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author | bunnei <bunneidev@gmail.com> | 2018-07-05 17:09:15 +0200 |
---|---|---|
committer | GitHub <noreply@github.com> | 2018-07-05 17:09:15 +0200 |
commit | 9a3c0b161e4400946ae3a5b4173b6b240c3ae4c4 (patch) | |
tree | 115d4fe369558520288738d4b3cacd3bf8eea19a | |
parent | Merge pull request #619 from Subv/flip_cull (diff) | |
parent | GPU: Implemented the 32 bit float depth buffer format. (diff) | |
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-rw-r--r-- | src/video_core/renderer_opengl/gl_rasterizer_cache.cpp | 6 | ||||
-rw-r--r-- | src/video_core/renderer_opengl/gl_rasterizer_cache.h | 9 | ||||
-rw-r--r-- | src/video_core/textures/decoders.cpp | 2 |
3 files changed, 15 insertions, 2 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp index 50469c05c..57d7763ff 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp +++ b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp @@ -108,7 +108,8 @@ static constexpr std::array<FormatTuple, SurfaceParams::MaxPixelFormat> tex_form {GL_DEPTH24_STENCIL8, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, ComponentType::UNorm, false}, // Z24S8 {GL_DEPTH24_STENCIL8, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, ComponentType::UNorm, - false}, // S8Z24 + false}, // S8Z24 + {GL_DEPTH_COMPONENT32F, GL_DEPTH_COMPONENT, GL_FLOAT, ComponentType::Float, false}, // Z32F }}; static const FormatTuple& GetFormatTuple(PixelFormat pixel_format, ComponentType component_type) { @@ -191,7 +192,7 @@ static constexpr std::array<void (*)(u32, u32, u32, u8*, Tegra::GPUVAddr), MortonCopy<true, PixelFormat::DXT1>, MortonCopy<true, PixelFormat::DXT23>, MortonCopy<true, PixelFormat::DXT45>, MortonCopy<true, PixelFormat::DXN1>, MortonCopy<true, PixelFormat::ASTC_2D_4X4>, MortonCopy<true, PixelFormat::Z24S8>, - MortonCopy<true, PixelFormat::S8Z24>, + MortonCopy<true, PixelFormat::S8Z24>, MortonCopy<true, PixelFormat::Z32F>, }; static constexpr std::array<void (*)(u32, u32, u32, u8*, Tegra::GPUVAddr), @@ -213,6 +214,7 @@ static constexpr std::array<void (*)(u32, u32, u32, u8*, Tegra::GPUVAddr), MortonCopy<false, PixelFormat::ABGR8>, MortonCopy<false, PixelFormat::Z24S8>, MortonCopy<false, PixelFormat::S8Z24>, + MortonCopy<false, PixelFormat::Z32F>, }; // Allocate an uninitialized texture of appropriate size and format for the surface diff --git a/src/video_core/renderer_opengl/gl_rasterizer_cache.h b/src/video_core/renderer_opengl/gl_rasterizer_cache.h index 8005a81b8..b4d7f8ebe 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer_cache.h +++ b/src/video_core/renderer_opengl/gl_rasterizer_cache.h @@ -42,6 +42,7 @@ struct SurfaceParams { // DepthStencil formats Z24S8 = 13, S8Z24 = 14, + Z32F = 15, MaxDepthStencilFormat, @@ -94,6 +95,7 @@ struct SurfaceParams { 4, // ASTC_2D_4X4 1, // Z24S8 1, // S8Z24 + 1, // Z32F }}; ASSERT(static_cast<size_t>(format) < compression_factor_table.size()); @@ -120,6 +122,7 @@ struct SurfaceParams { 32, // ASTC_2D_4X4 32, // Z24S8 32, // S8Z24 + 32, // Z32F }}; ASSERT(static_cast<size_t>(format) < bpp_table.size()); @@ -135,6 +138,8 @@ struct SurfaceParams { return PixelFormat::S8Z24; case Tegra::DepthFormat::Z24_S8_UNORM: return PixelFormat::Z24S8; + case Tegra::DepthFormat::Z32_FLOAT: + return PixelFormat::Z32F; default: LOG_CRITICAL(HW_GPU, "Unimplemented format={}", static_cast<u32>(format)); UNREACHABLE(); @@ -235,6 +240,8 @@ struct SurfaceParams { return Tegra::DepthFormat::S8_Z24_UNORM; case PixelFormat::Z24S8: return Tegra::DepthFormat::Z24_S8_UNORM; + case PixelFormat::Z32F: + return Tegra::DepthFormat::Z32_FLOAT; default: UNREACHABLE(); } @@ -284,6 +291,8 @@ struct SurfaceParams { case Tegra::DepthFormat::S8_Z24_UNORM: case Tegra::DepthFormat::Z24_S8_UNORM: return ComponentType::UNorm; + case Tegra::DepthFormat::Z32_FLOAT: + return ComponentType::Float; default: LOG_CRITICAL(HW_GPU, "Unimplemented format={}", static_cast<u32>(format)); UNREACHABLE(); diff --git a/src/video_core/textures/decoders.cpp b/src/video_core/textures/decoders.cpp index 7b06fea3e..d5ab4e4f9 100644 --- a/src/video_core/textures/decoders.cpp +++ b/src/video_core/textures/decoders.cpp @@ -78,6 +78,7 @@ static u32 DepthBytesPerPixel(DepthFormat format) { switch (format) { case DepthFormat::S8_Z24_UNORM: case DepthFormat::Z24_S8_UNORM: + case DepthFormat::Z32_FLOAT: return 4; default: UNIMPLEMENTED_MSG("Format not implemented"); @@ -132,6 +133,7 @@ std::vector<u8> UnswizzleDepthTexture(VAddr address, DepthFormat format, u32 wid switch (format) { case DepthFormat::S8_Z24_UNORM: case DepthFormat::Z24_S8_UNORM: + case DepthFormat::Z32_FLOAT: CopySwizzledData(width, height, bytes_per_pixel, bytes_per_pixel, data, unswizzled_data.data(), true, block_height); break; |