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authorbunnei <bunneidev@gmail.com>2023-01-20 03:47:21 +0100
committerGitHub <noreply@github.com>2023-01-20 03:47:21 +0100
commit7d77798f0e6330c90a1d3e2eb7da0ed25663462f (patch)
tree4b93bf92d08d6201e1e7c75b311447287d9b7648
parentMerge pull request #9556 from vonchenplus/draw_texture (diff)
parentinput_common: reset sdl motion if data is invalid (diff)
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-rw-r--r--src/input_common/drivers/sdl_driver.cpp54
1 files changed, 35 insertions, 19 deletions
diff --git a/src/input_common/drivers/sdl_driver.cpp b/src/input_common/drivers/sdl_driver.cpp
index 4818bb744..9835d99d2 100644
--- a/src/input_common/drivers/sdl_driver.cpp
+++ b/src/input_common/drivers/sdl_driver.cpp
@@ -40,25 +40,26 @@ public:
}
void EnableMotion() {
- if (sdl_controller) {
- SDL_GameController* controller = sdl_controller.get();
- has_accel = SDL_GameControllerHasSensor(controller, SDL_SENSOR_ACCEL) == SDL_TRUE;
- has_gyro = SDL_GameControllerHasSensor(controller, SDL_SENSOR_GYRO) == SDL_TRUE;
- if (has_accel) {
- SDL_GameControllerSetSensorEnabled(controller, SDL_SENSOR_ACCEL, SDL_TRUE);
- }
- if (has_gyro) {
- SDL_GameControllerSetSensorEnabled(controller, SDL_SENSOR_GYRO, SDL_TRUE);
- }
+ if (!sdl_controller) {
+ return;
+ }
+ SDL_GameController* controller = sdl_controller.get();
+ if (HasMotion()) {
+ SDL_GameControllerSetSensorEnabled(controller, SDL_SENSOR_ACCEL, SDL_FALSE);
+ SDL_GameControllerSetSensorEnabled(controller, SDL_SENSOR_GYRO, SDL_FALSE);
+ }
+ has_accel = SDL_GameControllerHasSensor(controller, SDL_SENSOR_ACCEL) == SDL_TRUE;
+ has_gyro = SDL_GameControllerHasSensor(controller, SDL_SENSOR_GYRO) == SDL_TRUE;
+ if (has_accel) {
+ SDL_GameControllerSetSensorEnabled(controller, SDL_SENSOR_ACCEL, SDL_TRUE);
+ }
+ if (has_gyro) {
+ SDL_GameControllerSetSensorEnabled(controller, SDL_SENSOR_GYRO, SDL_TRUE);
}
}
- bool HasGyro() const {
- return has_gyro;
- }
-
- bool HasAccel() const {
- return has_accel;
+ bool HasMotion() const {
+ return has_gyro || has_accel;
}
bool UpdateMotion(SDL_ControllerSensorEvent event) {
@@ -85,6 +86,20 @@ public:
if (time_difference == 0) {
return false;
}
+
+ // Motion data is invalid
+ if (motion.accel_x == 0 && motion.gyro_x == 0 && motion.accel_y == 0 &&
+ motion.gyro_y == 0 && motion.accel_z == 0 && motion.gyro_z == 0) {
+ if (motion_error_count++ < 200) {
+ return false;
+ }
+ // Try restarting the sensor
+ motion_error_count = 0;
+ EnableMotion();
+ return false;
+ }
+
+ motion_error_count = 0;
motion.delta_timestamp = time_difference * 1000;
return true;
}
@@ -250,6 +265,7 @@ private:
mutable std::mutex mutex;
u64 last_motion_update{};
+ std::size_t motion_error_count{};
bool has_gyro{false};
bool has_accel{false};
bool has_vibration{false};
@@ -942,18 +958,18 @@ MotionMapping SDLDriver::GetMotionMappingForDevice(const Common::ParamPackage& p
MotionMapping mapping = {};
joystick->EnableMotion();
- if (joystick->HasGyro() || joystick->HasAccel()) {
+ if (joystick->HasMotion()) {
mapping.insert_or_assign(Settings::NativeMotion::MotionRight,
BuildMotionParam(joystick->GetPort(), joystick->GetGUID()));
}
if (params.Has("guid2")) {
joystick2->EnableMotion();
- if (joystick2->HasGyro() || joystick2->HasAccel()) {
+ if (joystick2->HasMotion()) {
mapping.insert_or_assign(Settings::NativeMotion::MotionLeft,
BuildMotionParam(joystick2->GetPort(), joystick2->GetGUID()));
}
} else {
- if (joystick->HasGyro() || joystick->HasAccel()) {
+ if (joystick->HasMotion()) {
mapping.insert_or_assign(Settings::NativeMotion::MotionLeft,
BuildMotionParam(joystick->GetPort(), joystick->GetGUID()));
}