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author | Lioncash <mathew1800@gmail.com> | 2020-04-16 05:29:02 +0200 |
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committer | Lioncash <mathew1800@gmail.com> | 2020-04-16 05:31:22 +0200 |
commit | 72a224d3fc25d41b5746dc3ceee59d0bc071755c (patch) | |
tree | f8fc28592104835f06e164ff0bc72db6afbce79f | |
parent | Merge pull request #3612 from ReinUsesLisp/red (diff) | |
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-rw-r--r-- | src/video_core/shader/control_flow.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/video_core/shader/control_flow.cpp b/src/video_core/shader/control_flow.cpp index 2e2711350..6d313963a 100644 --- a/src/video_core/shader/control_flow.cpp +++ b/src/video_core/shader/control_flow.cpp @@ -484,17 +484,17 @@ bool TryInspectAddress(CFGRebuildState& state) { } case BlockCollision::Inside: { // This case is the tricky one: - // We need to Split the block in 2 sepparate blocks + // We need to split the block into 2 separate blocks const u32 end = state.block_info[block_index].end; BlockInfo& new_block = CreateBlockInfo(state, address, end); BlockInfo& current_block = state.block_info[block_index]; current_block.end = address - 1; - new_block.branch = current_block.branch; + new_block.branch = std::move(current_block.branch); BlockBranchInfo forward_branch = MakeBranchInfo<SingleBranch>(); const auto branch = std::get_if<SingleBranch>(forward_branch.get()); branch->address = address; branch->ignore = true; - current_block.branch = forward_branch; + current_block.branch = std::move(forward_branch); return true; } default: |