diff options
author | Tony Wasserka <NeoBrainX@gmail.com> | 2014-07-27 17:34:11 +0200 |
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committer | Tony Wasserka <NeoBrainX@gmail.com> | 2014-08-12 13:49:33 +0200 |
commit | 94aa9da562457e1fed4911d1cda770c3e42bd419 (patch) | |
tree | ba3b698dd4032c2882ea9b4d4395c9fde1d2c498 | |
parent | Pica: Add primitive assembly stage. (diff) | |
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-rw-r--r-- | src/video_core/CMakeLists.txt | 6 | ||||
-rw-r--r-- | src/video_core/clipper.cpp | 178 | ||||
-rw-r--r-- | src/video_core/clipper.h | 21 | ||||
-rw-r--r-- | src/video_core/pica.h | 22 | ||||
-rw-r--r-- | src/video_core/primitive_assembly.cpp | 7 | ||||
-rw-r--r-- | src/video_core/video_core.vcxproj | 2 | ||||
-rw-r--r-- | src/video_core/video_core.vcxproj.filters | 2 |
7 files changed, 230 insertions, 8 deletions
diff --git a/src/video_core/CMakeLists.txt b/src/video_core/CMakeLists.txt index b06f14db0..828bf30fc 100644 --- a/src/video_core/CMakeLists.txt +++ b/src/video_core/CMakeLists.txt @@ -1,11 +1,13 @@ -set(SRCS command_processor.cpp +set(SRCS clipper.cpp + command_processor.cpp primitive_assembly.cpp utils.cpp vertex_shader.cpp video_core.cpp renderer_opengl/renderer_opengl.cpp) -set(HEADERS command_processor.h +set(HEADERS clipper.h + command_processor.h math.h primitive_assembly.h utils.h diff --git a/src/video_core/clipper.cpp b/src/video_core/clipper.cpp new file mode 100644 index 000000000..e9ab6242c --- /dev/null +++ b/src/video_core/clipper.cpp @@ -0,0 +1,178 @@ +// Copyright 2014 Citra Emulator Project +// Licensed under GPLv2 +// Refer to the license.txt file included. + +#include <vector> + +#include "clipper.h" +#include "pica.h" +#include "vertex_shader.h" + +namespace Pica { + +namespace Clipper { + +struct ClippingEdge { +public: + enum Type { + POS_X = 0, + NEG_X = 1, + POS_Y = 2, + NEG_Y = 3, + POS_Z = 4, + NEG_Z = 5, + }; + + ClippingEdge(Type type, float24 position) : type(type), pos(position) {} + + bool IsInside(const OutputVertex& vertex) const { + switch (type) { + case POS_X: return vertex.pos.x <= pos * vertex.pos.w; + case NEG_X: return vertex.pos.x >= pos * vertex.pos.w; + case POS_Y: return vertex.pos.y <= pos * vertex.pos.w; + case NEG_Y: return vertex.pos.y >= pos * vertex.pos.w; + + // TODO: Check z compares ... should be 0..1 instead? + case POS_Z: return vertex.pos.z <= pos * vertex.pos.w; + + default: + case NEG_Z: return vertex.pos.z >= pos * vertex.pos.w; + } + } + + bool IsOutSide(const OutputVertex& vertex) const { + return !IsInside(vertex); + } + + OutputVertex GetIntersection(const OutputVertex& v0, const OutputVertex& v1) const { + auto dotpr = [this](const OutputVertex& vtx) { + switch (type) { + case POS_X: return vtx.pos.x - vtx.pos.w; + case NEG_X: return -vtx.pos.x - vtx.pos.w; + case POS_Y: return vtx.pos.y - vtx.pos.w; + case NEG_Y: return -vtx.pos.y - vtx.pos.w; + + // TODO: Verify z clipping + case POS_Z: return vtx.pos.z - vtx.pos.w; + + default: + case NEG_Z: return -vtx.pos.w; + } + }; + + float24 dp = dotpr(v0); + float24 dp_prev = dotpr(v1); + float24 factor = dp_prev / (dp_prev - dp); + + return OutputVertex::Lerp(factor, v0, v1); + } + +private: + Type type; + float24 pos; +}; + +static void InitScreenCoordinates(OutputVertex& vtx) +{ + struct { + float24 halfsize_x; + float24 offset_x; + float24 halfsize_y; + float24 offset_y; + float24 zscale; + float24 offset_z; + } viewport; + + viewport.halfsize_x = float24::FromRawFloat24(registers.viewport_size_x); + viewport.halfsize_y = float24::FromRawFloat24(registers.viewport_size_y); + viewport.offset_x = float24::FromFloat32(registers.viewport_corner.x); + viewport.offset_y = float24::FromFloat32(registers.viewport_corner.y); + viewport.zscale = float24::FromRawFloat24(registers.viewport_depth_range); + viewport.offset_z = float24::FromRawFloat24(registers.viewport_depth_far_plane); + + // TODO: Not sure why the viewport width needs to be divided by 2 but the viewport height does not + vtx.screenpos[0] = (vtx.pos.x / vtx.pos.w + float24::FromFloat32(1.0)) * viewport.halfsize_x / float24::FromFloat32(2.0) + viewport.offset_x; + vtx.screenpos[1] = (vtx.pos.y / vtx.pos.w + float24::FromFloat32(1.0)) * viewport.halfsize_y + viewport.offset_y; + vtx.screenpos[2] = viewport.offset_z - vtx.pos.z / vtx.pos.w * viewport.zscale; +} + +void ProcessTriangle(OutputVertex &v0, OutputVertex &v1, OutputVertex &v2) { + + // TODO (neobrain): + // The list of output vertices has some fixed maximum size, + // however I haven't taken the time to figure out what it is exactly. + // For now, we hence just assume a maximal size of 1000 vertices. + const size_t max_vertices = 1000; + std::vector<OutputVertex> buffer_vertices; + std::vector<OutputVertex*> output_list{ &v0, &v1, &v2 }; + + // Make sure to reserve space for all vertices. + // Without this, buffer reallocation would invalidate references. + buffer_vertices.reserve(max_vertices); + + // Simple implementation of the Sutherland-Hodgman clipping algorithm. + // TODO: Make this less inefficient (currently lots of useless buffering overhead happens here) + for (auto edge : { ClippingEdge(ClippingEdge::POS_X, float24::FromFloat32(+1.0)), + ClippingEdge(ClippingEdge::NEG_X, float24::FromFloat32(-1.0)), + ClippingEdge(ClippingEdge::POS_Y, float24::FromFloat32(+1.0)), + ClippingEdge(ClippingEdge::NEG_Y, float24::FromFloat32(-1.0)), + ClippingEdge(ClippingEdge::POS_Z, float24::FromFloat32(+1.0)), + ClippingEdge(ClippingEdge::NEG_Z, float24::FromFloat32(-1.0)) }) { + + const std::vector<OutputVertex*> input_list = output_list; + output_list.clear(); + + const OutputVertex* reference_vertex = input_list.back(); + + for (const auto& vertex : input_list) { + // NOTE: This algorithm changes vertex order in some cases! + if (edge.IsInside(*vertex)) { + if (edge.IsOutSide(*reference_vertex)) { + buffer_vertices.push_back(edge.GetIntersection(*vertex, *reference_vertex)); + output_list.push_back(&(buffer_vertices.back())); + } + + output_list.push_back(vertex); + } else if (edge.IsInside(*reference_vertex)) { + buffer_vertices.push_back(edge.GetIntersection(*vertex, *reference_vertex)); + output_list.push_back(&(buffer_vertices.back())); + } + + reference_vertex = vertex; + } + + // Need to have at least a full triangle to continue... + if (output_list.size() < 3) + return; + } + + InitScreenCoordinates(*(output_list[0])); + InitScreenCoordinates(*(output_list[1])); + + for (int i = 0; i < output_list.size() - 2; i ++) { + OutputVertex& vtx0 = *(output_list[0]); + OutputVertex& vtx1 = *(output_list[i+1]); + OutputVertex& vtx2 = *(output_list[i+2]); + + InitScreenCoordinates(vtx2); + + DEBUG_LOG(GPU, + "Triangle %d/%d (%d buffer vertices) at position (%.3f, %.3f, %.3f, %.3f), " + "(%.3f, %.3f, %.3f, %.3f), (%.3f, %.3f, %.3f, %.3f) and " + "screen position (%.2f, %.2f, %.2f), (%.2f, %.2f, %.2f), (%.2f, %.2f, %.2f)", + i,output_list.size(), buffer_vertices.size(), + vtx0.pos.x.ToFloat32(), vtx0.pos.y.ToFloat32(), vtx0.pos.z.ToFloat32(), vtx0.pos.w.ToFloat32(),output_list.size(), + vtx1.pos.x.ToFloat32(), vtx1.pos.y.ToFloat32(), vtx1.pos.z.ToFloat32(), vtx1.pos.w.ToFloat32(), + vtx2.pos.x.ToFloat32(), vtx2.pos.y.ToFloat32(), vtx2.pos.z.ToFloat32(), vtx2.pos.w.ToFloat32(), + vtx0.screenpos.x.ToFloat32(), vtx0.screenpos.y.ToFloat32(), vtx0.screenpos.z.ToFloat32(), + vtx1.screenpos.x.ToFloat32(), vtx1.screenpos.y.ToFloat32(), vtx1.screenpos.z.ToFloat32(), + vtx2.screenpos.x.ToFloat32(), vtx2.screenpos.y.ToFloat32(), vtx2.screenpos.z.ToFloat32()); + + // TODO: Send triangle to rasterizer + } +} + + +} // namespace + +} // namespace diff --git a/src/video_core/clipper.h b/src/video_core/clipper.h new file mode 100644 index 000000000..14d31ca1e --- /dev/null +++ b/src/video_core/clipper.h @@ -0,0 +1,21 @@ +// Copyright 2014 Citra Emulator Project +// Licensed under GPLv2 +// Refer to the license.txt file included. + +#pragma once + +namespace Pica { + +namespace VertexShader { + struct OutputVertex; +} + +namespace Clipper { + +using VertexShader::OutputVertex; + +void ProcessTriangle(OutputVertex& v0, OutputVertex& v1, OutputVertex& v2); + +} // namespace + +} // namespace diff --git a/src/video_core/pica.h b/src/video_core/pica.h index 6bbd3ce33..1ced0d323 100644 --- a/src/video_core/pica.h +++ b/src/video_core/pica.h @@ -50,7 +50,12 @@ struct Regs { INSERT_PADDING_WORDS(0x1); BitField<0, 24, u32> viewport_size_y; - INSERT_PADDING_WORDS(0xc); + INSERT_PADDING_WORDS(0x9); + + BitField<0, 24, u32> viewport_depth_range; // float24 + BitField<0, 24, u32> viewport_depth_far_plane; // float24 + + INSERT_PADDING_WORDS(0x1); union { // Maps components of output vertex attributes to semantics @@ -82,7 +87,14 @@ struct Regs { BitField<24, 5, Semantic> map_w; } vs_output_attributes[7]; - INSERT_PADDING_WORDS(0x1a9); + INSERT_PADDING_WORDS(0x11); + + union { + BitField< 0, 16, u32> x; + BitField<16, 16, u32> y; + } viewport_corner; + + INSERT_PADDING_WORDS(0x197); struct { enum class Format : u64 { @@ -340,6 +352,9 @@ struct Regs { ADD_FIELD(viewport_size_x); ADD_FIELD(viewport_size_y); + ADD_FIELD(viewport_depth_range); + ADD_FIELD(viewport_depth_far_plane); + ADD_FIELD(viewport_corner); ADD_FIELD(vertex_attributes); ADD_FIELD(index_array); ADD_FIELD(num_vertices); @@ -391,8 +406,11 @@ private: ASSERT_REG_POSITION(viewport_size_x, 0x41); ASSERT_REG_POSITION(viewport_size_y, 0x43); +ASSERT_REG_POSITION(viewport_depth_range, 0x4d); +ASSERT_REG_POSITION(viewport_depth_far_plane, 0x4e); ASSERT_REG_POSITION(vs_output_attributes[0], 0x50); ASSERT_REG_POSITION(vs_output_attributes[1], 0x51); +ASSERT_REG_POSITION(viewport_corner, 0x68); ASSERT_REG_POSITION(vertex_attributes, 0x200); ASSERT_REG_POSITION(index_array, 0x227); ASSERT_REG_POSITION(num_vertices, 0x228); diff --git a/src/video_core/primitive_assembly.cpp b/src/video_core/primitive_assembly.cpp index b2196d13c..2354ffb99 100644 --- a/src/video_core/primitive_assembly.cpp +++ b/src/video_core/primitive_assembly.cpp @@ -2,6 +2,7 @@ // Licensed under GPLv2 // Refer to the license.txt file included. +#include "clipper.h" #include "pica.h" #include "primitive_assembly.h" #include "vertex_shader.h" @@ -23,8 +24,7 @@ void SubmitVertex(OutputVertex& vtx) } else { buffer_index = 0; - // TODO - // Clipper::ProcessTriangle(buffer[0], buffer[1], vtx); + Clipper::ProcessTriangle(buffer[0], buffer[1], vtx); } break; @@ -32,8 +32,7 @@ void SubmitVertex(OutputVertex& vtx) if (buffer_index == 2) { buffer_index = 0; - // TODO - // Clipper::ProcessTriangle(buffer[0], buffer[1], vtx); + Clipper::ProcessTriangle(buffer[0], buffer[1], vtx); buffer[1] = vtx; } else { diff --git a/src/video_core/video_core.vcxproj b/src/video_core/video_core.vcxproj index 9cf3b0858..99ab63dce 100644 --- a/src/video_core/video_core.vcxproj +++ b/src/video_core/video_core.vcxproj @@ -20,6 +20,7 @@ </ItemGroup> <ItemGroup> <ClCompile Include="renderer_opengl\renderer_opengl.cpp" /> + <ClCompile Include="clipper.cpp" /> <ClCompile Include="command_processor.cpp" /> <ClCompile Include="primitive_assembly.cpp" /> <ClCompile Include="utils.cpp" /> @@ -27,6 +28,7 @@ <ClCompile Include="video_core.cpp" /> </ItemGroup> <ItemGroup> + <ClInclude Include="clipper.h" /> <ClInclude Include="command_processor.h" /> <ClInclude Include="gpu_debugger.h" /> <ClInclude Include="math.h" /> diff --git a/src/video_core/video_core.vcxproj.filters b/src/video_core/video_core.vcxproj.filters index 9da20b284..5222f2fa0 100644 --- a/src/video_core/video_core.vcxproj.filters +++ b/src/video_core/video_core.vcxproj.filters @@ -9,6 +9,7 @@ <ClCompile Include="renderer_opengl\renderer_opengl.cpp"> <Filter>renderer_opengl</Filter> </ClCompile> + <ClCompile Include="clipper.cpp" /> <ClCompile Include="command_processor.cpp" /> <ClCompile Include="primitive_assembly.cpp" /> <ClCompile Include="utils.cpp" /> @@ -19,6 +20,7 @@ <ClInclude Include="renderer_opengl\renderer_opengl.h"> <Filter>renderer_opengl</Filter> </ClInclude> + <ClInclude Include="clipper.h" /> <ClInclude Include="command_processor.h" /> <ClInclude Include="gpu_debugger.h" /> <ClInclude Include="math.h" /> |