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author | ReinUsesLisp <reinuseslisp@airmail.cc> | 2018-11-29 01:31:10 +0100 |
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committer | ReinUsesLisp <reinuseslisp@airmail.cc> | 2018-11-29 03:46:16 +0100 |
commit | 8d58e5da716d712b307e1e720746ab4e8477cf01 (patch) | |
tree | c878007c515e2cb486d15e6108348c71946436d0 | |
parent | gl_shader_decompiler: Use GLSL scope on instructions unrelated to textures (diff) | |
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-rw-r--r-- | src/video_core/renderer_opengl/gl_shader_decompiler.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp index 0bba8fa5a..a279599ef 100644 --- a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp +++ b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp @@ -3003,12 +3003,12 @@ private: // TODO(Subv): Figure out how the sampler type is encoded in the TLD4S instruction. const std::string sampler = GetSampler( instr.sampler, Tegra::Shader::TextureType::Texture2D, false, depth_compare); - if (!depth_compare) { - shader.AddLine("vec2 coords = vec2(" + op_a + ", " + op_b + ");"); - } else { + if (depth_compare) { // Note: TLD4S coordinate encoding works just like TEXS's const std::string op_y = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1); shader.AddLine("vec3 coords = vec3(" + op_a + ", " + op_y + ", " + op_b + ");"); + } else { + shader.AddLine("vec2 coords = vec2(" + op_a + ", " + op_b + ");"); } std::string texture = "textureGather(" + sampler + ", coords, " + |