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authorwwylele <wwylele@gmail.com>2016-05-15 18:35:06 +0200
committerwwylele <wwylele@gmail.com>2016-05-15 18:35:06 +0200
commit6cccdcacd2c8dc442db5a8ece5e754b0ed655d8b (patch)
tree5a673aa806a992df2f01fb90748602455b6df503
parentfixup! Refactor input system (diff)
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-rw-r--r--src/common/emu_window.h6
-rw-r--r--src/common/key_map.h8
-rw-r--r--src/core/hle/service/hid/hid.cpp2
3 files changed, 8 insertions, 8 deletions
diff --git a/src/common/emu_window.h b/src/common/emu_window.h
index 0ae3ea2af..57e303b6d 100644
--- a/src/common/emu_window.h
+++ b/src/common/emu_window.h
@@ -75,14 +75,14 @@ public:
/**
* Signals a button press action to the HID module.
* @param pad_state indicates which button to press
- * @note only handle real buttons (A/B/X/Y/...), excluding analog input like circle pad.
+ * @note only handles real buttons (A/B/X/Y/...), excluding analog inputs like the circle pad.
*/
void ButtonPressed(Service::HID::PadState pad_state);
/**
* Signals a button release action to the HID module.
* @param pad_state indicates which button to press
- * @note only handle real buttons (A/B/X/Y/...), excluding analog input like circle pad.
+ * @note only handles real buttons (A/B/X/Y/...), excluding analog inputs like the circle pad.
*/
void ButtonReleased(Service::HID::PadState pad_state);
@@ -123,7 +123,7 @@ public:
}
/**
- * Gets the current cirle pad state.
+ * Gets the current circle pad state.
* @note This should be called by the core emu thread to get a state set by the window thread.
* @todo Fix this function to be thread-safe.
* @return std::tuple of (x, y), where `x` and `y` are the circle pad coordinates
diff --git a/src/common/key_map.h b/src/common/key_map.h
index 4b585c1b9..b62f017c6 100644
--- a/src/common/key_map.h
+++ b/src/common/key_map.h
@@ -13,7 +13,7 @@ class EmuWindow;
namespace KeyMap {
/**
- * Represents a key mapping target that are not 3DS real buttons.
+ * Represents key mapping targets that are not real 3DS buttons.
* They will be handled by KeyMap and translated to 3DS input.
*/
enum class IndirectTarget {
@@ -25,7 +25,7 @@ enum class IndirectTarget {
};
/**
- * Represents a key mapping target. It can be a PadState that represents 3DS real buttons,
+ * Represents a key mapping target. It can be a PadState that represents real 3DS buttons,
* or an IndirectTarget.
*/
struct KeyTarget {
@@ -84,12 +84,12 @@ void SetKeyMapping(HostDeviceKey key, KeyTarget target);
void ClearKeyMapping(int device_id);
/**
- * Maps a key press actions and call the corresponding function in EmuWindow
+ * Maps a key press action and call the corresponding function in EmuWindow
*/
void PressKey(EmuWindow& emu_window, HostDeviceKey key);
/**
- * Maps a key release actions and call the corresponding function in EmuWindow
+ * Maps a key release action and call the corresponding function in EmuWindow
*/
void ReleaseKey(EmuWindow& emu_window, HostDeviceKey key);
diff --git a/src/core/hle/service/hid/hid.cpp b/src/core/hle/service/hid/hid.cpp
index a48184495..c975433f4 100644
--- a/src/core/hle/service/hid/hid.cpp
+++ b/src/core/hle/service/hid/hid.cpp
@@ -74,7 +74,7 @@ void Update() {
PadState state = VideoCore::g_emu_window->GetPadState();
- // Get current circle pad positon and update circle pad direction
+ // Get current circle pad position and update circle pad direction
s16 circle_pad_x, circle_pad_y;
std::tie(circle_pad_x, circle_pad_y) = VideoCore::g_emu_window->GetCirclePadState();
state.hex |= GetCirclePadDirectionState(circle_pad_x, circle_pad_y).hex;