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author | Lioncash <mathew1800@gmail.com> | 2014-11-14 17:47:06 +0100 |
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committer | Lioncash <mathew1800@gmail.com> | 2014-11-14 18:08:26 +0100 |
commit | ac58b76e712cb6211b6aa6eec0d3b012ebfd7a56 (patch) | |
tree | de7fc6fb4bcc0e8e72e11891490f83028d8a3578 | |
parent | Merge pull request #183 from archshift/lowpath (diff) | |
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-rw-r--r-- | src/core/hle/kernel/shared_memory.cpp | 2 | ||||
-rw-r--r-- | src/video_core/clipper.cpp | 4 |
2 files changed, 3 insertions, 3 deletions
diff --git a/src/core/hle/kernel/shared_memory.cpp b/src/core/hle/kernel/shared_memory.cpp index 6bd5e2728..f538c6550 100644 --- a/src/core/hle/kernel/shared_memory.cpp +++ b/src/core/hle/kernel/shared_memory.cpp @@ -72,7 +72,7 @@ Result MapSharedMemory(u32 handle, u32 address, MemoryPermission permissions, if (address < Memory::SHARED_MEMORY_VADDR || address >= Memory::SHARED_MEMORY_VADDR_END) { ERROR_LOG(KERNEL, "cannot map handle=0x%08X, address=0x%08X outside of shared mem bounds!", - handle); + handle, address); return -1; } SharedMemory* shared_memory = Kernel::g_object_pool.GetFast<SharedMemory>(handle); diff --git a/src/video_core/clipper.cpp b/src/video_core/clipper.cpp index 96d3dabe2..fbe4047ce 100644 --- a/src/video_core/clipper.cpp +++ b/src/video_core/clipper.cpp @@ -159,10 +159,10 @@ void ProcessTriangle(OutputVertex &v0, OutputVertex &v1, OutputVertex &v2) { DEBUG_LOG(GPU, "Triangle %lu/%lu (%lu buffer vertices) at position (%.3f, %.3f, %.3f, %.3f), " - "(%.3lu, %.3f, %.3f, %.3f), (%.3f, %.3f, %.3f, %.3f) and " + "(%.3f, %.3f, %.3f, %.3f), (%.3f, %.3f, %.3f, %.3f) and " "screen position (%.2f, %.2f, %.2f), (%.2f, %.2f, %.2f), (%.2f, %.2f, %.2f)", i,output_list.size(), buffer_vertices.size(), - vtx0.pos.x.ToFloat32(), vtx0.pos.y.ToFloat32(), vtx0.pos.z.ToFloat32(), vtx0.pos.w.ToFloat32(),output_list.size(), + vtx0.pos.x.ToFloat32(), vtx0.pos.y.ToFloat32(), vtx0.pos.z.ToFloat32(), vtx0.pos.w.ToFloat32(), vtx1.pos.x.ToFloat32(), vtx1.pos.y.ToFloat32(), vtx1.pos.z.ToFloat32(), vtx1.pos.w.ToFloat32(), vtx2.pos.x.ToFloat32(), vtx2.pos.y.ToFloat32(), vtx2.pos.z.ToFloat32(), vtx2.pos.w.ToFloat32(), vtx0.screenpos.x.ToFloat32(), vtx0.screenpos.y.ToFloat32(), vtx0.screenpos.z.ToFloat32(), |