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author | FreddyFunk <FreddyFunk@users.noreply.github.com> | 2019-10-10 23:27:00 +0200 |
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committer | FreddyFunk <FreddyFunk@users.noreply.github.com> | 2019-10-10 23:27:00 +0200 |
commit | be5dc68ca3ee9e28e421b81001ac270aaadd9f1f (patch) | |
tree | 19f48bfaafcb31cf22c447bc89bf64e7408f4996 | |
parent | yuzu/configure_input_player: Fix input handling for ZL and ZR from controllers with analog triggers (diff) | |
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-rw-r--r-- | src/yuzu/configuration/configure_input_player.cpp | 50 |
1 files changed, 24 insertions, 26 deletions
diff --git a/src/yuzu/configuration/configure_input_player.cpp b/src/yuzu/configuration/configure_input_player.cpp index bfb14bb43..67c9a7c6d 100644 --- a/src/yuzu/configuration/configure_input_player.cpp +++ b/src/yuzu/configuration/configure_input_player.cpp @@ -245,25 +245,24 @@ ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_i button->setContextMenuPolicy(Qt::CustomContextMenu); connect(button, &QPushButton::clicked, [=] { - HandleClick( - button_map[button_id], - [=](Common::ParamPackage params) { - // Workaround for ZL & ZR for analog triggers like on XBOX controllors. - // Analog triggers (from controllers like the XBOX controller) would not work - // due to a different range of their signals (from 0 to 255 on analog triggers - // instead of -32768 to 32768 on analog joysticks). The SDL driver misinterprets - // analog triggers as analog joysticks. - // TODO: reinterpret the signal range for analog triggers to map the values - // correctly. This is required for the correct emulation of the analog triggers - // of the GameCube controller. - if (button_id == Settings::NativeButton::ZL || - button_id == Settings::NativeButton::ZR) { - params.Set("direction", "+"); - params.Set("threshold", "0.5"); - } - buttons_param[button_id] = params; - }, - InputCommon::Polling::DeviceType::Button); + HandleClick(button_map[button_id], + [=](Common::ParamPackage params) { + // Workaround for ZL & ZR for analog triggers like on XBOX controllors. + // Analog triggers (from controllers like the XBOX controller) would not + // work due to a different range of their signals (from 0 to 255 on + // analog triggers instead of -32768 to 32768 on analog joysticks). The + // SDL driver misinterprets analog triggers as analog joysticks. + // TODO: reinterpret the signal range for analog triggers to map the + // values correctly. This is required for the correct emulation of the + // analog triggers of the GameCube controller. + if (button_id == Settings::NativeButton::ZL || + button_id == Settings::NativeButton::ZR) { + params.Set("direction", "+"); + params.Set("threshold", "0.5"); + } + buttons_param[button_id] = std::move(params); + }, + InputCommon::Polling::DeviceType::Button); }); connect(button, &QPushButton::customContextMenuRequested, [=](const QPoint& menu_location) { QMenu context_menu; @@ -289,13 +288,12 @@ ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_i analog_button->setContextMenuPolicy(Qt::CustomContextMenu); connect(analog_button, &QPushButton::clicked, [=]() { - HandleClick( - analog_map_buttons[analog_id][sub_button_id], - [=](const Common::ParamPackage& params) { - SetAnalogButton(params, analogs_param[analog_id], - analog_sub_buttons[sub_button_id]); - }, - InputCommon::Polling::DeviceType::Button); + HandleClick(analog_map_buttons[analog_id][sub_button_id], + [=](const Common::ParamPackage& params) { + SetAnalogButton(params, analogs_param[analog_id], + analog_sub_buttons[sub_button_id]); + }, + InputCommon::Polling::DeviceType::Button); }); connect(analog_button, &QPushButton::customContextMenuRequested, [=](const QPoint& menu_location) { |