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author | lat9nq <lat9nq@virginia.edu> | 2020-07-21 05:03:49 +0200 |
---|---|---|
committer | lat9nq <lat9nq@virginia.edu> | 2020-07-21 05:03:49 +0200 |
commit | 71b902cf622e02341334dcb16d70142503e0d045 (patch) | |
tree | 945a3eeaddc8d002173aa8604ffd40b2613900be | |
parent | common: Add a screenshots directory (diff) | |
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-rw-r--r-- | src/yuzu/configuration/config.cpp | 31 | ||||
-rw-r--r-- | src/yuzu/configuration/config.h | 2 | ||||
-rw-r--r-- | src/yuzu/configuration/configure_ui.cpp | 18 | ||||
-rw-r--r-- | src/yuzu/configuration/configure_ui.ui | 45 | ||||
-rw-r--r-- | src/yuzu/uisettings.h | 2 |
5 files changed, 93 insertions, 5 deletions
diff --git a/src/yuzu/configuration/config.cpp b/src/yuzu/configuration/config.cpp index 59a193edd..eb73481bd 100644 --- a/src/yuzu/configuration/config.cpp +++ b/src/yuzu/configuration/config.cpp @@ -578,7 +578,6 @@ void Config::ReadPathValues() { UISettings::values.roms_path = ReadSetting(QStringLiteral("romsPath")).toString(); UISettings::values.symbols_path = ReadSetting(QStringLiteral("symbolsPath")).toString(); - UISettings::values.screenshot_path = ReadSetting(QStringLiteral("screenshotPath")).toString(); UISettings::values.game_dir_deprecated = ReadSetting(QStringLiteral("gameListRootDir"), QStringLiteral(".")).toString(); UISettings::values.game_dir_deprecated_deepscan = @@ -675,6 +674,22 @@ void Config::ReadRendererValues() { qt_config->endGroup(); } +void Config::ReadScreenshotValues() { + qt_config->beginGroup(QStringLiteral("Screenshots")); + + UISettings::values.enable_screenshot_save_as = + ReadSetting(QStringLiteral("enable_screenshot_save_as"), true).toBool(); + FileUtil::GetUserPath( + FileUtil::UserPath::ScreenshotsDir, + qt_config + ->value(QStringLiteral("screenshot_path"), QString::fromStdString(FileUtil::GetUserPath( + FileUtil::UserPath::ScreenshotsDir))) + .toString() + .toStdString()); + + qt_config->endGroup(); +} + void Config::ReadShortcutValues() { qt_config->beginGroup(QStringLiteral("Shortcuts")); @@ -756,6 +771,7 @@ void Config::ReadUIValues() { ReadUIGamelistValues(); ReadUILayoutValues(); ReadPathValues(); + ReadScreenshotValues(); ReadShortcutValues(); UISettings::values.single_window_mode = @@ -1085,7 +1101,6 @@ void Config::SavePathValues() { WriteSetting(QStringLiteral("romsPath"), UISettings::values.roms_path); WriteSetting(QStringLiteral("symbolsPath"), UISettings::values.symbols_path); - WriteSetting(QStringLiteral("screenshotPath"), UISettings::values.screenshot_path); qt_config->beginWriteArray(QStringLiteral("gamedirs")); for (int i = 0; i < UISettings::values.game_dirs.size(); ++i) { qt_config->setArrayIndex(i); @@ -1164,6 +1179,17 @@ void Config::SaveRendererValues() { qt_config->endGroup(); } +void Config::SaveScreenshotValues() { + qt_config->beginGroup(QStringLiteral("Screenshots")); + + WriteSetting(QStringLiteral("enableScreenshotSaveAs"), + UISettings::values.enable_screenshot_save_as); + WriteSetting(QStringLiteral("screenshotPath"), + QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::ScreenshotsDir))); + + qt_config->endGroup(); +} + void Config::SaveShortcutValues() { qt_config->beginGroup(QStringLiteral("Shortcuts")); @@ -1226,6 +1252,7 @@ void Config::SaveUIValues() { SaveUIGamelistValues(); SaveUILayoutValues(); SavePathValues(); + SaveScreenshotValues(); SaveShortcutValues(); WriteSetting(QStringLiteral("singleWindowMode"), UISettings::values.single_window_mode, true); diff --git a/src/yuzu/configuration/config.h b/src/yuzu/configuration/config.h index 8e815f829..e5f39b040 100644 --- a/src/yuzu/configuration/config.h +++ b/src/yuzu/configuration/config.h @@ -51,6 +51,7 @@ private: void ReadPathValues(); void ReadCpuValues(); void ReadRendererValues(); + void ReadScreenshotValues(); void ReadShortcutValues(); void ReadSystemValues(); void ReadUIValues(); @@ -76,6 +77,7 @@ private: void SavePathValues(); void SaveCpuValues(); void SaveRendererValues(); + void SaveScreenshotValues(); void SaveShortcutValues(); void SaveSystemValues(); void SaveUIValues(); diff --git a/src/yuzu/configuration/configure_ui.cpp b/src/yuzu/configuration/configure_ui.cpp index 24b6c5b72..fdf9d3351 100644 --- a/src/yuzu/configuration/configure_ui.cpp +++ b/src/yuzu/configuration/configure_ui.cpp @@ -4,9 +4,11 @@ #include <array> #include <utility> +#include <QFileDialog> #include <QDirIterator> #include "common/common_types.h" +#include "common/file_util.h" #include "core/settings.h" #include "ui_configure_ui.h" #include "yuzu/configuration/configure_ui.h" @@ -55,6 +57,14 @@ ConfigureUi::ConfigureUi(QWidget* parent) : QWidget(parent), ui(new Ui::Configur [=]() { ConfigureUi::UpdateSecondRowComboBox(); }); connect(ui->row_2_text_combobox, QOverload<int>::of(&QComboBox::activated), [=]() { ConfigureUi::UpdateFirstRowComboBox(); }); + + // Set screenshot path to user specification. + connect(ui->screenshot_path_button, &QToolButton::pressed, this, [this] { + const QString& filename = QFileDialog::getExistingDirectory( + this, tr("Select Screenshots Path..."), + QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::ScreenshotsDir))); + ui->screenshot_path_edit->setText(filename); + }); } ConfigureUi::~ConfigureUi() = default; @@ -66,6 +76,10 @@ void ConfigureUi::ApplyConfiguration() { UISettings::values.icon_size = ui->icon_size_combobox->currentData().toUInt(); UISettings::values.row_1_text_id = ui->row_1_text_combobox->currentData().toUInt(); UISettings::values.row_2_text_id = ui->row_2_text_combobox->currentData().toUInt(); + + UISettings::values.enable_screenshot_save_as = ui->enable_screenshot_save_as->isChecked(); + FileUtil::GetUserPath(FileUtil::UserPath::ScreenshotsDir, + ui->screenshot_path_edit->text().toStdString()); Settings::Apply(); } @@ -80,6 +94,10 @@ void ConfigureUi::SetConfiguration() { ui->show_add_ons->setChecked(UISettings::values.show_add_ons); ui->icon_size_combobox->setCurrentIndex( ui->icon_size_combobox->findData(UISettings::values.icon_size)); + + ui->enable_screenshot_save_as->setChecked(UISettings::values.enable_screenshot_save_as); + ui->screenshot_path_edit->setText( + QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::ScreenshotsDir))); } void ConfigureUi::changeEvent(QEvent* event) { diff --git a/src/yuzu/configuration/configure_ui.ui b/src/yuzu/configuration/configure_ui.ui index 0b81747d7..d895b799f 100644 --- a/src/yuzu/configuration/configure_ui.ui +++ b/src/yuzu/configuration/configure_ui.ui @@ -6,8 +6,8 @@ <rect> <x>0</x> <y>0</y> - <width>300</width> - <height>377</height> + <width>363</width> + <height>391</height> </rect> </property> <property name="windowTitle"> @@ -128,6 +128,47 @@ </widget> </item> <item> + <widget class="QGroupBox" name="screenshots_GroupBox"> + <property name="title"> + <string>Screenshots</string> + </property> + <layout class="QVBoxLayout" name="verticalLayout_4"> + <item> + <layout class="QVBoxLayout" name="verticalLayout_3"> + <item> + <widget class="QCheckBox" name="enable_screenshot_save_as"> + <property name="text"> + <string>Ask Where To Save Screenshots (Windows Only)</string> + </property> + </widget> + </item> + <item> + <layout class="QHBoxLayout" name="horizontalLayout_4"> + <item> + <widget class="QLabel" name="label"> + <property name="text"> + <string>Screenshots Path: </string> + </property> + </widget> + </item> + <item> + <widget class="QLineEdit" name="screenshot_path_edit"/> + </item> + <item> + <widget class="QToolButton" name="screenshot_path_button"> + <property name="text"> + <string>...</string> + </property> + </widget> + </item> + </layout> + </item> + </layout> + </item> + </layout> + </widget> + </item> + <item> <spacer name="verticalSpacer"> <property name="orientation"> <enum>Qt::Vertical</enum> diff --git a/src/yuzu/uisettings.h b/src/yuzu/uisettings.h index 6cc65736d..e82318d50 100644 --- a/src/yuzu/uisettings.h +++ b/src/yuzu/uisettings.h @@ -66,11 +66,11 @@ struct Values { // Discord RPC bool enable_discord_presence; + bool enable_screenshot_save_as; u16 screenshot_resolution_factor; QString roms_path; QString symbols_path; - QString screenshot_path; QString game_dir_deprecated; bool game_dir_deprecated_deepscan; QVector<UISettings::GameDir> game_dirs; |