diff options
author | bunnei <bunneidev@gmail.com> | 2018-01-19 03:07:17 +0100 |
---|---|---|
committer | GitHub <noreply@github.com> | 2018-01-19 03:07:17 +0100 |
commit | 6b4f37b544acf80dba72b02edea0b10eeeb39148 (patch) | |
tree | a2101a82095970dd41690a65d8a5c474d73ba81b | |
parent | ui: Rename almost all classes in configuration_input.ui (#99) (diff) | |
parent | qt: Migrate to Qt 5 signal/slot connection syntax where applicable (diff) | |
download | yuzu-6b4f37b544acf80dba72b02edea0b10eeeb39148.tar yuzu-6b4f37b544acf80dba72b02edea0b10eeeb39148.tar.gz yuzu-6b4f37b544acf80dba72b02edea0b10eeeb39148.tar.bz2 yuzu-6b4f37b544acf80dba72b02edea0b10eeeb39148.tar.lz yuzu-6b4f37b544acf80dba72b02edea0b10eeeb39148.tar.xz yuzu-6b4f37b544acf80dba72b02edea0b10eeeb39148.tar.zst yuzu-6b4f37b544acf80dba72b02edea0b10eeeb39148.zip |
-rw-r--r-- | src/yuzu/bootmanager.cpp | 4 | ||||
-rw-r--r-- | src/yuzu/debugger/profiler.cpp | 5 | ||||
-rw-r--r-- | src/yuzu/game_list.cpp | 5 | ||||
-rw-r--r-- | src/yuzu/main.cpp | 46 | ||||
-rw-r--r-- | src/yuzu/util/spinbox.cpp | 2 |
5 files changed, 31 insertions, 31 deletions
diff --git a/src/yuzu/bootmanager.cpp b/src/yuzu/bootmanager.cpp index b9dc4943a..469988d63 100644 --- a/src/yuzu/bootmanager.cpp +++ b/src/yuzu/bootmanager.cpp @@ -289,6 +289,6 @@ void GRenderWindow::showEvent(QShowEvent* event) { QWidget::showEvent(event); // windowHandle() is not initialized until the Window is shown, so we connect it here. - connect(this->windowHandle(), SIGNAL(screenChanged(QScreen*)), this, - SLOT(OnFramebufferSizeChanged()), Qt::UniqueConnection); + connect(windowHandle(), &QWindow::screenChanged, this, &GRenderWindow::OnFramebufferSizeChanged, + Qt::UniqueConnection); } diff --git a/src/yuzu/debugger/profiler.cpp b/src/yuzu/debugger/profiler.cpp index cc9babe84..8b30e0a85 100644 --- a/src/yuzu/debugger/profiler.cpp +++ b/src/yuzu/debugger/profiler.cpp @@ -74,7 +74,7 @@ QAction* MicroProfileDialog::toggleViewAction() { toggle_view_action = new QAction(windowTitle(), this); toggle_view_action->setCheckable(true); toggle_view_action->setChecked(isVisible()); - connect(toggle_view_action, SIGNAL(toggled(bool)), SLOT(setVisible(bool))); + connect(toggle_view_action, &QAction::toggled, this, &MicroProfileDialog::setVisible); } return toggle_view_action; @@ -107,7 +107,8 @@ MicroProfileWidget::MicroProfileWidget(QWidget* parent) : QWidget(parent) { MicroProfileSetDisplayMode(1); // Timers screen MicroProfileInitUI(); - connect(&update_timer, SIGNAL(timeout()), SLOT(update())); + connect(&update_timer, &QTimer::timeout, this, + static_cast<void (MicroProfileWidget::*)()>(&MicroProfileWidget::update)); } void MicroProfileWidget::paintEvent(QPaintEvent* ev) { diff --git a/src/yuzu/game_list.cpp b/src/yuzu/game_list.cpp index 6d7c409d0..76ced4de4 100644 --- a/src/yuzu/game_list.cpp +++ b/src/yuzu/game_list.cpp @@ -114,8 +114,7 @@ GameList::SearchField::SearchField(GameList* parent) : QWidget{parent} { edit_filter->setPlaceholderText(tr("Enter pattern to filter")); edit_filter->installEventFilter(keyReleaseEater); edit_filter->setClearButtonEnabled(true); - connect(edit_filter, SIGNAL(textChanged(const QString&)), parent, - SLOT(onTextChanged(const QString&))); + connect(edit_filter, &QLineEdit::textChanged, parent, &GameList::onTextChanged); label_filter_result = new QLabel; button_filter_close = new QToolButton(this); button_filter_close->setText("X"); @@ -124,7 +123,7 @@ GameList::SearchField::SearchField(GameList* parent) : QWidget{parent} { "#000000; font-weight: bold; background: #F0F0F0; }" "QToolButton:hover{ border: none; padding: 0px; color: " "#EEEEEE; font-weight: bold; background: #E81123}"); - connect(button_filter_close, SIGNAL(clicked()), parent, SLOT(onFilterCloseClicked())); + connect(button_filter_close, &QToolButton::clicked, parent, &GameList::onFilterCloseClicked); layout_filter->setSpacing(10); layout_filter->addWidget(label_filter); layout_filter->addWidget(edit_filter); diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp index 31f2825ee..e5252abdc 100644 --- a/src/yuzu/main.cpp +++ b/src/yuzu/main.cpp @@ -175,7 +175,7 @@ void GMainWindow::InitializeRecentFileMenuActions() { for (int i = 0; i < max_recent_files_item; ++i) { actions_recent_files[i] = new QAction(this); actions_recent_files[i]->setVisible(false); - connect(actions_recent_files[i], SIGNAL(triggered()), this, SLOT(OnMenuRecentFile())); + connect(actions_recent_files[i], &QAction::triggered, this, &GMainWindow::OnMenuRecentFile); ui.menu_recent_files->addAction(actions_recent_files[i]); } @@ -190,10 +190,10 @@ void GMainWindow::InitializeHotkeys() { RegisterHotkey("Main Window", "Exit Fullscreen", QKeySequence::Cancel, Qt::ApplicationShortcut); LoadHotkeys(); - connect(GetHotkey("Main Window", "Load File", this), SIGNAL(activated()), this, - SLOT(OnMenuLoadFile())); - connect(GetHotkey("Main Window", "Start Emulation", this), SIGNAL(activated()), this, - SLOT(OnStartGame())); + connect(GetHotkey("Main Window", "Load File", this), &QShortcut::activated, this, + &GMainWindow::OnMenuLoadFile); + connect(GetHotkey("Main Window", "Start Emulation", this), &QShortcut::activated, this, + &GMainWindow::OnStartGame); connect(GetHotkey("Main Window", "Fullscreen", render_window), &QShortcut::activated, ui.action_Fullscreen, &QAction::trigger); connect(GetHotkey("Main Window", "Fullscreen", render_window), &QShortcut::activatedAmbiguously, @@ -245,13 +245,14 @@ void GMainWindow::RestoreUIState() { } void GMainWindow::ConnectWidgetEvents() { - connect(game_list, SIGNAL(GameChosen(QString)), this, SLOT(OnGameListLoadFile(QString))); - connect(game_list, SIGNAL(OpenSaveFolderRequested(u64)), this, - SLOT(OnGameListOpenSaveFolder(u64))); + connect(game_list, &GameList::GameChosen, this, &GMainWindow::OnGameListLoadFile); + connect(game_list, &GameList::OpenSaveFolderRequested, this, + &GMainWindow::OnGameListOpenSaveFolder); - connect(this, SIGNAL(EmulationStarting(EmuThread*)), render_window, - SLOT(OnEmulationStarting(EmuThread*))); - connect(this, SIGNAL(EmulationStopping()), render_window, SLOT(OnEmulationStopping())); + connect(this, &GMainWindow::EmulationStarting, render_window, + &GRenderWindow::OnEmulationStarting); + connect(this, &GMainWindow::EmulationStopping, render_window, + &GRenderWindow::OnEmulationStopping); connect(&status_bar_update_timer, &QTimer::timeout, this, &GMainWindow::UpdateStatusBar); } @@ -398,17 +399,17 @@ void GMainWindow::BootGame(const QString& filename) { render_window->moveContext(); emu_thread->start(); - connect(render_window, SIGNAL(Closed()), this, SLOT(OnStopGame())); + connect(render_window, &GRenderWindow::Closed, this, &GMainWindow::OnStopGame); // BlockingQueuedConnection is important here, it makes sure we've finished refreshing our views // before the CPU continues - connect(emu_thread.get(), SIGNAL(DebugModeEntered()), registersWidget, - SLOT(OnDebugModeEntered()), Qt::BlockingQueuedConnection); - connect(emu_thread.get(), SIGNAL(DebugModeEntered()), waitTreeWidget, - SLOT(OnDebugModeEntered()), Qt::BlockingQueuedConnection); - connect(emu_thread.get(), SIGNAL(DebugModeLeft()), registersWidget, SLOT(OnDebugModeLeft()), - Qt::BlockingQueuedConnection); - connect(emu_thread.get(), SIGNAL(DebugModeLeft()), waitTreeWidget, SLOT(OnDebugModeLeft()), - Qt::BlockingQueuedConnection); + connect(emu_thread.get(), &EmuThread::DebugModeEntered, registersWidget, + &RegistersWidget::OnDebugModeEntered, Qt::BlockingQueuedConnection); + connect(emu_thread.get(), &EmuThread::DebugModeEntered, waitTreeWidget, + &WaitTreeWidget::OnDebugModeEntered, Qt::BlockingQueuedConnection); + connect(emu_thread.get(), &EmuThread::DebugModeLeft, registersWidget, + &RegistersWidget::OnDebugModeLeft, Qt::BlockingQueuedConnection); + connect(emu_thread.get(), &EmuThread::DebugModeLeft, waitTreeWidget, + &WaitTreeWidget::OnDebugModeLeft, Qt::BlockingQueuedConnection); // Update the GUI registersWidget->OnDebugModeEntered(); @@ -437,7 +438,7 @@ void GMainWindow::ShutdownGame() { emu_thread = nullptr; // The emulation is stopped, so closing the window or not does not matter anymore - disconnect(render_window, SIGNAL(Closed()), this, SLOT(OnStopGame())); + disconnect(render_window, &GRenderWindow::Closed, this, &GMainWindow::OnStopGame); // Update the GUI ui.action_Start->setEnabled(false); @@ -548,8 +549,7 @@ void GMainWindow::OnStartGame() { emu_thread->SetRunning(true); qRegisterMetaType<Core::System::ResultStatus>("Core::System::ResultStatus"); qRegisterMetaType<std::string>("std::string"); - connect(emu_thread.get(), SIGNAL(ErrorThrown(Core::System::ResultStatus, std::string)), this, - SLOT(OnCoreError(Core::System::ResultStatus, std::string))); + connect(emu_thread.get(), &EmuThread::ErrorThrown, this, &GMainWindow::OnCoreError); ui.action_Start->setEnabled(false); ui.action_Start->setText(tr("Continue")); diff --git a/src/yuzu/util/spinbox.cpp b/src/yuzu/util/spinbox.cpp index 92753ec1c..14ef1e884 100644 --- a/src/yuzu/util/spinbox.cpp +++ b/src/yuzu/util/spinbox.cpp @@ -39,7 +39,7 @@ CSpinBox::CSpinBox(QWidget* parent) // TODO: Might be nice to not immediately call the slot. // Think of an address that is being replaced by a different one, in which case a lot // invalid intermediate addresses would be read from during editing. - connect(lineEdit(), SIGNAL(textEdited(QString)), this, SLOT(OnEditingFinished())); + connect(lineEdit(), &QLineEdit::textEdited, this, &CSpinBox::OnEditingFinished); UpdateText(); } |