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authorSubv <subv2112@gmail.com>2015-08-21 17:09:15 +0200
committerSubv <subv2112@gmail.com>2015-08-21 17:09:15 +0200
commitb3e530d005324d915974a4d36a2588656364ab17 (patch)
tree1a08c97bd7e0c2953cad2e0ca557340f61a999a9
parentSWRenderer: The stencil depth_pass action is executed even if depth testing is disabled. (diff)
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-rw-r--r--src/video_core/rasterizer.cpp1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/video_core/rasterizer.cpp b/src/video_core/rasterizer.cpp
index 696839da6..c6557bf1a 100644
--- a/src/video_core/rasterizer.cpp
+++ b/src/video_core/rasterizer.cpp
@@ -215,7 +215,6 @@ static void SetStencil(int x, int y, u8 value) {
}
}
-// TODO: Should the stencil mask be applied to the "old_stencil" or "ref" operands? Most likely not!
static u8 PerformStencilAction(Regs::StencilAction action, u8 old_stencil, u8 ref) {
switch (action) {
case Regs::StencilAction::Keep: