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authorReinUsesLisp <reinuseslisp@airmail.cc>2020-03-16 21:48:53 +0100
committerReinUsesLisp <reinuseslisp@airmail.cc>2020-04-07 07:23:23 +0200
commit7104e01bb3405369fc74a9c747c9038fc93cf6e3 (patch)
tree42a2e12f870cd6b02d11a0cd0593ca7220ef02aa
parentfile_sys: fix LayeredFS error when loading some games made with… (#3602) (diff)
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-rw-r--r--src/common/CMakeLists.txt2
-rw-r--r--src/common/dynamic_library.cpp106
-rw-r--r--src/common/dynamic_library.h75
3 files changed, 183 insertions, 0 deletions
diff --git a/src/common/CMakeLists.txt b/src/common/CMakeLists.txt
index fbebed715..eeceaa655 100644
--- a/src/common/CMakeLists.txt
+++ b/src/common/CMakeLists.txt
@@ -106,6 +106,8 @@ add_library(common STATIC
common_funcs.h
common_paths.h
common_types.h
+ dynamic_library.cpp
+ dynamic_library.h
file_util.cpp
file_util.h
hash.h
diff --git a/src/common/dynamic_library.cpp b/src/common/dynamic_library.cpp
new file mode 100644
index 000000000..7ab54e9e4
--- /dev/null
+++ b/src/common/dynamic_library.cpp
@@ -0,0 +1,106 @@
+// Copyright 2019 Dolphin Emulator Project
+// Licensed under GPLv2+
+// Refer to the license.txt file included.
+
+#include <cstring>
+#include <string>
+#include <utility>
+
+#include <fmt/format.h>
+
+#include "common/dynamic_library.h"
+
+#ifdef _WIN32
+#include <windows.h>
+#else
+#include <dlfcn.h>
+#endif
+
+namespace Common {
+
+DynamicLibrary::DynamicLibrary() = default;
+
+DynamicLibrary::DynamicLibrary(const char* filename) {
+ Open(filename);
+}
+
+DynamicLibrary::DynamicLibrary(DynamicLibrary&& rhs) noexcept
+ : handle{std::exchange(rhs.handle, nullptr)} {}
+
+DynamicLibrary& DynamicLibrary::operator=(DynamicLibrary&& rhs) noexcept {
+ Close();
+ handle = std::exchange(rhs.handle, nullptr);
+ return *this;
+}
+
+DynamicLibrary::~DynamicLibrary() {
+ Close();
+}
+
+std::string DynamicLibrary::GetUnprefixedFilename(const char* filename) {
+#if defined(_WIN32)
+ return std::string(filename) + ".dll";
+#elif defined(__APPLE__)
+ return std::string(filename) + ".dylib";
+#else
+ return std::string(filename) + ".so";
+#endif
+}
+
+std::string DynamicLibrary::GetVersionedFilename(const char* libname, int major, int minor) {
+#if defined(_WIN32)
+ if (major >= 0 && minor >= 0)
+ return fmt::format("{}-{}-{}.dll", libname, major, minor);
+ else if (major >= 0)
+ return fmt::format("{}-{}.dll", libname, major);
+ else
+ return fmt::format("{}.dll", libname);
+#elif defined(__APPLE__)
+ const char* prefix = std::strncmp(libname, "lib", 3) ? "lib" : "";
+ if (major >= 0 && minor >= 0)
+ return fmt::format("{}{}.{}.{}.dylib", prefix, libname, major, minor);
+ else if (major >= 0)
+ return fmt::format("{}{}.{}.dylib", prefix, libname, major);
+ else
+ return fmt::format("{}{}.dylib", prefix, libname);
+#else
+ const char* prefix = std::strncmp(libname, "lib", 3) ? "lib" : "";
+ if (major >= 0 && minor >= 0)
+ return fmt::format("{}{}.so.{}.{}", prefix, libname, major, minor);
+ else if (major >= 0)
+ return fmt::format("{}{}.so.{}", prefix, libname, major);
+ else
+ return fmt::format("{}{}.so", prefix, libname);
+#endif
+}
+
+bool DynamicLibrary::Open(const char* filename) {
+#ifdef _WIN32
+ handle = reinterpret_cast<void*>(LoadLibraryA(filename));
+#else
+ handle = dlopen(filename, RTLD_NOW);
+#endif
+ return handle != nullptr;
+}
+
+void DynamicLibrary::Close() {
+ if (!IsOpen())
+ return;
+
+#ifdef _WIN32
+ FreeLibrary(reinterpret_cast<HMODULE>(handle));
+#else
+ dlclose(handle);
+#endif
+ handle = nullptr;
+}
+
+void* DynamicLibrary::GetSymbolAddress(const char* name) const {
+#ifdef _WIN32
+ return reinterpret_cast<void*>(GetProcAddress(reinterpret_cast<HMODULE>(handle), name));
+#else
+ return reinterpret_cast<void*>(dlsym(handle, name));
+#endif
+}
+
+} // namespace Common
diff --git a/src/common/dynamic_library.h b/src/common/dynamic_library.h
new file mode 100644
index 000000000..2a06372fd
--- /dev/null
+++ b/src/common/dynamic_library.h
@@ -0,0 +1,75 @@
+// Copyright 2019 Dolphin Emulator Project
+// Licensed under GPLv2+
+// Refer to the license.txt file included.
+
+#pragma once
+
+#include <string>
+
+namespace Common {
+
+/**
+ * Provides a platform-independent interface for loading a dynamic library and retrieving symbols.
+ * The interface maintains an internal reference count to allow one handle to be shared between
+ * multiple users.
+ */
+class DynamicLibrary final {
+public:
+ /// Default constructor, does not load a library.
+ explicit DynamicLibrary();
+
+ /// Automatically loads the specified library. Call IsOpen() to check validity before use.
+ explicit DynamicLibrary(const char* filename);
+
+ /// Moves the library.
+ DynamicLibrary(DynamicLibrary&&) noexcept;
+ DynamicLibrary& operator=(DynamicLibrary&&) noexcept;
+
+ /// Delete copies, we can't copy a dynamic library.
+ DynamicLibrary(const DynamicLibrary&) = delete;
+ DynamicLibrary& operator=(const DynamicLibrary&) = delete;
+
+ /// Closes the library.
+ ~DynamicLibrary();
+
+ /// Returns the specified library name with the platform-specific suffix added.
+ static std::string GetUnprefixedFilename(const char* filename);
+
+ /// Returns the specified library name in platform-specific format.
+ /// Major/minor versions will not be included if set to -1.
+ /// If libname already contains the "lib" prefix, it will not be added again.
+ /// Windows: LIBNAME-MAJOR-MINOR.dll
+ /// Linux: libLIBNAME.so.MAJOR.MINOR
+ /// Mac: libLIBNAME.MAJOR.MINOR.dylib
+ static std::string GetVersionedFilename(const char* libname, int major = -1, int minor = -1);
+
+ /// Returns true if a module is loaded, otherwise false.
+ bool IsOpen() const {
+ return handle != nullptr;
+ }
+
+ /// Loads (or replaces) the handle with the specified library file name.
+ /// Returns true if the library was loaded and can be used.
+ bool Open(const char* filename);
+
+ /// Unloads the library, any function pointers from this library are no longer valid.
+ void Close();
+
+ /// Returns the address of the specified symbol (function or variable) as an untyped pointer.
+ /// If the specified symbol does not exist in this library, nullptr is returned.
+ void* GetSymbolAddress(const char* name) const;
+
+ /// Obtains the address of the specified symbol, automatically casting to the correct type.
+ /// Returns true if the symbol was found and assigned, otherwise false.
+ template <typename T>
+ bool GetSymbol(const char* name, T* ptr) const {
+ *ptr = reinterpret_cast<T>(GetSymbolAddress(name));
+ return *ptr != nullptr;
+ }
+
+private:
+ /// Platform-dependent data type representing a dynamic library handle.
+ void* handle = nullptr;
+};
+
+} // namespace Common