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author | Mat M <mathew1800@gmail.com> | 2019-02-08 14:03:10 +0100 |
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committer | GitHub <noreply@github.com> | 2019-02-08 14:03:10 +0100 |
commit | 996ddb202b3dfdf7eed64532b3399a244ad0d5c2 (patch) | |
tree | a27cd5e9842c031b2c1a7716f6e5009d61ea50cc | |
parent | frontend: Open transferable shader cache for a selected game in the gamelist (diff) | |
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-rw-r--r-- | src/yuzu/main.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp index b1df2760d..6d42bc67f 100644 --- a/src/yuzu/main.cpp +++ b/src/yuzu/main.cpp @@ -1072,7 +1072,7 @@ void GMainWindow::OnTransferableShaderCacheOpenFile(u64 program_id) { ASSERT(program_id != 0); std::string transferable_shader_cache_file_path; - const std::string open_target = "Transferable Shader Cache"; + constexpr char open_target[] = "Transferable Shader Cache"; const std::string tranferable_shader_cache_folder = FileUtil::GetUserPath(FileUtil::UserPath::ShaderDir) + "opengl" + DIR_SEP "transferable"; |