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authorbunnei <bunneidev@gmail.com>2015-10-10 01:32:38 +0200
committerbunnei <bunneidev@gmail.com>2015-10-22 03:54:56 +0200
commit71edb55114af129d6f580e271ad5196043342abe (patch)
tree73cd89075909781d728e92cfe121eee92effe84b
parentgl_shader_gen: Rename 'o' to 'attr' in vertex/fragment shaders. (diff)
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-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.cpp27
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.h40
-rw-r--r--src/video_core/renderer_opengl/gl_shader_gen.cpp23
3 files changed, 34 insertions, 56 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp
index 4f9865230..64639ed26 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp
@@ -476,20 +476,14 @@ void RasterizerOpenGL::SetShader() {
std::unique_ptr<TEVShader> shader = Common::make_unique<TEVShader>();
shader->shader.Create(GLShader::GenerateVertexShader().c_str(), GLShader::GenerateFragmentShader(config).c_str());
- shader->uniform_alphatest_ref = glGetUniformLocation(shader->shader.handle, "alphatest_ref");
- shader->uniform_tex = glGetUniformLocation(shader->shader.handle, "tex");
- shader->uniform_tev_combiner_buffer_color = glGetUniformLocation(shader->shader.handle, "tev_combiner_buffer_color");
- shader->uniform_tev_const_colors = glGetUniformLocation(shader->shader.handle, "const_color");
state.draw.shader_program = shader->shader.handle;
state.Apply();
// Set the texture samplers to correspond to different texture units
- if (shader->uniform_tex != -1) {
- glUniform1i(shader->uniform_tex, 0);
- glUniform1i(shader->uniform_tex + 1, 1);
- glUniform1i(shader->uniform_tex + 2, 2);
- }
+ glUniform1i(PicaShader::Uniform::Texture0, 0);
+ glUniform1i(PicaShader::Uniform::Texture1, 1);
+ glUniform1i(PicaShader::Uniform::Texture2, 2);
current_shader = shader_cache.emplace(config, std::move(shader)).first->second.get();
}
@@ -622,8 +616,7 @@ void RasterizerOpenGL::SyncBlendColor() {
void RasterizerOpenGL::SyncAlphaTest() {
const auto& regs = Pica::g_state.regs;
- if (current_shader->uniform_alphatest_ref != -1)
- glUniform1i(current_shader->uniform_alphatest_ref, regs.output_merger.alpha_test.ref);
+ glUniform1i(PicaShader::Uniform::AlphaTestRef, regs.output_merger.alpha_test.ref);
}
void RasterizerOpenGL::SyncLogicOp() {
@@ -654,17 +647,13 @@ void RasterizerOpenGL::SyncDepthTest() {
}
void RasterizerOpenGL::SyncCombinerColor() {
- if (current_shader->uniform_tev_combiner_buffer_color != -1) {
- auto combiner_color = PicaToGL::ColorRGBA8(Pica::g_state.regs.tev_combiner_buffer_color.raw);
- glUniform4fv(current_shader->uniform_tev_combiner_buffer_color, 1, combiner_color.data());
- }
+ auto combiner_color = PicaToGL::ColorRGBA8(Pica::g_state.regs.tev_combiner_buffer_color.raw);
+ glUniform4fv(PicaShader::Uniform::TevCombinerBufferColor, 1, combiner_color.data());
}
void RasterizerOpenGL::SyncTevConstColor(int stage_index, const Pica::Regs::TevStageConfig& tev_stage) {
- if (current_shader->uniform_tev_const_colors != -1) {
- auto const_color = PicaToGL::ColorRGBA8(tev_stage.const_color);
- glUniform4fv(current_shader->uniform_tev_const_colors + stage_index, 1, const_color.data());
- }
+ auto const_color = PicaToGL::ColorRGBA8(tev_stage.const_color);
+ glUniform4fv(PicaShader::Uniform::TevConstColors + stage_index, 1, const_color.data());
}
void RasterizerOpenGL::SyncDrawState() {
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.h b/src/video_core/renderer_opengl/gl_rasterizer.h
index 484579d82..79c34944a 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.h
+++ b/src/video_core/renderer_opengl/gl_rasterizer.h
@@ -153,36 +153,24 @@ public:
/// Notify rasterizer that a 3DS memory region has been changed
void NotifyFlush(PAddr addr, u32 size) override;
-private:
- /// Structure used for managing texture environment states
- struct TEVConfigUniforms {
- GLuint enabled;
- GLuint color_sources;
- GLuint alpha_sources;
- GLuint color_modifiers;
- GLuint alpha_modifiers;
- GLuint color_alpha_op;
- GLuint color_alpha_multiplier;
- GLuint const_color;
- GLuint updates_combiner_buffer_color_alpha;
- };
-
- struct TEVShader {
+ /// OpenGL shader generated for a given Pica register state
+ struct PicaShader {
+ /// OpenGL shader resource
OGLShader shader;
- // Hardware fragment shader
- GLuint uniform_alphatest_ref;
- GLuint uniform_tex;
- GLuint uniform_tev_combiner_buffer_color;
- GLuint uniform_tev_const_colors;
-
- TEVShader() = default;
- TEVShader(TEVShader&& o) : shader(std::move(o.shader)),
- uniform_alphatest_ref(o.uniform_alphatest_ref), uniform_tex(o.uniform_tex),
- uniform_tev_combiner_buffer_color(o.uniform_tev_combiner_buffer_color),
- uniform_tev_const_colors(o.uniform_tev_const_colors) {}
+ /// Fragment shader uniforms
+ enum Uniform : GLuint {
+ AlphaTestRef = 0,
+ TevConstColors = 1,
+ Texture0 = 7,
+ Texture1 = 8,
+ Texture2 = 9,
+ TevCombinerBufferColor = 10,
+ };
};
+private:
+
/// Structure used for storing information about color textures
struct TextureInfo {
OGLTexture texture;
diff --git a/src/video_core/renderer_opengl/gl_shader_gen.cpp b/src/video_core/renderer_opengl/gl_shader_gen.cpp
index 79c690e76..50bb2e3cc 100644
--- a/src/video_core/renderer_opengl/gl_shader_gen.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_gen.cpp
@@ -321,24 +321,25 @@ static void WriteTevStage(std::string& out, const ShaderCacheKey& config, unsign
std::string GenerateFragmentShader(const ShaderCacheKey& config) {
std::string out = R"(
-#version 150 core
+#version 330
+#extension GL_ARB_explicit_uniform_location : require
#define NUM_VTX_ATTR 7
#define NUM_TEV_STAGES 6
in vec4 attr[NUM_VTX_ATTR];
out vec4 color;
+)";
-uniform int alphatest_ref;
-uniform vec4 const_color[NUM_TEV_STAGES];
-uniform sampler2D tex[3];
-
-uniform vec4 tev_combiner_buffer_color;
+ using Uniform = RasterizerOpenGL::PicaShader::Uniform;
+ out += "layout(location = " + std::to_string(Uniform::AlphaTestRef) + ") uniform int alphatest_ref;\n";
+ out += "layout(location = " + std::to_string(Uniform::TevConstColors) + ") uniform vec4 const_color[NUM_TEV_STAGES];\n";
+ out += "layout(location = " + std::to_string(Uniform::Texture0) + ") uniform sampler2D tex[3];\n";
+ out += "layout(location = " + std::to_string(Uniform::TevCombinerBufferColor) + ") uniform vec4 tev_combiner_buffer_color;\n";
-void main(void) {
-vec4 g_combiner_buffer = tev_combiner_buffer_color;
-vec4 g_last_tex_env_out = vec4(0.0, 0.0, 0.0, 0.0);
-)";
+ out += "void main() {\n";
+ out += "vec4 combiner_buffer = tev_combiner_buffer_color;\n";
+ out += "vec4 last_tex_env_out = vec4(0.0);\n";
// Do not do any sort of processing if it's obvious we're not going to pass the alpha test
if (config.alpha_test_func == Regs::CompareFunc::Never) {
@@ -362,7 +363,7 @@ vec4 g_last_tex_env_out = vec4(0.0, 0.0, 0.0, 0.0);
std::string GenerateVertexShader() {
static const std::string out = R"(
-#version 150 core
+#version 330
#define NUM_VTX_ATTR 7