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author | Lioncash <mathew1800@gmail.com> | 2016-03-09 07:28:26 +0100 |
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committer | Lioncash <mathew1800@gmail.com> | 2016-03-09 07:31:14 +0100 |
commit | 88d604383e63aab9a33300523c7d95a050f8bb2c (patch) | |
tree | 22c8766286a42b902f9beea31f9b578ec724e232 | |
parent | Merge pull request #1441 from MerryMage/dsp-pipes (diff) | |
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-rw-r--r-- | src/common/common_funcs.h | 10 | ||||
-rw-r--r-- | src/video_core/shader/shader.h | 8 |
2 files changed, 5 insertions, 13 deletions
diff --git a/src/common/common_funcs.h b/src/common/common_funcs.h index ed20c3629..aa6aff7b9 100644 --- a/src/common/common_funcs.h +++ b/src/common/common_funcs.h @@ -18,19 +18,11 @@ #define INSERT_PADDING_BYTES(num_bytes) u8 CONCAT2(pad, __LINE__)[(num_bytes)] #define INSERT_PADDING_WORDS(num_words) u32 CONCAT2(pad, __LINE__)[(num_words)] +// Inlining #ifdef _WIN32 - // Alignment #define FORCE_INLINE __forceinline - #define MEMORY_ALIGNED16(x) __declspec(align(16)) x - #define MEMORY_ALIGNED32(x) __declspec(align(32)) x - #define MEMORY_ALIGNED64(x) __declspec(align(64)) x - #define MEMORY_ALIGNED128(x) __declspec(align(128)) x #else #define FORCE_INLINE inline __attribute__((always_inline)) - #define MEMORY_ALIGNED16(x) __attribute__((aligned(16))) x - #define MEMORY_ALIGNED32(x) __attribute__((aligned(32))) x - #define MEMORY_ALIGNED64(x) __attribute__((aligned(64))) x - #define MEMORY_ALIGNED128(x) __attribute__((aligned(128))) x #endif #ifndef _MSC_VER diff --git a/src/video_core/shader/shader.h b/src/video_core/shader/shader.h index 1be4e3734..7af8f1fa1 100644 --- a/src/video_core/shader/shader.h +++ b/src/video_core/shader/shader.h @@ -82,7 +82,7 @@ struct ShaderSetup { struct { // The float uniforms are accessed by the shader JIT using SSE instructions, and are // therefore required to be 16-byte aligned. - Math::Vec4<float24> MEMORY_ALIGNED16(f[96]); + alignas(16) Math::Vec4<float24> f[96]; std::array<bool, 16> b; std::array<Math::Vec4<u8>, 4> i; @@ -276,9 +276,9 @@ struct UnitState { struct Registers { // The registers are accessed by the shader JIT using SSE instructions, and are therefore // required to be 16-byte aligned. - Math::Vec4<float24> MEMORY_ALIGNED16(input[16]); - Math::Vec4<float24> MEMORY_ALIGNED16(output[16]); - Math::Vec4<float24> MEMORY_ALIGNED16(temporary[16]); + alignas(16) Math::Vec4<float24> input[16]; + alignas(16) Math::Vec4<float24> output[16]; + alignas(16) Math::Vec4<float24> temporary[16]; } registers; static_assert(std::is_pod<Registers>::value, "Structure is not POD"); |