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authorgerman77 <juangerman-13@hotmail.com>2021-08-07 22:45:29 +0200
committergerman77 <juangerman-13@hotmail.com>2021-08-07 22:45:29 +0200
commitacce512ae80fc19a63391a097a68ab1ef6cb68f6 (patch)
tree33edd51fca500d2d851992a475064be57d5955ae
parentMerge pull request #6830 from ameerj/nvdec-unimpld-codec (diff)
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-rw-r--r--src/yuzu/main.cpp7
1 files changed, 2 insertions, 5 deletions
diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp
index 9544f0fb0..5940e0cfd 100644
--- a/src/yuzu/main.cpp
+++ b/src/yuzu/main.cpp
@@ -2814,8 +2814,6 @@ void GMainWindow::OnToggleFilterBar() {
}
void GMainWindow::OnCaptureScreenshot() {
- OnPauseGame();
-
const u64 title_id = Core::System::GetInstance().CurrentProcess()->GetTitleID();
const auto screenshot_path =
QString::fromStdString(Common::FS::GetYuzuPathString(Common::FS::YuzuPath::ScreenshotsDir));
@@ -2827,23 +2825,22 @@ void GMainWindow::OnCaptureScreenshot() {
.arg(date);
if (!Common::FS::CreateDir(screenshot_path.toStdString())) {
- OnStartGame();
return;
}
#ifdef _WIN32
if (UISettings::values.enable_screenshot_save_as) {
+ OnPauseGame();
filename = QFileDialog::getSaveFileName(this, tr("Capture Screenshot"), filename,
tr("PNG Image (*.png)"));
+ OnStartGame();
if (filename.isEmpty()) {
- OnStartGame();
return;
}
}
#endif
render_window->CaptureScreenshot(UISettings::values.screenshot_resolution_factor.GetValue(),
filename);
- OnStartGame();
}
// TODO: Written 2020-10-01: Remove per-game config migration code when it is irrelevant