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author | Yuri Kunde Schlesner <yuriks@yuriks.net> | 2016-12-17 07:32:35 +0100 |
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committer | Yuri Kunde Schlesner <yuriks@yuriks.net> | 2017-01-26 03:53:23 +0100 |
commit | bd82cffd0bf5d61eab8c7c856bcc284b1a77e33b (patch) | |
tree | 8b4d2973f30be643a9d688cd310470d6d7748da1 | |
parent | VideoCore/Shader: Use only entry_point as ShaderSetup param (diff) | |
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-rw-r--r-- | src/video_core/shader/shader.cpp | 4 | ||||
-rw-r--r-- | src/video_core/shader/shader.h | 4 |
2 files changed, 4 insertions, 4 deletions
diff --git a/src/video_core/shader/shader.cpp b/src/video_core/shader/shader.cpp index 936db0582..ae696533f 100644 --- a/src/video_core/shader/shader.cpp +++ b/src/video_core/shader/shader.cpp @@ -120,7 +120,7 @@ void ShaderSetup::Setup() { MICROPROFILE_DEFINE(GPU_Shader, "GPU", "Shader", MP_RGB(50, 50, 240)); -void ShaderSetup::Run(UnitState& state, unsigned int entry_point) { +void ShaderSetup::Run(UnitState& state, unsigned int entry_point) const { ASSERT(entry_point < 1024); MICROPROFILE_SCOPE(GPU_Shader); @@ -139,7 +139,7 @@ void ShaderSetup::Run(UnitState& state, unsigned int entry_point) { } DebugData<true> ShaderSetup::ProduceDebugInfo(const InputVertex& input, int num_attributes, - unsigned int entry_point) { + unsigned int entry_point) const { ASSERT(entry_point < 1024); UnitState state; diff --git a/src/video_core/shader/shader.h b/src/video_core/shader/shader.h index d21f481ab..44b9861e9 100644 --- a/src/video_core/shader/shader.h +++ b/src/video_core/shader/shader.h @@ -191,7 +191,7 @@ struct ShaderSetup { * Runs the currently setup shader * @param state Shader unit state, must be setup per shader and per shader unit */ - void Run(UnitState& state, unsigned int entry_point); + void Run(UnitState& state, unsigned int entry_point) const; /** * Produce debug information based on the given shader and input vertex @@ -201,7 +201,7 @@ struct ShaderSetup { * @return Debug information for this shader with regards to the given vertex */ DebugData<true> ProduceDebugInfo(const InputVertex& input, int num_attributes, - unsigned int entry_point); + unsigned int entry_point) const; }; } // namespace Shader |