c8a2d8f16..569beaa5c 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.h +++ b/src/video_core/renderer_opengl/gl_rasterizer.h @@ -278,8 +278,8 @@ private: OpenGLState state; - PAddr last_fb_color_addr; - PAddr last_fb_depth_addr; + PAddr cached_fb_color_addr; + PAddr cached_fb_depth_addr; // Hardware rasterizer std::array<SamplerInfo, 3> texture_samplers; |