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author | bunnei <bunneidev@gmail.com> | 2018-12-29 02:23:57 +0100 |
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committer | GitHub <noreply@github.com> | 2018-12-29 02:23:57 +0100 |
commit | 8495f1df2a59b9200bd68e7ebd6730fead2f590c (patch) | |
tree | 8ff5c75b22e2ff41af35434c1825955572ed42b1 | |
parent | Merge pull request #1958 from lioncash/audio (diff) | |
parent | gpu: Remove PixelFormat G8R8U and G8R8S, as they do not seem to exist. (diff) | |
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-rw-r--r-- | src/video_core/morton.cpp | 4 | ||||
-rw-r--r-- | src/video_core/renderer_opengl/gl_rasterizer_cache.cpp | 22 | ||||
-rw-r--r-- | src/video_core/surface.cpp | 7 | ||||
-rw-r--r-- | src/video_core/surface.h | 92 |
4 files changed, 46 insertions, 79 deletions
diff --git a/src/video_core/morton.cpp b/src/video_core/morton.cpp index 47e76d8fe..b68f4fb13 100644 --- a/src/video_core/morton.cpp +++ b/src/video_core/morton.cpp @@ -66,8 +66,6 @@ static constexpr ConversionArray morton_to_linear_fns = { MortonCopy<true, PixelFormat::BC6H_UF16>, MortonCopy<true, PixelFormat::BC6H_SF16>, MortonCopy<true, PixelFormat::ASTC_2D_4X4>, - MortonCopy<true, PixelFormat::G8R8U>, - MortonCopy<true, PixelFormat::G8R8S>, MortonCopy<true, PixelFormat::BGRA8>, MortonCopy<true, PixelFormat::RGBA32F>, MortonCopy<true, PixelFormat::RG32F>, @@ -138,8 +136,6 @@ static constexpr ConversionArray linear_to_morton_fns = { MortonCopy<false, PixelFormat::BC6H_SF16>, // TODO(Subv): Swizzling ASTC formats are not supported nullptr, - MortonCopy<false, PixelFormat::G8R8U>, - MortonCopy<false, PixelFormat::G8R8S>, MortonCopy<false, PixelFormat::BGRA8>, MortonCopy<false, PixelFormat::RGBA32F>, MortonCopy<false, PixelFormat::RG32F>, diff --git a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp index 7ea07631a..75b4fe88d 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp +++ b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp @@ -288,8 +288,6 @@ static constexpr std::array<FormatTuple, VideoCore::Surface::MaxPixelFormat> tex {GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT, GL_RGB, GL_UNSIGNED_INT_8_8_8_8, ComponentType::Float, true}, // BC6H_SF16 {GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_4X4 - {GL_RG8, GL_RG, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // G8R8U - {GL_RG8, GL_RG, GL_BYTE, ComponentType::SNorm, false}, // G8R8S {GL_RGBA8, GL_BGRA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // BGRA8 {GL_RGBA32F, GL_RGBA, GL_FLOAT, ComponentType::Float, false}, // RGBA32F {GL_RG32F, GL_RG, GL_FLOAT, ComponentType::Float, false}, // RG32F @@ -620,18 +618,6 @@ static void ConvertS8Z24ToZ24S8(std::vector<u8>& data, u32 width, u32 height, bo } } -static void ConvertG8R8ToR8G8(std::vector<u8>& data, u32 width, u32 height) { - constexpr auto bpp{GetBytesPerPixel(PixelFormat::G8R8U)}; - for (std::size_t y = 0; y < height; ++y) { - for (std::size_t x = 0; x < width; ++x) { - const std::size_t offset{bpp * (y * width + x)}; - const u8 temp{data[offset]}; - data[offset] = data[offset + 1]; - data[offset + 1] = temp; - } - } -} - /** * Helper function to perform software conversion (as needed) when loading a buffer from Switch * memory. This is for Maxwell pixel formats that cannot be represented as-is in OpenGL or with @@ -664,12 +650,6 @@ static void ConvertFormatAsNeeded_LoadGLBuffer(std::vector<u8>& data, PixelForma // Convert the S8Z24 depth format to Z24S8, as OpenGL does not support S8Z24. ConvertS8Z24ToZ24S8(data, width, height, false); break; - - case PixelFormat::G8R8U: - case PixelFormat::G8R8S: - // Convert the G8R8 color format to R8G8, as OpenGL does not support G8R8. - ConvertG8R8ToR8G8(data, width, height); - break; } } @@ -681,8 +661,6 @@ static void ConvertFormatAsNeeded_LoadGLBuffer(std::vector<u8>& data, PixelForma static void ConvertFormatAsNeeded_FlushGLBuffer(std::vector<u8>& data, PixelFormat pixel_format, u32 width, u32 height) { switch (pixel_format) { - case PixelFormat::G8R8U: - case PixelFormat::G8R8S: case PixelFormat::ASTC_2D_4X4: case PixelFormat::ASTC_2D_8X8: case PixelFormat::ASTC_2D_4X4_SRGB: diff --git a/src/video_core/surface.cpp b/src/video_core/surface.cpp index a97b1562b..1a344229f 100644 --- a/src/video_core/surface.cpp +++ b/src/video_core/surface.cpp @@ -196,11 +196,14 @@ PixelFormat PixelFormatFromTextureFormat(Tegra::Texture::TextureFormat format, LOG_CRITICAL(HW_GPU, "Unimplemented component_type={}", static_cast<u32>(component_type)); UNREACHABLE(); case Tegra::Texture::TextureFormat::G8R8: + // TextureFormat::G8R8 is actually ordered red then green, as such we can use + // PixelFormat::RG8U and PixelFormat::RG8S. This was tested with The Legend of Zelda: Breath + // of the Wild, which uses this format to render the hearts on the UI. switch (component_type) { case Tegra::Texture::ComponentType::UNORM: - return PixelFormat::G8R8U; + return PixelFormat::RG8U; case Tegra::Texture::ComponentType::SNORM: - return PixelFormat::G8R8S; + return PixelFormat::RG8S; } LOG_CRITICAL(HW_GPU, "Unimplemented component_type={}", static_cast<u32>(component_type)); UNREACHABLE(); diff --git a/src/video_core/surface.h b/src/video_core/surface.h index e23cfecbc..c2259c3c2 100644 --- a/src/video_core/surface.h +++ b/src/video_core/surface.h @@ -38,57 +38,55 @@ enum class PixelFormat { BC6H_UF16 = 20, BC6H_SF16 = 21, ASTC_2D_4X4 = 22, - G8R8U = 23, - G8R8S = 24, - BGRA8 = 25, - RGBA32F = 26, - RG32F = 27, - R32F = 28, - R16F = 29, - R16U = 30, - R16S = 31, - R16UI = 32, - R16I = 33, - RG16 = 34, - RG16F = 35, - RG16UI = 36, - RG16I = 37, - RG16S = 38, - RGB32F = 39, - RGBA8_SRGB = 40, - RG8U = 41, - RG8S = 42, - RG32UI = 43, - R32UI = 44, - ASTC_2D_8X8 = 45, - ASTC_2D_8X5 = 46, - ASTC_2D_5X4 = 47, - BGRA8_SRGB = 48, - DXT1_SRGB = 49, - DXT23_SRGB = 50, - DXT45_SRGB = 51, - BC7U_SRGB = 52, - ASTC_2D_4X4_SRGB = 53, - ASTC_2D_8X8_SRGB = 54, - ASTC_2D_8X5_SRGB = 55, - ASTC_2D_5X4_SRGB = 56, - ASTC_2D_5X5 = 57, - ASTC_2D_5X5_SRGB = 58, - ASTC_2D_10X8 = 59, - ASTC_2D_10X8_SRGB = 60, + BGRA8 = 23, + RGBA32F = 24, + RG32F = 25, + R32F = 26, + R16F = 27, + R16U = 28, + R16S = 29, + R16UI = 30, + R16I = 31, + RG16 = 32, + RG16F = 33, + RG16UI = 34, + RG16I = 35, + RG16S = 36, + RGB32F = 37, + RGBA8_SRGB = 38, + RG8U = 39, + RG8S = 40, + RG32UI = 41, + R32UI = 42, + ASTC_2D_8X8 = 43, + ASTC_2D_8X5 = 44, + ASTC_2D_5X4 = 45, + BGRA8_SRGB = 46, + DXT1_SRGB = 47, + DXT23_SRGB = 48, + DXT45_SRGB = 49, + BC7U_SRGB = 50, + ASTC_2D_4X4_SRGB = 51, + ASTC_2D_8X8_SRGB = 52, + ASTC_2D_8X5_SRGB = 53, + ASTC_2D_5X4_SRGB = 54, + ASTC_2D_5X5 = 55, + ASTC_2D_5X5_SRGB = 56, + ASTC_2D_10X8 = 57, + ASTC_2D_10X8_SRGB = 58, MaxColorFormat, // Depth formats - Z32F = 61, - Z16 = 62, + Z32F = 59, + Z16 = 60, MaxDepthFormat, // DepthStencil formats - Z24S8 = 63, - S8Z24 = 64, - Z32FS8 = 65, + Z24S8 = 61, + S8Z24 = 62, + Z32FS8 = 63, MaxDepthStencilFormat, @@ -149,8 +147,6 @@ constexpr std::array<u32, MaxPixelFormat> compression_factor_table = {{ 4, // BC6H_UF16 4, // BC6H_SF16 4, // ASTC_2D_4X4 - 1, // G8R8U - 1, // G8R8S 1, // BGRA8 1, // RGBA32F 1, // RG32F @@ -232,8 +228,6 @@ constexpr std::array<u32, MaxPixelFormat> block_width_table = {{ 4, // BC6H_UF16 4, // BC6H_SF16 4, // ASTC_2D_4X4 - 1, // G8R8U - 1, // G8R8S 1, // BGRA8 1, // RGBA32F 1, // RG32F @@ -309,8 +303,6 @@ constexpr std::array<u32, MaxPixelFormat> block_height_table = {{ 4, // BC6H_UF16 4, // BC6H_SF16 4, // ASTC_2D_4X4 - 1, // G8R8U - 1, // G8R8S 1, // BGRA8 1, // RGBA32F 1, // RG32F @@ -386,8 +378,6 @@ constexpr std::array<u32, MaxPixelFormat> bpp_table = {{ 128, // BC6H_UF16 128, // BC6H_SF16 128, // ASTC_2D_4X4 - 16, // G8R8U - 16, // G8R8S 32, // BGRA8 128, // RGBA32F 64, // RG32F |