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authorFeng Chen <VonChenPlus@gmail.com>2022-11-04 07:39:42 +0100
committerGitHub <noreply@github.com>2022-11-04 07:39:42 +0100
commit75596c07e0fc1462c2a19484e168f4944c33d3d3 (patch)
tree1aa919ea76f467c51b3fc591a72c57f5ade92560
parentUI: Add options to hide extra columns (#9093) (diff)
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-rw-r--r--src/shader_recompiler/backend/glasm/emit_glasm_bitwise_conversion.cpp4
-rw-r--r--src/shader_recompiler/backend/glasm/emit_glasm_instructions.h1
-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl_bitwise_conversion.cpp4
-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl_instructions.h1
-rw-r--r--src/shader_recompiler/backend/spirv/emit_spirv_bitwise_conversion.cpp4
-rw-r--r--src/shader_recompiler/backend/spirv/emit_spirv_instructions.h3
-rw-r--r--src/shader_recompiler/environment.h2
-rw-r--r--src/shader_recompiler/frontend/ir/ir_emitter.cpp5
-rw-r--r--src/shader_recompiler/frontend/ir/opcodes.h1
-rw-r--r--src/shader_recompiler/frontend/ir/opcodes.inc1
-rw-r--r--src/shader_recompiler/frontend/ir/type.h31
-rw-r--r--src/shader_recompiler/frontend/ir/value.cpp3
-rw-r--r--src/shader_recompiler/frontend/ir/value.h12
-rw-r--r--src/shader_recompiler/ir_opt/texture_pass.cpp49
-rw-r--r--src/shader_recompiler/shader_info.h10
-rw-r--r--src/video_core/renderer_opengl/gl_buffer_cache.cpp15
-rw-r--r--src/video_core/renderer_opengl/gl_graphics_pipeline.cpp4
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.cpp10
-rw-r--r--src/video_core/renderer_vulkan/vk_graphics_pipeline.cpp4
-rw-r--r--src/video_core/renderer_vulkan/vk_rasterizer.cpp10
-rw-r--r--src/video_core/shader_environment.cpp89
-rw-r--r--src/video_core/shader_environment.h12
-rw-r--r--src/video_core/texture_cache/util.cpp1
23 files changed, 224 insertions, 52 deletions
diff --git a/src/shader_recompiler/backend/glasm/emit_glasm_bitwise_conversion.cpp b/src/shader_recompiler/backend/glasm/emit_glasm_bitwise_conversion.cpp
index 2fc2a0ac6..5bfdecc09 100644
--- a/src/shader_recompiler/backend/glasm/emit_glasm_bitwise_conversion.cpp
+++ b/src/shader_recompiler/backend/glasm/emit_glasm_bitwise_conversion.cpp
@@ -43,6 +43,10 @@ void EmitBitCastU64F64(EmitContext&, IR::Inst& inst, const IR::Value& value) {
Alias(inst, value);
}
+void EmitBitCastS32F32(EmitContext&, IR::Inst& inst, const IR::Value& value) {
+ Alias(inst, value);
+}
+
void EmitBitCastF16U16(EmitContext&, IR::Inst& inst, const IR::Value& value) {
Alias(inst, value);
}
diff --git a/src/shader_recompiler/backend/glasm/emit_glasm_instructions.h b/src/shader_recompiler/backend/glasm/emit_glasm_instructions.h
index c08f48ed9..d645fd532 100644
--- a/src/shader_recompiler/backend/glasm/emit_glasm_instructions.h
+++ b/src/shader_recompiler/backend/glasm/emit_glasm_instructions.h
@@ -196,6 +196,7 @@ void EmitSelectF64(EmitContext& ctx, ScalarS32 cond, Register true_value, Regist
void EmitBitCastU16F16(EmitContext& ctx, IR::Inst& inst, const IR::Value& value);
void EmitBitCastU32F32(EmitContext& ctx, IR::Inst& inst, const IR::Value& value);
void EmitBitCastU64F64(EmitContext& ctx, IR::Inst& inst, const IR::Value& value);
+void EmitBitCastS32F32(EmitContext& ctx, IR::Inst& inst, const IR::Value& value);
void EmitBitCastF16U16(EmitContext& ctx, IR::Inst& inst, const IR::Value& value);
void EmitBitCastF32U32(EmitContext& ctx, IR::Inst& inst, const IR::Value& value);
void EmitBitCastF64U64(EmitContext& ctx, IR::Inst& inst, const IR::Value& value);
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_bitwise_conversion.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_bitwise_conversion.cpp
index 1be4a0f59..8e5e6cf1f 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_bitwise_conversion.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_bitwise_conversion.cpp
@@ -48,6 +48,10 @@ void EmitBitCastU64F64(EmitContext& ctx, IR::Inst& inst, std::string_view value)
ctx.AddU64("{}=doubleBitsToUint64({});", inst, value);
}
+void EmitBitCastS32F32(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
+ ctx.AddF32("{}=ftoi({});", inst, value);
+}
+
void EmitBitCastF16U16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst) {
NotImplemented();
}
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_instructions.h b/src/shader_recompiler/backend/glsl/emit_glsl_instructions.h
index 3c8bcb7e9..96e683b5e 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_instructions.h
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_instructions.h
@@ -230,6 +230,7 @@ void EmitSelectF64(EmitContext& ctx, IR::Inst& inst, std::string_view cond,
void EmitBitCastU16F16(EmitContext& ctx, IR::Inst& inst);
void EmitBitCastU32F32(EmitContext& ctx, IR::Inst& inst, std::string_view value);
void EmitBitCastU64F64(EmitContext& ctx, IR::Inst& inst, std::string_view value);
+void EmitBitCastS32F32(EmitContext& ctx, IR::Inst& inst, std::string_view value);
void EmitBitCastF16U16(EmitContext& ctx, IR::Inst& inst);
void EmitBitCastF32U32(EmitContext& ctx, IR::Inst& inst, std::string_view value);
void EmitBitCastF64U64(EmitContext& ctx, IR::Inst& inst, std::string_view value);
diff --git a/src/shader_recompiler/backend/spirv/emit_spirv_bitwise_conversion.cpp b/src/shader_recompiler/backend/spirv/emit_spirv_bitwise_conversion.cpp
index c4ca28d11..50daacd95 100644
--- a/src/shader_recompiler/backend/spirv/emit_spirv_bitwise_conversion.cpp
+++ b/src/shader_recompiler/backend/spirv/emit_spirv_bitwise_conversion.cpp
@@ -18,6 +18,10 @@ void EmitBitCastU64F64(EmitContext&) {
throw NotImplementedException("SPIR-V Instruction");
}
+void EmitBitCastS32F32(EmitContext&) {
+ throw NotImplementedException("SPIR-V Instruction");
+}
+
void EmitBitCastF16U16(EmitContext&) {
throw NotImplementedException("SPIR-V Instruction");
}
diff --git a/src/shader_recompiler/backend/spirv/emit_spirv_instructions.h b/src/shader_recompiler/backend/spirv/emit_spirv_instructions.h
index 86dd3c4f3..7070c8fda 100644
--- a/src/shader_recompiler/backend/spirv/emit_spirv_instructions.h
+++ b/src/shader_recompiler/backend/spirv/emit_spirv_instructions.h
@@ -178,7 +178,8 @@ Id EmitSelectF64(EmitContext& ctx, Id cond, Id true_value, Id false_value);
void EmitBitCastU16F16(EmitContext& ctx);
Id EmitBitCastU32F32(EmitContext& ctx, Id value);
void EmitBitCastU64F64(EmitContext& ctx);
-void EmitBitCastF16U16(EmitContext& ctx);
+void EmitBitCastS32F32(EmitContext& ctx);
+void EmitBitCastF16U16(EmitContext&);
Id EmitBitCastF32U32(EmitContext& ctx, Id value);
void EmitBitCastF64U64(EmitContext& ctx);
Id EmitPackUint2x32(EmitContext& ctx, Id value);
diff --git a/src/shader_recompiler/environment.h b/src/shader_recompiler/environment.h
index 980e0e54c..402f2664f 100644
--- a/src/shader_recompiler/environment.h
+++ b/src/shader_recompiler/environment.h
@@ -22,6 +22,8 @@ public:
[[nodiscard]] virtual TextureType ReadTextureType(u32 raw_handle) = 0;
+ [[nodiscard]] virtual TexturePixelFormat ReadTexturePixelFormat(u32 raw_handle) = 0;
+
[[nodiscard]] virtual u32 ReadViewportTransformState() = 0;
[[nodiscard]] virtual u32 TextureBoundBuffer() const = 0;
diff --git a/src/shader_recompiler/frontend/ir/ir_emitter.cpp b/src/shader_recompiler/frontend/ir/ir_emitter.cpp
index de1ce90a3..d4425f06d 100644
--- a/src/shader_recompiler/frontend/ir/ir_emitter.cpp
+++ b/src/shader_recompiler/frontend/ir/ir_emitter.cpp
@@ -692,6 +692,11 @@ IR::U32 IREmitter::BitCast<IR::U32, IR::F32>(const IR::F32& value) {
}
template <>
+IR::S32 IREmitter::BitCast<IR::S32, IR::F32>(const IR::F32& value) {
+ return Inst<IR::S32>(Opcode::BitCastS32F32, value);
+}
+
+template <>
IR::F32 IREmitter::BitCast<IR::F32, IR::U32>(const IR::U32& value) {
return Inst<IR::F32>(Opcode::BitCastF32U32, value);
}
diff --git a/src/shader_recompiler/frontend/ir/opcodes.h b/src/shader_recompiler/frontend/ir/opcodes.h
index 752879a18..e70d7745c 100644
--- a/src/shader_recompiler/frontend/ir/opcodes.h
+++ b/src/shader_recompiler/frontend/ir/opcodes.h
@@ -37,6 +37,7 @@ constexpr Type U8{Type::U8};
constexpr Type U16{Type::U16};
constexpr Type U32{Type::U32};
constexpr Type U64{Type::U64};
+constexpr Type S32{Type::S32};
constexpr Type F16{Type::F16};
constexpr Type F32{Type::F32};
constexpr Type F64{Type::F64};
diff --git a/src/shader_recompiler/frontend/ir/opcodes.inc b/src/shader_recompiler/frontend/ir/opcodes.inc
index f3038f298..88aa077ee 100644
--- a/src/shader_recompiler/frontend/ir/opcodes.inc
+++ b/src/shader_recompiler/frontend/ir/opcodes.inc
@@ -174,6 +174,7 @@ OPCODE(SelectF64, F64, U1,
OPCODE(BitCastU16F16, U16, F16, )
OPCODE(BitCastU32F32, U32, F32, )
OPCODE(BitCastU64F64, U64, F64, )
+OPCODE(BitCastS32F32, S32, F32, )
OPCODE(BitCastF16U16, F16, U16, )
OPCODE(BitCastF32U32, F32, U32, )
OPCODE(BitCastF64U64, F64, U64, )
diff --git a/src/shader_recompiler/frontend/ir/type.h b/src/shader_recompiler/frontend/ir/type.h
index 04c8c4ddb..5a7c706ad 100644
--- a/src/shader_recompiler/frontend/ir/type.h
+++ b/src/shader_recompiler/frontend/ir/type.h
@@ -24,21 +24,22 @@ enum class Type {
U16 = 1 << 7,
U32 = 1 << 8,
U64 = 1 << 9,
- F16 = 1 << 10,
- F32 = 1 << 11,
- F64 = 1 << 12,
- U32x2 = 1 << 13,
- U32x3 = 1 << 14,
- U32x4 = 1 << 15,
- F16x2 = 1 << 16,
- F16x3 = 1 << 17,
- F16x4 = 1 << 18,
- F32x2 = 1 << 19,
- F32x3 = 1 << 20,
- F32x4 = 1 << 21,
- F64x2 = 1 << 22,
- F64x3 = 1 << 23,
- F64x4 = 1 << 24,
+ S32 = 1 << 10,
+ F16 = 1 << 11,
+ F32 = 1 << 12,
+ F64 = 1 << 13,
+ U32x2 = 1 << 14,
+ U32x3 = 1 << 15,
+ U32x4 = 1 << 16,
+ F16x2 = 1 << 17,
+ F16x3 = 1 << 18,
+ F16x4 = 1 << 19,
+ F32x2 = 1 << 20,
+ F32x3 = 1 << 21,
+ F32x4 = 1 << 22,
+ F64x2 = 1 << 23,
+ F64x3 = 1 << 24,
+ F64x4 = 1 << 25,
};
DECLARE_ENUM_FLAG_OPERATORS(Type)
diff --git a/src/shader_recompiler/frontend/ir/value.cpp b/src/shader_recompiler/frontend/ir/value.cpp
index 346169328..30ba12316 100644
--- a/src/shader_recompiler/frontend/ir/value.cpp
+++ b/src/shader_recompiler/frontend/ir/value.cpp
@@ -23,6 +23,8 @@ Value::Value(u16 value) noexcept : type{Type::U16}, imm_u16{value} {}
Value::Value(u32 value) noexcept : type{Type::U32}, imm_u32{value} {}
+Value::Value(s32 value) noexcept : type{Type::S32}, imm_s32{value} {}
+
Value::Value(f32 value) noexcept : type{Type::F32}, imm_f32{value} {}
Value::Value(u64 value) noexcept : type{Type::U64}, imm_u64{value} {}
@@ -69,6 +71,7 @@ bool Value::operator==(const Value& other) const {
return imm_u16 == other.imm_u16;
case Type::U32:
case Type::F32:
+ case Type::S32:
return imm_u32 == other.imm_u32;
case Type::U64:
case Type::F64:
diff --git a/src/shader_recompiler/frontend/ir/value.h b/src/shader_recompiler/frontend/ir/value.h
index 6a673ca05..e8bbb93a5 100644
--- a/src/shader_recompiler/frontend/ir/value.h
+++ b/src/shader_recompiler/frontend/ir/value.h
@@ -44,6 +44,7 @@ public:
explicit Value(u8 value) noexcept;
explicit Value(u16 value) noexcept;
explicit Value(u32 value) noexcept;
+ explicit Value(s32 value) noexcept;
explicit Value(f32 value) noexcept;
explicit Value(u64 value) noexcept;
explicit Value(f64 value) noexcept;
@@ -66,6 +67,7 @@ public:
[[nodiscard]] u8 U8() const;
[[nodiscard]] u16 U16() const;
[[nodiscard]] u32 U32() const;
+ [[nodiscard]] s32 S32() const;
[[nodiscard]] f32 F32() const;
[[nodiscard]] u64 U64() const;
[[nodiscard]] f64 F64() const;
@@ -85,6 +87,7 @@ private:
u8 imm_u8;
u16 imm_u16;
u32 imm_u32;
+ s32 imm_s32;
f32 imm_f32;
u64 imm_u64;
f64 imm_f64;
@@ -266,6 +269,7 @@ using U8 = TypedValue<Type::U8>;
using U16 = TypedValue<Type::U16>;
using U32 = TypedValue<Type::U32>;
using U64 = TypedValue<Type::U64>;
+using S32 = TypedValue<Type::S32>;
using F16 = TypedValue<Type::F16>;
using F32 = TypedValue<Type::F32>;
using F64 = TypedValue<Type::F64>;
@@ -377,6 +381,14 @@ inline u32 Value::U32() const {
return imm_u32;
}
+inline s32 Value::S32() const {
+ if (IsIdentity()) {
+ return inst->Arg(0).S32();
+ }
+ DEBUG_ASSERT(type == Type::S32);
+ return imm_s32;
+}
+
inline f32 Value::F32() const {
if (IsIdentity()) {
return inst->Arg(0).F32();
diff --git a/src/shader_recompiler/ir_opt/texture_pass.cpp b/src/shader_recompiler/ir_opt/texture_pass.cpp
index e8be58357..9eff84a3d 100644
--- a/src/shader_recompiler/ir_opt/texture_pass.cpp
+++ b/src/shader_recompiler/ir_opt/texture_pass.cpp
@@ -7,6 +7,7 @@
#include <boost/container/small_vector.hpp>
+#include "common/settings.h"
#include "shader_recompiler/environment.h"
#include "shader_recompiler/frontend/ir/basic_block.h"
#include "shader_recompiler/frontend/ir/breadth_first_search.h"
@@ -363,6 +364,14 @@ TextureType ReadTextureType(Environment& env, const ConstBufferAddr& cbuf) {
return env.ReadTextureType(lhs_raw | rhs_raw);
}
+TexturePixelFormat ReadTexturePixelFormat(Environment& env, const ConstBufferAddr& cbuf) {
+ const u32 secondary_index{cbuf.has_secondary ? cbuf.secondary_index : cbuf.index};
+ const u32 secondary_offset{cbuf.has_secondary ? cbuf.secondary_offset : cbuf.offset};
+ const u32 lhs_raw{env.ReadCbufValue(cbuf.index, cbuf.offset)};
+ const u32 rhs_raw{env.ReadCbufValue(secondary_index, secondary_offset)};
+ return env.ReadTexturePixelFormat(lhs_raw | rhs_raw);
+}
+
class Descriptors {
public:
explicit Descriptors(TextureBufferDescriptors& texture_buffer_descriptors_,
@@ -451,6 +460,38 @@ void PatchImageSampleImplicitLod(IR::Block& block, IR::Inst& inst) {
ir.FPMul(IR::F32(ir.CompositeExtract(coord, 1)),
ir.FPRecip(ir.ConvertUToF(32, 32, ir.CompositeExtract(texture_size, 1))))));
}
+
+void PathTexelFetch(IR::Block& block, IR::Inst& inst, TexturePixelFormat pixel_format) {
+ const auto it{IR::Block::InstructionList::s_iterator_to(inst)};
+ IR::IREmitter ir{block, IR::Block::InstructionList::s_iterator_to(inst)};
+ auto get_max_value = [pixel_format]() -> float {
+ switch (pixel_format) {
+ case TexturePixelFormat::A8B8G8R8_SNORM:
+ case TexturePixelFormat::R8G8_SNORM:
+ case TexturePixelFormat::R8_SNORM:
+ return 1.f / std::numeric_limits<char>::max();
+ case TexturePixelFormat::R16G16B16A16_SNORM:
+ case TexturePixelFormat::R16G16_SNORM:
+ case TexturePixelFormat::R16_SNORM:
+ return 1.f / std::numeric_limits<short>::max();
+ default:
+ throw InvalidArgument("Invalid texture pixel format");
+ }
+ };
+
+ const IR::Value new_inst{&*block.PrependNewInst(it, inst)};
+ const IR::F32 x(ir.CompositeExtract(new_inst, 0));
+ const IR::F32 y(ir.CompositeExtract(new_inst, 1));
+ const IR::F32 z(ir.CompositeExtract(new_inst, 2));
+ const IR::F32 w(ir.CompositeExtract(new_inst, 3));
+ const IR::F16F32F64 max_value(ir.Imm32(get_max_value()));
+ const IR::Value converted =
+ ir.CompositeConstruct(ir.FPMul(ir.ConvertSToF(32, 32, ir.BitCast<IR::S32>(x)), max_value),
+ ir.FPMul(ir.ConvertSToF(32, 32, ir.BitCast<IR::S32>(y)), max_value),
+ ir.FPMul(ir.ConvertSToF(32, 32, ir.BitCast<IR::S32>(z)), max_value),
+ ir.FPMul(ir.ConvertSToF(32, 32, ir.BitCast<IR::S32>(w)), max_value));
+ inst.ReplaceUsesWith(converted);
+}
} // Anonymous namespace
void TexturePass(Environment& env, IR::Program& program) {
@@ -597,6 +638,14 @@ void TexturePass(Environment& env, IR::Program& program) {
} else {
inst->SetArg(0, IR::Value{});
}
+
+ if (Settings::values.renderer_backend.GetValue() == Settings::RendererBackend::OpenGL &&
+ inst->GetOpcode() == IR::Opcode::ImageFetch && flags.type == TextureType::Buffer) {
+ const auto pixel_format = ReadTexturePixelFormat(env, cbuf);
+ if (pixel_format != TexturePixelFormat::OTHER) {
+ PathTexelFetch(*texture_inst.block, *texture_inst.inst, pixel_format);
+ }
+ }
}
}
diff --git a/src/shader_recompiler/shader_info.h b/src/shader_recompiler/shader_info.h
index a479e105e..f31e1f821 100644
--- a/src/shader_recompiler/shader_info.h
+++ b/src/shader_recompiler/shader_info.h
@@ -29,6 +29,16 @@ enum class TextureType : u32 {
};
constexpr u32 NUM_TEXTURE_TYPES = 9;
+enum class TexturePixelFormat : u32 {
+ A8B8G8R8_SNORM,
+ R8_SNORM,
+ R8G8_SNORM,
+ R16G16B16A16_SNORM,
+ R16G16_SNORM,
+ R16_SNORM,
+ OTHER
+};
+
enum class ImageFormat : u32 {
Typeless,
R8_UINT,
diff --git a/src/video_core/renderer_opengl/gl_buffer_cache.cpp b/src/video_core/renderer_opengl/gl_buffer_cache.cpp
index 08f4d69ab..6af4ae793 100644
--- a/src/video_core/renderer_opengl/gl_buffer_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_buffer_cache.cpp
@@ -29,17 +29,17 @@ constexpr std::array PROGRAM_LUT{
[[nodiscard]] GLenum GetTextureBufferFormat(GLenum gl_format) {
switch (gl_format) {
case GL_RGBA8_SNORM:
- return GL_RGBA8;
+ return GL_RGBA8I;
case GL_R8_SNORM:
- return GL_R8;
+ return GL_R8I;
case GL_RGBA16_SNORM:
- return GL_RGBA16;
+ return GL_RGBA16I;
case GL_R16_SNORM:
- return GL_R16;
+ return GL_R16I;
case GL_RG16_SNORM:
- return GL_RG16;
+ return GL_RG16I;
case GL_RG8_SNORM:
- return GL_RG8;
+ return GL_RG8I;
default:
return gl_format;
}
@@ -96,9 +96,6 @@ GLuint Buffer::View(u32 offset, u32 size, PixelFormat format) {
texture.Create(GL_TEXTURE_BUFFER);
const GLenum gl_format{MaxwellToGL::GetFormatTuple(format).internal_format};
const GLenum texture_format{GetTextureBufferFormat(gl_format)};
- if (texture_format != gl_format) {
- LOG_WARNING(Render_OpenGL, "Emulating SNORM texture buffer with UNORM.");
- }
glTextureBufferRange(texture.handle, texture_format, buffer.handle, offset, size);
views.push_back({
.offset = offset,
diff --git a/src/video_core/renderer_opengl/gl_graphics_pipeline.cpp b/src/video_core/renderer_opengl/gl_graphics_pipeline.cpp
index daceb05f4..c115dabe1 100644
--- a/src/video_core/renderer_opengl/gl_graphics_pipeline.cpp
+++ b/src/video_core/renderer_opengl/gl_graphics_pipeline.cpp
@@ -504,8 +504,8 @@ void GraphicsPipeline::ConfigureImpl(bool is_indexed) {
}
}
if (info.uses_render_area) {
- const auto render_area_width(static_cast<GLfloat>(regs.render_area.width));
- const auto render_area_height(static_cast<GLfloat>(regs.render_area.height));
+ const auto render_area_width(static_cast<GLfloat>(regs.surface_clip.width));
+ const auto render_area_height(static_cast<GLfloat>(regs.surface_clip.height));
if (use_assembly) {
glProgramLocalParameter4fARB(AssemblyStage(stage), 1, render_area_width,
render_area_height, 0.0f, 0.0f);
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp
index 79d7908d4..72e314d39 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp
@@ -618,11 +618,11 @@ void RasterizerOpenGL::SyncViewport() {
}
flags[Dirty::Viewport0 + index] = false;
- if (!regs.viewport_transform_enabled) {
- const auto x = static_cast<GLfloat>(regs.render_area.x);
- const auto y = static_cast<GLfloat>(regs.render_area.y);
- const auto width = static_cast<GLfloat>(regs.render_area.width);
- const auto height = static_cast<GLfloat>(regs.render_area.height);
+ if (!regs.viewport_scale_offset_enbled) {
+ const auto x = static_cast<GLfloat>(regs.surface_clip.x);
+ const auto y = static_cast<GLfloat>(regs.surface_clip.y);
+ const auto width = static_cast<GLfloat>(regs.surface_clip.width);
+ const auto height = static_cast<GLfloat>(regs.surface_clip.height);
glViewportIndexedf(static_cast<GLuint>(index), x, y, width != 0.0f ? width : 1.0f,
height != 0.0f ? height : 1.0f);
continue;
diff --git a/src/video_core/renderer_vulkan/vk_graphics_pipeline.cpp b/src/video_core/renderer_vulkan/vk_graphics_pipeline.cpp
index b4372a839..81b6c372d 100644
--- a/src/video_core/renderer_vulkan/vk_graphics_pipeline.cpp
+++ b/src/video_core/renderer_vulkan/vk_graphics_pipeline.cpp
@@ -444,8 +444,8 @@ void GraphicsPipeline::ConfigureImpl(bool is_indexed) {
const auto& info{stage_infos[0]};
if (info.uses_render_area) {
render_area.uses_render_area = true;
- render_area.words = {static_cast<float>(regs.render_area.width),
- static_cast<float>(regs.render_area.height)};
+ render_area.words = {static_cast<float>(regs.surface_clip.width),
+ static_cast<float>(regs.surface_clip.height)};
}
}};
if constexpr (Spec::enabled_stages[0]) {
diff --git a/src/video_core/renderer_vulkan/vk_rasterizer.cpp b/src/video_core/renderer_vulkan/vk_rasterizer.cpp
index 5af3c930b..f79fa8313 100644
--- a/src/video_core/renderer_vulkan/vk_rasterizer.cpp
+++ b/src/video_core/renderer_vulkan/vk_rasterizer.cpp
@@ -683,11 +683,11 @@ void RasterizerVulkan::UpdateViewportsState(Tegra::Engines::Maxwell3D::Regs& reg
if (!state_tracker.TouchViewports()) {
return;
}
- if (!regs.viewport_transform_enabled) {
- const auto x = static_cast<float>(regs.render_area.x);
- const auto y = static_cast<float>(regs.render_area.y);
- const auto width = static_cast<float>(regs.render_area.width);
- const auto height = static_cast<float>(regs.render_area.height);
+ if (!regs.viewport_scale_offset_enbled) {
+ const auto x = static_cast<float>(regs.surface_clip.x);
+ const auto y = static_cast<float>(regs.surface_clip.y);
+ const auto width = static_cast<float>(regs.surface_clip.width);
+ const auto height = static_cast<float>(regs.surface_clip.height);
VkViewport viewport{
.x = x,
.y = y,
diff --git a/src/video_core/shader_environment.cpp b/src/video_core/shader_environment.cpp
index 63bcf9337..37bb76b72 100644
--- a/src/video_core/shader_environment.cpp
+++ b/src/video_core/shader_environment.cpp
@@ -19,6 +19,7 @@
#include "video_core/engines/kepler_compute.h"
#include "video_core/memory_manager.h"
#include "video_core/shader_environment.h"
+#include "video_core/texture_cache/format_lookup_table.h"
#include "video_core/textures/texture.h"
namespace VideoCommon {
@@ -33,7 +34,7 @@ static u64 MakeCbufKey(u32 index, u32 offset) {
return (static_cast<u64>(index) << 32) | offset;
}
-static Shader::TextureType ConvertType(const Tegra::Texture::TICEntry& entry) {
+static Shader::TextureType ConvertTextureType(const Tegra::Texture::TICEntry& entry) {
switch (entry.texture_type) {
case Tegra::Texture::TextureType::Texture1D:
return Shader::TextureType::Color1D;
@@ -59,6 +60,26 @@ static Shader::TextureType ConvertType(const Tegra::Texture::TICEntry& entry) {
}
}
+static Shader::TexturePixelFormat ConvertTexturePixelFormat(const Tegra::Texture::TICEntry& entry) {
+ switch (PixelFormatFromTextureInfo(entry.format, entry.r_type, entry.g_type, entry.b_type,
+ entry.a_type, entry.srgb_conversion)) {
+ case VideoCore::Surface::PixelFormat::A8B8G8R8_SNORM:
+ return Shader::TexturePixelFormat::A8B8G8R8_SNORM;
+ case VideoCore::Surface::PixelFormat::R8_SNORM:
+ return Shader::TexturePixelFormat::R8_SNORM;
+ case VideoCore::Surface::PixelFormat::R8G8_SNORM:
+ return Shader::TexturePixelFormat::R8G8_SNORM;
+ case VideoCore::Surface::PixelFormat::R16G16B16A16_SNORM:
+ return Shader::TexturePixelFormat::R16G16B16A16_SNORM;
+ case VideoCore::Surface::PixelFormat::R16G16_SNORM:
+ return Shader::TexturePixelFormat::R16G16_SNORM;
+ case VideoCore::Surface::PixelFormat::R16_SNORM:
+ return Shader::TexturePixelFormat::R16_SNORM;
+ default:
+ return Shader::TexturePixelFormat::OTHER;
+ }
+}
+
static std::string_view StageToPrefix(Shader::Stage stage) {
switch (stage) {
case Shader::Stage::VertexB:
@@ -178,10 +199,13 @@ void GenericEnvironment::Dump(u64 hash) {
void GenericEnvironment::Serialize(std::ofstream& file) const {
const u64 code_size{static_cast<u64>(CachedSize())};
const u64 num_texture_types{static_cast<u64>(texture_types.size())};
+ const u64 num_texture_pixel_formats{static_cast<u64>(texture_pixel_formats.size())};
const u64 num_cbuf_values{static_cast<u64>(cbuf_values.size())};
file.write(reinterpret_cast<const char*>(&code_size), sizeof(code_size))
.write(reinterpret_cast<const char*>(&num_texture_types), sizeof(num_texture_types))
+ .write(reinterpret_cast<const char*>(&num_texture_pixel_formats),
+ sizeof(num_texture_pixel_formats))
.write(reinterpret_cast<const char*>(&num_cbuf_values), sizeof(num_cbuf_values))
.write(reinterpret_cast<const char*>(&local_memory_size), sizeof(local_memory_size))
.write(reinterpret_cast<const char*>(&texture_bound), sizeof(texture_bound))
@@ -196,6 +220,10 @@ void GenericEnvironment::Serialize(std::ofstream& file) const {
file.write(reinterpret_cast<const char*>(&key), sizeof(key))
.write(reinterpret_cast<const char*>(&type), sizeof(type));
}
+ for (const auto& [key, format] : texture_pixel_formats) {
+ file.write(reinterpret_cast<const char*>(&key), sizeof(key))
+ .write(reinterpret_cast<const char*>(&format), sizeof(format));
+ }
for (const auto& [key, type] : cbuf_values) {
file.write(reinterpret_cast<const char*>(&key), sizeof(key))
.write(reinterpret_cast<const char*>(&type), sizeof(type));
@@ -239,15 +267,13 @@ std::optional<u64> GenericEnvironment::TryFindSize() {
return std::nullopt;
}
-Shader::TextureType GenericEnvironment::ReadTextureTypeImpl(GPUVAddr tic_addr, u32 tic_limit,
- bool via_header_index, u32 raw) {
+Tegra::Texture::TICEntry GenericEnvironment::ReadTextureInfo(GPUVAddr tic_addr, u32 tic_limit,
+ bool via_header_index, u32 raw) {
const auto handle{Tegra::Texture::TexturePair(raw, via_header_index)};
const GPUVAddr descriptor_addr{tic_addr + handle.first * sizeof(Tegra::Texture::TICEntry)};
Tegra::Texture::TICEntry entry;
gpu_memory->ReadBlock(descriptor_addr, &entry, sizeof(entry));
- const Shader::TextureType result{ConvertType(entry)};
- texture_types.emplace(raw, result);
- return result;
+ return entry;
}
GraphicsEnvironment::GraphicsEnvironment(Tegra::Engines::Maxwell3D& maxwell3d_,
@@ -307,13 +333,26 @@ u32 GraphicsEnvironment::ReadCbufValue(u32 cbuf_index, u32 cbuf_offset) {
Shader::TextureType GraphicsEnvironment::ReadTextureType(u32 handle) {
const auto& regs{maxwell3d->regs};
const bool via_header_index{regs.sampler_binding == Maxwell::SamplerBinding::ViaHeaderBinding};
- return ReadTextureTypeImpl(regs.tex_header.Address(), regs.tex_header.limit, via_header_index,
- handle);
+ auto entry =
+ ReadTextureInfo(regs.tex_header.Address(), regs.tex_header.limit, via_header_index, handle);
+ const Shader::TextureType result{ConvertTextureType(entry)};
+ texture_types.emplace(handle, result);
+ return result;
+}
+
+Shader::TexturePixelFormat GraphicsEnvironment::ReadTexturePixelFormat(u32 handle) {
+ const auto& regs{maxwell3d->regs};
+ const bool via_header_index{regs.sampler_binding == Maxwell::SamplerBinding::ViaHeaderBinding};
+ auto entry =
+ ReadTextureInfo(regs.tex_header.Address(), regs.tex_header.limit, via_header_index, handle);
+ const Shader::TexturePixelFormat result(ConvertTexturePixelFormat(entry));
+ texture_pixel_formats.emplace(handle, result);
+ return result;
}
u32 GraphicsEnvironment::ReadViewportTransformState() {
const auto& regs{maxwell3d->regs};
- viewport_transform_state = regs.viewport_transform_enabled;
+ viewport_transform_state = regs.viewport_scale_offset_enbled;
return viewport_transform_state;
}
@@ -345,7 +384,19 @@ u32 ComputeEnvironment::ReadCbufValue(u32 cbuf_index, u32 cbuf_offset) {
Shader::TextureType ComputeEnvironment::ReadTextureType(u32 handle) {
const auto& regs{kepler_compute->regs};
const auto& qmd{kepler_compute->launch_description};
- return ReadTextureTypeImpl(regs.tic.Address(), regs.tic.limit, qmd.linked_tsc != 0, handle);
+ auto entry = ReadTextureInfo(regs.tic.Address(), regs.tic.limit, qmd.linked_tsc != 0, handle);
+ const Shader::TextureType result{ConvertTextureType(entry)};
+ texture_types.emplace(handle, result);
+ return result;
+}
+
+Shader::TexturePixelFormat ComputeEnvironment::ReadTexturePixelFormat(u32 handle) {
+ const auto& regs{kepler_compute->regs};
+ const auto& qmd{kepler_compute->launch_description};
+ auto entry = ReadTextureInfo(regs.tic.Address(), regs.tic.limit, qmd.linked_tsc != 0, handle);
+ const Shader::TexturePixelFormat result(ConvertTexturePixelFormat(entry));
+ texture_pixel_formats.emplace(handle, result);
+ return result;
}
u32 ComputeEnvironment::ReadViewportTransformState() {
@@ -355,9 +406,12 @@ u32 ComputeEnvironment::ReadViewportTransformState() {
void FileEnvironment::Deserialize(std::ifstream& file) {
u64 code_size{};
u64 num_texture_types{};
+ u64 num_texture_pixel_formats{};
u64 num_cbuf_values{};
file.read(reinterpret_cast<char*>(&code_size), sizeof(code_size))
.read(reinterpret_cast<char*>(&num_texture_types), sizeof(num_texture_types))
+ .read(reinterpret_cast<char*>(&num_texture_pixel_formats),
+ sizeof(num_texture_pixel_formats))
.read(reinterpret_cast<char*>(&num_cbuf_values), sizeof(num_cbuf_values))
.read(reinterpret_cast<char*>(&local_memory_size), sizeof(local_memory_size))
.read(reinterpret_cast<char*>(&texture_bound), sizeof(texture_bound))
@@ -375,6 +429,13 @@ void FileEnvironment::Deserialize(std::ifstream& file) {
.read(reinterpret_cast<char*>(&type), sizeof(type));
texture_types.emplace(key, type);
}
+ for (size_t i = 0; i < num_texture_pixel_formats; ++i) {
+ u32 key;
+ Shader::TexturePixelFormat format;
+ file.read(reinterpret_cast<char*>(&key), sizeof(key))
+ .read(reinterpret_cast<char*>(&format), sizeof(format));
+ texture_pixel_formats.emplace(key, format);
+ }
for (size_t i = 0; i < num_cbuf_values; ++i) {
u64 key;
u32 value;
@@ -422,6 +483,14 @@ Shader::TextureType FileEnvironment::ReadTextureType(u32 handle) {
return it->second;
}
+Shader::TexturePixelFormat FileEnvironment::ReadTexturePixelFormat(u32 handle) {
+ const auto it{texture_pixel_formats.find(handle)};
+ if (it == texture_pixel_formats.end()) {
+ throw Shader::LogicError("Uncached read texture pixel format");
+ }
+ return it->second;
+}
+
u32 FileEnvironment::ReadViewportTransformState() {
return viewport_transform_state;
}
diff --git a/src/video_core/shader_environment.h b/src/video_core/shader_environment.h
index a05833f38..bb55b029f 100644
--- a/src/video_core/shader_environment.h
+++ b/src/video_core/shader_environment.h
@@ -63,14 +63,15 @@ public:
protected:
std::optional<u64> TryFindSize();
- Shader::TextureType ReadTextureTypeImpl(GPUVAddr tic_addr, u32 tic_limit, bool via_header_index,
- u32 raw);
+ Tegra::Texture::TICEntry ReadTextureInfo(GPUVAddr tic_addr, u32 tic_limit,
+ bool via_header_index, u32 raw);
Tegra::MemoryManager* gpu_memory{};
GPUVAddr program_base{};
std::vector<u64> code;
std::unordered_map<u32, Shader::TextureType> texture_types;
+ std::unordered_map<u32, Shader::TexturePixelFormat> texture_pixel_formats;
std::unordered_map<u64, u32> cbuf_values;
u32 local_memory_size{};
@@ -104,6 +105,8 @@ public:
Shader::TextureType ReadTextureType(u32 handle) override;
+ Shader::TexturePixelFormat ReadTexturePixelFormat(u32 handle) override;
+
u32 ReadViewportTransformState() override;
private:
@@ -124,6 +127,8 @@ public:
Shader::TextureType ReadTextureType(u32 handle) override;
+ Shader::TexturePixelFormat ReadTexturePixelFormat(u32 handle) override;
+
u32 ReadViewportTransformState() override;
private:
@@ -149,6 +154,8 @@ public:
[[nodiscard]] Shader::TextureType ReadTextureType(u32 handle) override;
+ [[nodiscard]] Shader::TexturePixelFormat ReadTexturePixelFormat(u32 handle) override;
+
[[nodiscard]] u32 ReadViewportTransformState() override;
[[nodiscard]] u32 LocalMemorySize() const override;
@@ -164,6 +171,7 @@ public:
private:
std::unique_ptr<u64[]> code;
std::unordered_map<u32, Shader::TextureType> texture_types;
+ std::unordered_map<u32, Shader::TexturePixelFormat> texture_pixel_formats;
std::unordered_map<u64, u32> cbuf_values;
std::array<u32, 3> workgroup_size{};
u32 local_memory_size{};
diff --git a/src/video_core/texture_cache/util.cpp b/src/video_core/texture_cache/util.cpp
index 1223df5a0..e8c908b42 100644
--- a/src/video_core/texture_cache/util.cpp
+++ b/src/video_core/texture_cache/util.cpp
@@ -516,7 +516,6 @@ void SwizzleBlockLinearImage(Tegra::MemoryManager& gpu_memory, GPUVAddr gpu_addr
const u32 num_blocks_per_layer = NumBlocks(level_size, tile_size);
const u32 host_bytes_per_layer = num_blocks_per_layer * bytes_per_block;
- UNIMPLEMENTED_IF(info.tile_width_spacing > 0);
UNIMPLEMENTED_IF(copy.image_offset.x != 0);
UNIMPLEMENTED_IF(copy.image_offset.y != 0);
UNIMPLEMENTED_IF(copy.image_offset.z != 0);