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author | Lioncash <mathew1800@gmail.com> | 2018-10-09 21:44:34 +0200 |
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committer | Lioncash <mathew1800@gmail.com> | 2018-10-09 21:44:37 +0200 |
commit | 6e27c5d4d18ba08ce8130837b8cb4026e5989afc (patch) | |
tree | 70d898d6d29c8b8a2e10cc634032772f8c389309 | |
parent | Merge pull request #1423 from DarkLordZach/romfs-file-exts (diff) | |
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-rw-r--r-- | src/video_core/renderer_opengl/gl_shader_decompiler.cpp | 10 |
1 files changed, 3 insertions, 7 deletions
diff --git a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp index 7e57de78a..85c668ca1 100644 --- a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp +++ b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp @@ -2299,8 +2299,7 @@ private: ASSERT_MSG(!instr.tmml.UsesMiscMode(Tegra::Shader::TextureMiscMode::NDV), "NDV is not implemented"); - const std::string op_a = regs.GetRegisterAsFloat(instr.gpr8); - const std::string op_b = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1); + const std::string x = regs.GetRegisterAsFloat(instr.gpr8); const bool is_array = instr.tmml.array != 0; auto texture_type = instr.tmml.texture_type.Value(); const std::string sampler = @@ -2311,13 +2310,11 @@ private: std::string coord; switch (texture_type) { case Tegra::Shader::TextureType::Texture1D: { - std::string x = regs.GetRegisterAsFloat(instr.gpr8); coord = "float coords = " + x + ';'; break; } case Tegra::Shader::TextureType::Texture2D: { - std::string x = regs.GetRegisterAsFloat(instr.gpr8); - std::string y = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1); + const std::string y = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1); coord = "vec2 coords = vec2(" + x + ", " + y + ");"; break; } @@ -2327,8 +2324,7 @@ private: UNREACHABLE(); // Fallback to interpreting as a 2D texture for now - std::string x = regs.GetRegisterAsFloat(instr.gpr8); - std::string y = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1); + const std::string y = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1); coord = "vec2 coords = vec2(" + x + ", " + y + ");"; texture_type = Tegra::Shader::TextureType::Texture2D; } |