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author | bunnei <bunneidev@gmail.com> | 2018-06-18 22:09:46 +0200 |
---|---|---|
committer | GitHub <noreply@github.com> | 2018-06-18 22:09:46 +0200 |
commit | c11cfaa70543094efe9cbb493843546dfa0fa6cf (patch) | |
tree | 053bd7cfcd86b5e22deea4bf4aee711dcef097d1 | |
parent | Merge pull request #572 from Armada651/user-except-stub (diff) | |
parent | Bug fixes, testing, and review changes (diff) | |
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-rw-r--r-- | src/yuzu/game_list.cpp | 30 | ||||
-rw-r--r-- | src/yuzu/main.cpp | 16 | ||||
-rw-r--r-- | src/yuzu/main.h | 1 | ||||
-rw-r--r-- | src/yuzu/main.ui | 6 |
4 files changed, 50 insertions, 3 deletions
diff --git a/src/yuzu/game_list.cpp b/src/yuzu/game_list.cpp index bbd681eae..9e585b082 100644 --- a/src/yuzu/game_list.cpp +++ b/src/yuzu/game_list.cpp @@ -3,6 +3,7 @@ // Refer to the license.txt file included. #include <QApplication> +#include <QDir> #include <QFileInfo> #include <QHeaderView> #include <QKeyEvent> @@ -264,8 +265,17 @@ void GameList::ValidateEntry(const QModelIndex& item) { if (file_path.isEmpty()) return; std::string std_file_path(file_path.toStdString()); - if (!FileUtil::Exists(std_file_path) || FileUtil::IsDirectory(std_file_path)) + if (!FileUtil::Exists(std_file_path)) return; + if (FileUtil::IsDirectory(std_file_path)) { + QDir dir(std_file_path.c_str()); + QStringList matching_main = dir.entryList(QStringList("main"), QDir::Files); + if (matching_main.size() == 1) { + emit GameChosen(dir.path() + DIR_SEP + matching_main[0]); + } + return; + } + // Users usually want to run a diffrent game after closing one search_field->clear(); emit GameChosen(file_path); @@ -363,6 +373,19 @@ static bool HasSupportedFileExtension(const std::string& file_name) { return GameList::supported_file_extensions.contains(file.suffix(), Qt::CaseInsensitive); } +static bool IsExtractedNCAMain(const std::string& file_name) { + return QFileInfo(file_name.c_str()).fileName() == "main"; +} + +static QString FormatGameName(const std::string& physical_name) { + QFileInfo file_info(physical_name.c_str()); + if (IsExtractedNCAMain(physical_name)) { + return file_info.dir().path(); + } else { + return QString::fromStdString(physical_name); + } +} + void GameList::RefreshGameDirectory() { if (!UISettings::values.gamedir.isEmpty() && current_worker != nullptr) { NGLOG_INFO(Frontend, "Change detected in the games directory. Reloading game list."); @@ -380,7 +403,8 @@ void GameListWorker::AddFstEntriesToGameList(const std::string& dir_path, unsign return false; // Breaks the callback loop. bool is_dir = FileUtil::IsDirectory(physical_name); - if (!is_dir && HasSupportedFileExtension(physical_name)) { + if (!is_dir && + (HasSupportedFileExtension(physical_name) || IsExtractedNCAMain(physical_name))) { std::unique_ptr<Loader::AppLoader> loader = Loader::GetLoader(physical_name); if (!loader) return true; @@ -392,7 +416,7 @@ void GameListWorker::AddFstEntriesToGameList(const std::string& dir_path, unsign loader->ReadProgramId(program_id); emit EntryReady({ - new GameListItemPath(QString::fromStdString(physical_name), smdh, program_id), + new GameListItemPath(FormatGameName(physical_name), smdh, program_id), new GameListItem( QString::fromStdString(Loader::GetFileTypeString(loader->GetFileType()))), new GameListItemSize(FileUtil::GetSize(physical_name)), diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp index aa9028399..97be548d7 100644 --- a/src/yuzu/main.cpp +++ b/src/yuzu/main.cpp @@ -13,6 +13,7 @@ #include <QMessageBox> #include <QtGui> #include <QtWidgets> +#include "common/common_paths.h" #include "common/logging/backend.h" #include "common/logging/filter.h" #include "common/logging/log.h" @@ -278,6 +279,7 @@ void GMainWindow::ConnectWidgetEvents() { void GMainWindow::ConnectMenuEvents() { // File connect(ui.action_Load_File, &QAction::triggered, this, &GMainWindow::OnMenuLoadFile); + connect(ui.action_Load_Folder, &QAction::triggered, this, &GMainWindow::OnMenuLoadFolder); connect(ui.action_Select_Game_List_Root, &QAction::triggered, this, &GMainWindow::OnMenuSelectGameListRoot); connect(ui.action_Exit, &QAction::triggered, this, &QMainWindow::close); @@ -550,6 +552,8 @@ void GMainWindow::OnMenuLoadFile() { for (const auto& piece : game_list->supported_file_extensions) extensions += "*." + piece + " "; + extensions += "main "; + QString file_filter = tr("Switch Executable") + " (" + extensions + ")"; file_filter += ";;" + tr("All Files (*.*)"); @@ -562,6 +566,18 @@ void GMainWindow::OnMenuLoadFile() { } } +void GMainWindow::OnMenuLoadFolder() { + QDir dir = QFileDialog::getExistingDirectory(this, tr("Open Extracted ROM Directory")); + + QStringList matching_main = dir.entryList(QStringList("main"), QDir::Files); + if (matching_main.size() == 1) { + BootGame(dir.path() + DIR_SEP + matching_main[0]); + } else { + QMessageBox::warning(this, tr("Invalid Directory Selected"), + tr("The directory you have selected does not contain a 'main' file.")); + } +} + void GMainWindow::OnMenuSelectGameListRoot() { QString dir_path = QFileDialog::getExistingDirectory(this, tr("Select Directory")); if (!dir_path.isEmpty()) { diff --git a/src/yuzu/main.h b/src/yuzu/main.h index 3e29d5fc4..074bba3f9 100644 --- a/src/yuzu/main.h +++ b/src/yuzu/main.h @@ -123,6 +123,7 @@ private slots: void OnGameListLoadFile(QString game_path); void OnGameListOpenSaveFolder(u64 program_id); void OnMenuLoadFile(); + void OnMenuLoadFolder(); /// Called whenever a user selects the "File->Select Game List Root" menu item void OnMenuSelectGameListRoot(); void OnMenuRecentFile(); diff --git a/src/yuzu/main.ui b/src/yuzu/main.ui index 0fcd93cc2..22c4cad08 100644 --- a/src/yuzu/main.ui +++ b/src/yuzu/main.ui @@ -58,6 +58,7 @@ </property> </widget> <addaction name="action_Load_File"/> + <addaction name="action_Load_Folder"/> <addaction name="separator"/> <addaction name="action_Select_Game_List_Root"/> <addaction name="menu_recent_files"/> @@ -106,6 +107,11 @@ <string>Load File...</string> </property> </action> + <action name="action_Load_Folder"> + <property name="text"> + <string>Load Folder...</string> + </property> + </action> <action name="action_Load_Symbol_Map"> <property name="text"> <string>Load Symbol Map...</string> |