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author | ReinUsesLisp <reinuseslisp@airmail.cc> | 2019-12-19 05:41:22 +0100 |
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committer | ReinUsesLisp <reinuseslisp@airmail.cc> | 2019-12-19 05:42:13 +0100 |
commit | abb33d4aecd7748cd4b2e377f8c6fe18df58e67c (patch) | |
tree | 4f0c7999a719b5008765cdc7f404599d1f259655 | |
parent | Merge pull request #3221 from ReinUsesLisp/vk-scheduler (diff) | |
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m--------- | externals/sirit | 0 | ||||
-rw-r--r-- | src/video_core/renderer_vulkan/vk_shader_decompiler.cpp | 52 |
2 files changed, 30 insertions, 22 deletions
diff --git a/externals/sirit b/externals/sirit -Subproject 12f40a80324d7c154f19f25c448a5ce27d38cd1 +Subproject 9f4d057aa28c4e9509bdc767afb27b4aee303b7 diff --git a/src/video_core/renderer_vulkan/vk_shader_decompiler.cpp b/src/video_core/renderer_vulkan/vk_shader_decompiler.cpp index 6227bc70b..93e2704b4 100644 --- a/src/video_core/renderer_vulkan/vk_shader_decompiler.cpp +++ b/src/video_core/renderer_vulkan/vk_shader_decompiler.cpp @@ -1555,40 +1555,48 @@ private: Expression Texture(Operation operation) { const auto& meta = std::get<MetaTexture>(operation.GetMeta()); - UNIMPLEMENTED_IF(!meta.aoffi.empty()); const bool can_implicit = stage == ShaderType::Fragment; const Id sampler = GetTextureSampler(operation); const Id coords = GetCoordinates(operation, Type::Float); + std::vector<Id> operands; + spv::ImageOperandsMask mask{}; + if (meta.bias) { + mask = mask | spv::ImageOperandsMask::Bias; + operands.push_back(AsFloat(Visit(meta.bias))); + } + + if (!can_implicit) { + mask = mask | spv::ImageOperandsMask::Lod; + operands.push_back(v_float_zero); + } + + if (!meta.aoffi.empty()) { + mask = mask | spv::ImageOperandsMask::Offset; + operands.push_back(GetOffsetCoordinates(operation)); + } + if (meta.depth_compare) { // Depth sampling UNIMPLEMENTED_IF(meta.bias); const Id dref = AsFloat(Visit(meta.depth_compare)); if (can_implicit) { - return {OpImageSampleDrefImplicitLod(t_float, sampler, coords, dref, {}), - Type::Float}; + return { + OpImageSampleDrefImplicitLod(t_float, sampler, coords, dref, mask, operands), + Type::Float}; } else { - return {OpImageSampleDrefExplicitLod(t_float, sampler, coords, dref, - spv::ImageOperandsMask::Lod, v_float_zero), - Type::Float}; + return { + OpImageSampleDrefExplicitLod(t_float, sampler, coords, dref, mask, operands), + Type::Float}; } } - std::vector<Id> operands; - spv::ImageOperandsMask mask{}; - if (meta.bias) { - mask = mask | spv::ImageOperandsMask::Bias; - operands.push_back(AsFloat(Visit(meta.bias))); - } - Id texture; if (can_implicit) { texture = OpImageSampleImplicitLod(t_float4, sampler, coords, mask, operands); } else { - texture = OpImageSampleExplicitLod(t_float4, sampler, coords, - mask | spv::ImageOperandsMask::Lod, v_float_zero, - operands); + texture = OpImageSampleExplicitLod(t_float4, sampler, coords, mask, operands); } return GetTextureElement(operation, texture, Type::Float); } @@ -1601,7 +1609,8 @@ private: const Id lod = AsFloat(Visit(meta.lod)); spv::ImageOperandsMask mask = spv::ImageOperandsMask::Lod; - std::vector<Id> operands; + std::vector<Id> operands{lod}; + if (!meta.aoffi.empty()) { mask = mask | spv::ImageOperandsMask::Offset; operands.push_back(GetOffsetCoordinates(operation)); @@ -1609,11 +1618,10 @@ private: if (meta.sampler.IsShadow()) { const Id dref = AsFloat(Visit(meta.depth_compare)); - return { - OpImageSampleDrefExplicitLod(t_float, sampler, coords, dref, mask, lod, operands), - Type::Float}; + return {OpImageSampleDrefExplicitLod(t_float, sampler, coords, dref, mask, operands), + Type::Float}; } - const Id texture = OpImageSampleExplicitLod(t_float4, sampler, coords, mask, lod, operands); + const Id texture = OpImageSampleExplicitLod(t_float4, sampler, coords, mask, operands); return GetTextureElement(operation, texture, Type::Float); } @@ -1722,7 +1730,7 @@ private: const std::vector grad = {dx, dy}; static constexpr auto mask = spv::ImageOperandsMask::Grad; - const Id texture = OpImageSampleImplicitLod(t_float4, sampler, coords, mask, grad); + const Id texture = OpImageSampleExplicitLod(t_float4, sampler, coords, mask, grad); return GetTextureElement(operation, texture, Type::Float); } |