diff options
author | Lioncash <mathew1800@gmail.com> | 2019-04-04 05:55:55 +0200 |
---|---|---|
committer | Lioncash <mathew1800@gmail.com> | 2019-04-04 05:55:57 +0200 |
commit | 872d480c6063d77c4e3f29b9a6a357fa8b874fb6 (patch) | |
tree | 1ca1c3917110dfcf37b0ad2fe1302cbd3a0d49f3 | |
parent | yuzu/main: Use static variant of QFile's exists() (diff) | |
download | yuzu-872d480c6063d77c4e3f29b9a6a357fa8b874fb6.tar yuzu-872d480c6063d77c4e3f29b9a6a357fa8b874fb6.tar.gz yuzu-872d480c6063d77c4e3f29b9a6a357fa8b874fb6.tar.bz2 yuzu-872d480c6063d77c4e3f29b9a6a357fa8b874fb6.tar.lz yuzu-872d480c6063d77c4e3f29b9a6a357fa8b874fb6.tar.xz yuzu-872d480c6063d77c4e3f29b9a6a357fa8b874fb6.tar.zst yuzu-872d480c6063d77c4e3f29b9a6a357fa8b874fb6.zip |
-rw-r--r-- | src/yuzu/main.cpp | 6 |
1 files changed, 2 insertions, 4 deletions
diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp index f45a74c6d..6f1d10e17 100644 --- a/src/yuzu/main.cpp +++ b/src/yuzu/main.cpp @@ -1087,7 +1087,7 @@ void GMainWindow::OnGameListOpenFolder(u64 program_id, GameListOpenTarget target void GMainWindow::OnTransferableShaderCacheOpenFile(u64 program_id) { ASSERT(program_id != 0); - constexpr char open_target[] = "Transferable Shader Cache"; + const QString open_target = QStringLiteral("Transferable Shader Cache"); const QString tranferable_shader_cache_folder_path = QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::ShaderDir)) + "opengl" + DIR_SEP + "transferable"; @@ -1097,12 +1097,10 @@ void GMainWindow::OnTransferableShaderCacheOpenFile(u64 program_id) { QString::fromStdString(fmt::format("{:016X}", program_id)) + ".bin"; if (!QFile::exists(transferable_shader_cache_file_path)) { - QMessageBox::warning(this, - tr("Error Opening %1 File").arg(QString::fromStdString(open_target)), + QMessageBox::warning(this, tr("Error Opening %1 File").arg(open_target), tr("File does not exist!")); return; } - LOG_INFO(Frontend, "Opening {} path for program_id={:016x}", open_target, program_id); // Windows supports opening a folder with selecting a specified file in explorer. On every other // OS we just open the transferable shader cache folder without preselecting the transferable |