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author | bunnei <bunneidev@gmail.com> | 2019-01-19 18:56:40 +0100 |
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committer | GitHub <noreply@github.com> | 2019-01-19 18:56:40 +0100 |
commit | 966405d64b014d15c8d5266238307754eceec23f (patch) | |
tree | 8d739490e8f5adea133ae6bc12f91cb69ef4afbe | |
parent | Merge pull request #2036 from lioncash/unused-class (diff) | |
parent | gl_rasterizer: Silent unsafe mix warning (diff) | |
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-rw-r--r-- | src/video_core/renderer_opengl/gl_rasterizer.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp index 73567eb8c..27d259f51 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.cpp +++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp @@ -365,7 +365,7 @@ void RasterizerOpenGL::SetupShaders(GLenum primitive_mode) { // (sometimes it's half the screen, sometimes three quarters). To avoid this, enable the // clip distances only when it's written by a shader stage. for (std::size_t i = 0; i < Maxwell::NumClipDistances; ++i) { - clip_distances[i] |= shader->GetShaderEntries().clip_distances[i]; + clip_distances[i] = clip_distances[i] || shader->GetShaderEntries().clip_distances[i]; } // When VertexA is enabled, we have dual vertex shaders |