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author | ReinUsesLisp <reinuseslisp@airmail.cc> | 2020-03-16 21:48:53 +0100 |
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committer | ReinUsesLisp <reinuseslisp@airmail.cc> | 2020-04-07 07:23:23 +0200 |
commit | 7104e01bb3405369fc74a9c747c9038fc93cf6e3 (patch) | |
tree | 42a2e12f870cd6b02d11a0cd0593ca7220ef02aa | |
parent | file_sys: fix LayeredFS error when loading some games made with… (#3602) (diff) | |
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-rw-r--r-- | src/common/CMakeLists.txt | 2 | ||||
-rw-r--r-- | src/common/dynamic_library.cpp | 106 | ||||
-rw-r--r-- | src/common/dynamic_library.h | 75 |
3 files changed, 183 insertions, 0 deletions
diff --git a/src/common/CMakeLists.txt b/src/common/CMakeLists.txt index fbebed715..eeceaa655 100644 --- a/src/common/CMakeLists.txt +++ b/src/common/CMakeLists.txt @@ -106,6 +106,8 @@ add_library(common STATIC common_funcs.h common_paths.h common_types.h + dynamic_library.cpp + dynamic_library.h file_util.cpp file_util.h hash.h diff --git a/src/common/dynamic_library.cpp b/src/common/dynamic_library.cpp new file mode 100644 index 000000000..7ab54e9e4 --- /dev/null +++ b/src/common/dynamic_library.cpp @@ -0,0 +1,106 @@ +// Copyright 2019 Dolphin Emulator Project +// Licensed under GPLv2+ +// Refer to the license.txt file included. + +#include <cstring> +#include <string> +#include <utility> + +#include <fmt/format.h> + +#include "common/dynamic_library.h" + +#ifdef _WIN32 +#include <windows.h> +#else +#include <dlfcn.h> +#endif + +namespace Common { + +DynamicLibrary::DynamicLibrary() = default; + +DynamicLibrary::DynamicLibrary(const char* filename) { + Open(filename); +} + +DynamicLibrary::DynamicLibrary(DynamicLibrary&& rhs) noexcept + : handle{std::exchange(rhs.handle, nullptr)} {} + +DynamicLibrary& DynamicLibrary::operator=(DynamicLibrary&& rhs) noexcept { + Close(); + handle = std::exchange(rhs.handle, nullptr); + return *this; +} + +DynamicLibrary::~DynamicLibrary() { + Close(); +} + +std::string DynamicLibrary::GetUnprefixedFilename(const char* filename) { +#if defined(_WIN32) + return std::string(filename) + ".dll"; +#elif defined(__APPLE__) + return std::string(filename) + ".dylib"; +#else + return std::string(filename) + ".so"; +#endif +} + +std::string DynamicLibrary::GetVersionedFilename(const char* libname, int major, int minor) { +#if defined(_WIN32) + if (major >= 0 && minor >= 0) + return fmt::format("{}-{}-{}.dll", libname, major, minor); + else if (major >= 0) + return fmt::format("{}-{}.dll", libname, major); + else + return fmt::format("{}.dll", libname); +#elif defined(__APPLE__) + const char* prefix = std::strncmp(libname, "lib", 3) ? "lib" : ""; + if (major >= 0 && minor >= 0) + return fmt::format("{}{}.{}.{}.dylib", prefix, libname, major, minor); + else if (major >= 0) + return fmt::format("{}{}.{}.dylib", prefix, libname, major); + else + return fmt::format("{}{}.dylib", prefix, libname); +#else + const char* prefix = std::strncmp(libname, "lib", 3) ? "lib" : ""; + if (major >= 0 && minor >= 0) + return fmt::format("{}{}.so.{}.{}", prefix, libname, major, minor); + else if (major >= 0) + return fmt::format("{}{}.so.{}", prefix, libname, major); + else + return fmt::format("{}{}.so", prefix, libname); +#endif +} + +bool DynamicLibrary::Open(const char* filename) { +#ifdef _WIN32 + handle = reinterpret_cast<void*>(LoadLibraryA(filename)); +#else + handle = dlopen(filename, RTLD_NOW); +#endif + return handle != nullptr; +} + +void DynamicLibrary::Close() { + if (!IsOpen()) + return; + +#ifdef _WIN32 + FreeLibrary(reinterpret_cast<HMODULE>(handle)); +#else + dlclose(handle); +#endif + handle = nullptr; +} + +void* DynamicLibrary::GetSymbolAddress(const char* name) const { +#ifdef _WIN32 + return reinterpret_cast<void*>(GetProcAddress(reinterpret_cast<HMODULE>(handle), name)); +#else + return reinterpret_cast<void*>(dlsym(handle, name)); +#endif +} + +} // namespace Common diff --git a/src/common/dynamic_library.h b/src/common/dynamic_library.h new file mode 100644 index 000000000..2a06372fd --- /dev/null +++ b/src/common/dynamic_library.h @@ -0,0 +1,75 @@ +// Copyright 2019 Dolphin Emulator Project +// Licensed under GPLv2+ +// Refer to the license.txt file included. + +#pragma once + +#include <string> + +namespace Common { + +/** + * Provides a platform-independent interface for loading a dynamic library and retrieving symbols. + * The interface maintains an internal reference count to allow one handle to be shared between + * multiple users. + */ +class DynamicLibrary final { +public: + /// Default constructor, does not load a library. + explicit DynamicLibrary(); + + /// Automatically loads the specified library. Call IsOpen() to check validity before use. + explicit DynamicLibrary(const char* filename); + + /// Moves the library. + DynamicLibrary(DynamicLibrary&&) noexcept; + DynamicLibrary& operator=(DynamicLibrary&&) noexcept; + + /// Delete copies, we can't copy a dynamic library. + DynamicLibrary(const DynamicLibrary&) = delete; + DynamicLibrary& operator=(const DynamicLibrary&) = delete; + + /// Closes the library. + ~DynamicLibrary(); + + /// Returns the specified library name with the platform-specific suffix added. + static std::string GetUnprefixedFilename(const char* filename); + + /// Returns the specified library name in platform-specific format. + /// Major/minor versions will not be included if set to -1. + /// If libname already contains the "lib" prefix, it will not be added again. + /// Windows: LIBNAME-MAJOR-MINOR.dll + /// Linux: libLIBNAME.so.MAJOR.MINOR + /// Mac: libLIBNAME.MAJOR.MINOR.dylib + static std::string GetVersionedFilename(const char* libname, int major = -1, int minor = -1); + + /// Returns true if a module is loaded, otherwise false. + bool IsOpen() const { + return handle != nullptr; + } + + /// Loads (or replaces) the handle with the specified library file name. + /// Returns true if the library was loaded and can be used. + bool Open(const char* filename); + + /// Unloads the library, any function pointers from this library are no longer valid. + void Close(); + + /// Returns the address of the specified symbol (function or variable) as an untyped pointer. + /// If the specified symbol does not exist in this library, nullptr is returned. + void* GetSymbolAddress(const char* name) const; + + /// Obtains the address of the specified symbol, automatically casting to the correct type. + /// Returns true if the symbol was found and assigned, otherwise false. + template <typename T> + bool GetSymbol(const char* name, T* ptr) const { + *ptr = reinterpret_cast<T>(GetSymbolAddress(name)); + return *ptr != nullptr; + } + +private: + /// Platform-dependent data type representing a dynamic library handle. + void* handle = nullptr; +}; + +} // namespace Common |