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authorbunnei <bunneidev@gmail.com>2016-03-12 18:15:49 +0100
committerbunnei <bunneidev@gmail.com>2016-03-12 18:15:49 +0100
commit6efb710b2801ff7e2baea0738174b0b8c9a2d9da (patch)
treebbea1de82ade8b69c31b824547a67018886fa561
parentshader_jit_x64: Make assert outputs more useful & cleanup formatting. (diff)
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-rw-r--r--src/video_core/shader/shader.cpp14
-rw-r--r--src/video_core/shader/shader_jit_x64.cpp2
-rw-r--r--src/video_core/shader/shader_jit_x64.h5
3 files changed, 19 insertions, 2 deletions
diff --git a/src/video_core/shader/shader.cpp b/src/video_core/shader/shader.cpp
index babb124fe..509558fc0 100644
--- a/src/video_core/shader/shader.cpp
+++ b/src/video_core/shader/shader.cpp
@@ -32,6 +32,12 @@ namespace Shader {
static std::unordered_map<u64, CompiledShader*> shader_map;
static JitCompiler jit;
static CompiledShader* jit_shader;
+
+static void ClearCache() {
+ shader_map.clear();
+ jit.Clear();
+ LOG_INFO(HW_GPU, "Shader JIT cache cleared");
+}
#endif // ARCHITECTURE_x86_64
void Setup(UnitState<false>& state) {
@@ -45,6 +51,12 @@ void Setup(UnitState<false>& state) {
if (iter != shader_map.end()) {
jit_shader = iter->second;
} else {
+ // Check if remaining JIT code space is enough for at least one more (massive) shader
+ if (jit.GetSpaceLeft() < jit_shader_size) {
+ // If not, clear the cache of all previously compiled shaders
+ ClearCache();
+ }
+
jit_shader = jit.Compile();
shader_map.emplace(cache_key, jit_shader);
}
@@ -54,7 +66,7 @@ void Setup(UnitState<false>& state) {
void Shutdown() {
#ifdef ARCHITECTURE_x86_64
- shader_map.clear();
+ ClearCache();
#endif // ARCHITECTURE_x86_64
}
diff --git a/src/video_core/shader/shader_jit_x64.cpp b/src/video_core/shader/shader_jit_x64.cpp
index 1c700fca7..e6cdfe9c5 100644
--- a/src/video_core/shader/shader_jit_x64.cpp
+++ b/src/video_core/shader/shader_jit_x64.cpp
@@ -789,7 +789,7 @@ CompiledShader* JitCompiler::Compile() {
}
JitCompiler::JitCompiler() {
- AllocCodeSpace(1024 * 1024 * 4);
+ AllocCodeSpace(jit_cache_size);
}
void JitCompiler::Clear() {
diff --git a/src/video_core/shader/shader_jit_x64.h b/src/video_core/shader/shader_jit_x64.h
index 5ad2d9606..5357c964b 100644
--- a/src/video_core/shader/shader_jit_x64.h
+++ b/src/video_core/shader/shader_jit_x64.h
@@ -19,6 +19,11 @@ namespace Pica {
namespace Shader {
+/// Memory needed to be available to compile the next shader (otherwise, clear the cache)
+constexpr size_t jit_shader_size = 1024 * 512;
+/// Memory allocated for the JIT code space cache
+constexpr size_t jit_cache_size = 1024 * 1024 * 8;
+
using CompiledShader = void(void* registers);
/**