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authorbunnei <bunneidev@gmail.com>2018-05-24 02:50:12 +0200
committerGitHub <noreply@github.com>2018-05-24 02:50:12 +0200
commit6b6287dda05d071f387be3ba2566f7e8fb58c2cc (patch)
tree13e721f5fd2dee0a83855dd9225263bcb449162c
parentMerge pull request #460 from greggameplayer/patch-6 (diff)
parentFix deadlocks caused from HID having too many layouts (diff)
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-rw-r--r--src/core/hle/service/hid/hid.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/core/hle/service/hid/hid.h b/src/core/hle/service/hid/hid.h
index b499308d6..15eee8f01 100644
--- a/src/core/hle/service/hid/hid.h
+++ b/src/core/hle/service/hid/hid.h
@@ -12,7 +12,7 @@ namespace Service::HID {
// Begin enums and output structs
constexpr u32 HID_NUM_ENTRIES = 17;
-constexpr u32 HID_NUM_LAYOUTS = 7;
+constexpr u32 HID_NUM_LAYOUTS = 2;
constexpr s32 HID_JOYSTICK_MAX = 0x8000;
constexpr s32 HID_JOYSTICK_MIN = -0x8000;